Greatly appreciated man! Thanks for clearing that up for me. I am at work too. Can not wait to play this when I get off BTW, I use a headphone while playing and music/sound is very immersive
Yeah, the sound and music in this game is high production stuff, like the rest of the game. I can't even let go of the game when I'm at work... I snuck in half an hour of playtime during lunch, and played half an hour on the bus ride home from work too... I love this game.
Nice! I see that you're playing it on iPad 2. I can not wait for iPad 5 to drop Its a little bit challenging on iPhone 5 though.
BTW, somebody asked if iCloud saves translated between devices: seems not. I have an iCloud gome on my iPhone 5, and tried to access it on my iPad Mini: no joy, it's not there. It's accessible on my iPhone, and it says the save was successful. Thoughts?
I've been switching back and forth with the same iCoiud save between my iPhone 5 and my iPad 3. It's been working seamlessly for me.
Works for me on th iPad and iPhone 5. The issue might be is to open the save file from another device you have to go to start new game and choose cloud save. My only issue is I forgot that I iCloud save and I couldn't access my save on the airplane! Ugh.... Haha!
I've been playing it a lot lately, and I'm kind of annoyed. The mind control guys totally screwed me; I lost three colonels in my first encounter, a colonel and a captain the next. The uber Mutons are the most annoying things ever for four corporals.
The game is hardly as enjoyable on the iphone5 as in an iPad. Unfortunately I've got an iPad mini and it keeps crashing. At first it was once every 6-7 missions. Now it happens as much as 4 times per mission. As someone in here mentioned. It might be a memory leak. I find playing it on an iPhone not quite what expected. Don't get me wrong, it is not that the iPhone version is wrong. But the iPad version is so well done that completely overshadows the iPhone.
I'm now doing the final mission of xcom, I think. It's the mission in the large base of the aliens and ... It sucks I don't think I will ever complete that mission. I already lost my best 6 men during that mission Does someone have some tips?
Have you researched most, if not all tech, allowing you to build the very best plasma weapons and Titan and Achangel Armor? One thing to make the game a lot easier, is to slow down the scripted storyline in the game, allowing you to build up tech and base building. You do that by not researching the "prioritized" research instantly, as it'll trigger a scripted sequence, pushing the storyline along and give you less time to build up your offenses and defenses. That way, you trigger the storyline when you feel you're ready to move on. I've got over 6000$ now, and don't have anything to use it on now and I've filled out the grid completely in the base, mostly with workshops after I got every country covered with satellites. Here's a screenshot of my coverage from the other day, after I reached full coverage: I'm currently on what I believe is the last mission, or at least close to it, and I've got every bit of tech available, and so far it's pretty easy.
Now u mention... We are almost finishing.. Lol.. Can't turn back the clock.. When I do classic I am going slow and steady
The Second Wave content (that isn't in the iOS version yet) introduces a bunch of new options, including a "Marathon" feature that makes the game take longer to finish.
The things in that list only really require simple number/balance changes though, not any actual new content in terms of models or such, so seeing them in an update (or even in the first update along with the multiplayer) isn't out of the question.
I don't think you or those people have *any* clue what a "memory leak" is. When you write a program, one of your options is to create objects dynamically, you declare their existence procedurally, and that sets aside X amount of memory for the dynamically created object. When you no longer have need of that object, you "manually" de-allocate its memory. If you do not de-allocate the object and its memory yet have no further use for it, it hangs around in memory space even though it will never be used by the program again. Get enough of these orphaned objects bouncing around in memory space and there's not enough free memory the next time the program needs to create a new object and, boom, hello desktop/springboard. The key take away is that a "memory leak" ONLY affects a single instance of the program running. You start using a program that fails to de-allocate dynamic objects correctly and after a certain amount of time it's burned all the free memory and it crashes. The very next time you start it up, ta-da, fresh start, the OS killed the process and therefore everything associated with it, including the leaked objects in memory. There is no persistent after effect.
Man the game getting tougher after shooting down the overseer!!! All the enemies are heavy plated.. Heavily armed.. And there's a skywalker that's terrorising my squad.. And not forgetting a dark Jedi with some invinciblity cloak!!!! Wtf.... Light plasma with carapace against I dunno what red mutons.. Skywalker. Even the flying drones are better equipped!!!
Can they change a game from a fully paid game to an IAP later? I don't think apple allow that.. Never seen a game that does that. Recently square Enix re-release drake rider from fremium with IAP to a paid game with IAP. Similar game two different version.