What is the Runaway saga they are talking about? I searched the app store and couldn't find anything like it...
Never mind...reading more looks like this game was a PC game ported to iOS. I think I remember playing the Runaway series on the PC. Hope they port that one to iOS too...
The game is actually quite good (own on the PC.) Has anyone gotten this for the iPhone yet? How does it look/play on the small screen. I didn't think it would be available but it is.
Can anyone comfirm that this is identical to the PC version? It doesn't make any sense to me to have the PC version priced at $30, yet this is only $4.99 (even though it's just a launch sale).
Hadn't thought about it like that before. You're right. Just waiting for it to hit 11pm and my "Free Nights" kicks in so I can download this and not worry about frickin' bandwidth.
I was a bit apprehensive because some reviews of the PC version are pretty down on the game, and I can see how at $30 I might have complaints too, but I've put in about an hour and I feel like for something I can play on my phone for $5 it's pretty great. There are some UI things it does that more adventure games on the platform should do. notably: 1) you can double tap on a thing to interact with and it will skip most of the walk animation and "teleport" you next to it. 2) a button to reveal hotspots.
I actually think the button to reveal hotspots breaks immersion somewhat, but I suppose it's practical on a touch screen. I can't help feeling something more appropriate should be possible with a little thought. Game is definitely enjoyable overall though. Don't think it's up there with the best in the genre, but it isn't 't that far off.
Apart from the lowercase "Y" on my springboard ("yesterday" instead of "Yesterday") and BulkyPix's weird "WUD U LIEK 2 JOYN BULKPIX ELEEYUT" (or whatever it is) screen (which I'm hoping was a one time thing), I'm really happy with this. Controls as well as it should, the retina graphics are frickin' sweet and it's really, really polished. I'm intrigued by the story, but I'd like to get another couple of hours of sleep in before I play this.
Hi, @metalcasket: It's exactly the same game adapted from PC to iPhone/iPad (it's a universal app). A real work has been done to adapt the game to fit the specific technical and touch constraints of the Apple devices. You should be able to play with a good comfort @kendahlj: The great Runaway games are not available on the App Store for now and there are no iOS adaptation plan for the moment.
Just wanted to drop in and say great game. Its been awhile since I enjoyed a point-and-click adventure game on the iPad. The last one was machinarium. Yesterday plays well, except I must say the button to reveal the hotspots gets pretty irritating pretty quickly. I rather tap on the screen and have the hotspots within a certain radius around the tap spot be highlighted. If you really want the player to not use the function so much, you can use the timer mechanism like you already do with the hint system. Also, some of the hints tend to be very direct (so its more like telling you the answer) -- though maybe thats because I only use the hint very sparingly and when Ive exhausted all options. So maybe at that point, theres no more point beating around the bush for the hint system? Anyway great game. Good job!
No, the hints have all the subtlety of a sledgehammer pretty much all the time. I have to say though, Spoiler now that I'm controlling the third character, I'm finding the gameplay a fair bit more interesting, compelling, and memorable.
I'm a few hours into it and my feeling are a bit mixed. I love all adventures, and this is a really substantial one with high production values, so there's your $4.99 worth right there if you're a fan of the genre. The downsides: this is a game that desperately wants to be Broken Sword, but can't quite balance the mix of gravitas and humor the way that the BS crew did. Just an hour or so in and the plot has already swung all over the place like a drunken sailor. The character designs are out of the Sam and Max series, something that sits awkwardly with the plot threads of torture and alchemy. The interface is okay, but dialogue options are way too tiny for the iPhone so play it on an iPad if you've got one. I like the game enough to recommend it to people who have played the Broken Sword series and liked it, but it also leaves me feeling confused and conflicted.
Can someone let me know if ive run into a bug or I'm just lame.. I have the second character and I'm in the Spoiler room where I crossed the gap and got the bullets, and I can't get back. It seems like I should be able to do something with the cabinet but there is no interaction point there, only on the Rat, so I'm stuck on the other side of the gap Am I missing something or is something missing in the game? Thanks.
Theres a reason why the plot goes all over the place. You'll eventually get it. But I guess, I'm one of the few? people who totally love memento (movie), so I actually applaud such bold plot-bending approaches to a story.
I do have to agree with some of the reviews I've read that the puzzles are kind of nonsensical, but I honestly didn't mind all that much because I was so enthralled by the story, music and art style. The story alone is worth the price. It's dark, violent, funny, and extremely mature and well-written. Spoiler On another note, did the storyline remind anyone else of Planescape: Torment? Especially once it was revealed that Yesterday has been around for hundreds of years. I didn't expect the story to be so crazy, but I loved the similarities to Planescape because that game has one of the coolest stories ever.