Universal Xenowerk (by Pixelbite)

Discussion in 'iPhone and iPad Games' started by sugimulm, Jun 17, 2015.

  1. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
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    Helsingborg, Sweden
    Try connecting the controller once the game is running. It should do the trick!
     
  2. Rangerlump

    Rangerlump Well-Known Member

    Jan 20, 2010
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    #202 Rangerlump, Jun 22, 2015
    Last edited: Jun 22, 2015
    Restore purchases???? 6plus won't upload to cloud

    Edit: mnevermind I think I Fixed icloud
     
  3. Based Xatu

    Based Xatu Well-Known Member

    Aug 27, 2013
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    There you are! Is this game going to get bosses?
     
  4. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
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    Game Developer
    Helsingborg, Sweden
    We've been working in teams on both Space Marshals and Xenowerk. Xenowerk was already in production when we we're dev chapter 2 for Space Marshals.

    Bottom line is that the launch of chapter 3 wouldn't go any faster without launching Xenowerk as we've been continously working on Space Marshals. When chapter 2 was launched we started working on Chapter 3 right away. If everything goes according to plan you can expect Chapter 3 later this summer.

    The thoughts behind Xenowowerk. Were to make an action shooter that you can pick up at any time given any spare minutes and just get right into the action. Getting as high of a score as possible. This is NOT the thought behind Space Marshals. Thus, Space Marshals has longer playing sessions and is a much slower pace game. Comparing the prices Xenowerk comes for not even half of what Space Marshals we're launched at. Coming down to the point that Space Marshals been taking a much longer time period to develop.

    All in all the pixelbite studio takes off from what the crowd is demanding. We saw a demand for a more casual action shooter when launching Space Marshals. So that's what we did! I guess each has its own taste, and that's fine by us! I just hope this brings some clarity to what we're aiming for with Xenowerk.
     
  5. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
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    Game Developer
    Helsingborg, Sweden
    Thnx for the feedback!

    We're already digging into adding more content to the game. So feel free to suggest what you would love to see in an upcoming patch!
     
  6. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
    151
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    Game Developer
    Helsingborg, Sweden
    We'll look into the possibility of adding this in upcoming patches!
     
  7. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
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    Game Developer
    Helsingborg, Sweden
    Not determined just yet, we've just started discussing what content to add to add more depth to the game. I'll def put up bosses to the consider list though!
     
  8. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    Great to hear your thoughts and looking forward to any possible new content! I've been running the levels over and over trying to string together crazy streaks, so much fun :D
     
  9. scottsoapbox

    scottsoapbox Well-Known Member
    Patreon Bronze

    First off, I love that this is pick up and play for a few minutes game. It's icon lives next to Space Marshals and selection is based on how much spare time I have at that moment. The speed of even its loading time is therefore appreciated.

    Update Requests:
    1. More enemy types - in addition to completely new ones, this could include variants of the originals e.g. a different color 'zergling' that's twice as fast
    2. Move the 3 'stars' to a less crucial part of the screen
    3. Reduce the iPad button size on the pause/map screen (hides a lot of screen)
    4. Allow me click on equipped weapon for comparing stats when shopping for new weapon
    5. Make the switch weapons an actual button zone not the catch all i.e. a random tap on a random part of the screen shouldn't change weapons
    6. Possible game mode: open doors with roaming/homing mutants for added difficulty since you can't go room by room
    7. Possible game mode: added difficulty by not seeing mutants through doors/walls
    8. Possible game mode: added difficulty by killing the lights
    9. Possible objective: retrieve something breakable so you have to carefully clear that room

    Looking forward to updates for both games!
     
  10. Pixelbite_Games

    Pixelbite_Games Well-Known Member

    Mar 2, 2010
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    Game Developer
    Helsingborg, Sweden
    Android launch

    OH YEAH! Xenowerk is launching on ANDROID June 25th, This Thursday! it will be yours for $1.99
     
  11. Quazonk

    Quazonk Well-Known Member

    Mar 30, 2011
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    It worked. Awesome!
     
