I just did Turtle (6-6). Agree that this is another ingenious level. On the other hand, can someone please explain the point of Minefield (6-19)? The level is trivial to solve, without even interacting any of the red pyramids. Presumably, the level's name hints that the goal is to find a safe path through the "minefield". Did I miss some hidden goals I am supposed to make in addition to getting the blue pyramid to the end zone?
I just overcomplicated minefield entirely, because I mistook the early red ascension tiles as red goal tiles. I've since beaten the game. Good fun, definitely one of the most interesting puzzle games I've played this year.
I completed it pretty quickly first time round, but forgot about it then I went back to it and made the same mistake. I spent over an hour trying to work out how on earth I'd completed it before!
A bit late to this party. Just finished it. Superb puzzle game. Very clever mechanics (especially with the polyhedrons in the last world). Was able to complete the entire game in order without skipping any levels (too stubborn to skip). Even after finishing the game, I still do not fully understand the ascend and descend mechanics and the rotational rules being used there. Instead, I was simply brute forcing my way through these parts to find the "correct" moves. Absolutely recommended for puzzle fans! PS: The game is very processor intensive (very odd), draining battery too much and too fast for a game of this kind. Need some backend overhaul to tone down processes running. Also, Unity is collecting a lot of analytic data during game that are wasting space.
Just completed this masterpiece. I will gladly pay for more of this whether it's an update or sequel. This game is brilliant!