Universal Z.O.N.A Project X (by Igor Migun)

Discussion in 'iPhone and iPad Games' started by metalcasket, Sep 2, 2015.

  1. Tenb

    Tenb Well-Known Member

    Sep 13, 2012
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    If I understand you correctly, the game only 3 frightening level.
     
  2. cerbo

    cerbo Well-Known Member

    Feb 7, 2015
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    #82 cerbo, Dec 3, 2015
    Last edited: Dec 3, 2015

    I'll buy Z.O.N.A soon Bought ! you seem so responsive that the game seems likely to improve over time.

    Most games have a difficulty curve which ensures that only a small percentage will ever be able to finish... It seems a solid business strategy, but IMO brings sadness to the majority of gamers. I always welcome different difficulty levels which also could increase replay value (see Minecraft).
     
  3. Tenb

    Tenb Well-Known Member

    Sep 13, 2012
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    Currently, the game has three difficulty levels. :)
     
  4. Tenb

    Tenb Well-Known Member

    Sep 13, 2012
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    New version game App Store 2.00

    What's New:

    - The game is adapted for iPhone X
    - There are many (many corrections) of corrections that have accumulated over 4 years.
     
  5. Tenb

    Tenb Well-Known Member

    Sep 13, 2012
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  6. unie01

    unie01 New Member

    Feb 4, 2018
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    [​IMG]Looks good but the translation is still off just a little
     
  7. dbagga84

    dbagga84 Well-Known Member

    May 22, 2013
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    When I downloaded the free version to see if I wanted to buy it the game ran terribly no matter what graphics setting I used. On my iPhone 8 Plus for that matter. The frames per second were jumpy like between 10 and 30 but never stayed in any one place it just constantly changed random numbers and movement was all laggy/skippy it was completely unplayable.
     

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