  12. Brettedwards

    Brettedwards Well-Known Member

    Jun 20, 2015
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    Can not wait to play this on Android. Thanks for letting us know.
     
  13. Saucepolicy

    Saucepolicy Well-Known Member
    Patreon Silver

    Feb 18, 2009
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    Crispy ex-game developer
    #213 Saucepolicy, Jun 22, 2015
    Last edited: Jun 22, 2015
    I know this is a lot of work and will greatly increase the app size, but new tile sets. I would love the factory levels to feel like a factory, the military base to feel, well, military.

    Don't get me wrong, the game loop is solid. You just may have done yourself a disservice by splitting the towers rather than just making a long survival mode with the one tileset. The chapters create an expectation of different settings, if not encounters.

    I'll also say that one of your main methods of ramping difficulty is making levels larger, which undermines the short play sessions goal.

    I'd also like to know what I need to improve to max my level ratings. A par time, score threshold, etc.

    Finally, consider a scattering a few timed levels, such as having to shut down a reactor before it explodes. It's an easy win, and forces players to rethink their strategy. I say this as a player who generally hates timed levels and escort missions, but I think they'll fit well. Right now I have a loadout that works and feel no compulsion to upgrade.
     
  14. brerlappin

    brerlappin Well-Known Member

    Feb 10, 2009
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    Plus explosives and more destructible props! And maybe some hidden collectibles!!
     
  15. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Is there a way to reduce the strain of the game on the device? I mentioned earlier but this and Space Marshalls are a few of the games that run the hottest on the newest devices. The iphone 6 gets ridiculously hot just after a few minutes of play time. I feel like something could be done since many other high graphics games that are even more gigantic in scale don't burn the hands.

    Thanks for the great game!
     
  16. keunchilla

    keunchilla New Member

    Jun 21, 2015
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    Thanks Pixelbite for that awesome feedback.
    Really appreciate it! Good luck and success to your future endeavors.

     
  17. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    [​IMG]

    [thread=264485][​IMG][/thread] [thread=264318][​IMG][/thread] [thread=264515][​IMG][/thread] [thread=264391][​IMG][/thread] [thread=264151][​IMG][/thread] [thread=264331][​IMG][/thread] [thread=264460][​IMG][/thread] [thread=264335][​IMG][/thread] [thread=264345][​IMG][/thread]

    Xenowerk

    [​IMG]

    is one of the nominees for

    Touch Arcade Forums' Game Of The Week

    June 18th, 2015

    VOTE HERE

    ***PLEASE NOTE***

    1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it.
    2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong.
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    Credit to AndyC83 for GotW logo
     
  18. Warriv

    Warriv Well-Known Member
    Patreon Bronze

    Feb 21, 2015
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    Well, you know, I think they were pretty smart by launching this title at such a low price range, as it gives people like me, who haven't bought space marshals, an idea of what to expect from that game.

    I'm having lots of fun with this game, more than I've had with implosion, and now I'm curious to try space marshals out, since I'm guessing it offers what this game can't, a compelling story to go along with the great gameplay.
     
  19. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
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    Under your bed
    I mean this game is great and all... But better than implosion? That's a bold claim.

    Agreed about the price point though. Hopefully they can use this to spring board people into playing SM, maybe tie the stories together or something, that'd be cool
     
  20. Warriv

    Warriv Well-Known Member
    Patreon Bronze

    Feb 21, 2015
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    Portugal
    Hehe I'm not saying it's better than implosion, just that I'm having more fun with it. You know, it's all subjective, but implosion never really hooked me, even if I was hyped to try it out.

    Maybe hype is to blame here, since I had never heard of this game and kind of bought it on a whim, while implosion took its time to arrive and when it did, well, it just didn't click with me.
     

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