Separate names with a comma.
Discussion in 'iPhone and iPad Games' started by Sanuku, Jun 19, 2013.
I just downloaded this game for free on my PS3 (it's currently part of the Instant Games Collection if you have PS+).
I didn't touch it yet to save my first experience for the iPad version, but.... I don't know.
Seems silly to spend $20 on something I already have and got for almost free. Also this game is $30 in stores for consoles, so $20 is a bit steep for a less graphically intensive and MP missing version of the game (they say it will be patched later).
There is still an unpacked (compressed) restriction of 2gb.
The 2.8gb you refer to is just in relation to older iOS and older devices (3gs and below definitely, I thought 4 as well but not too sure on that one, this game will answer that one for me) simply not being able to handle files of that size.
3.23gb uncompressed is actually pretty good for this game. I thought 3.5gb was the best they could hope for. And to go from 1.8gb to 3.23gb is some pretty impressive compression coding.
Not a direct reply to this quote but it bears context.
It is of course a huge hit and very popular.
But anybody on the fence or offended/shocked by the price, please consider it is Game of the Year 2012, its not console like, it is a full console experience at half the price of the console one in your pocket.
I mean wow. I know its not the first full port, but its not a ten year old game either like the others.
This is a really big deal for mobile, seriously.
Consider it an investment in the future of games on iOS because if it is a success (and it most certainly deserves to be on its own merits), other developers will have no choice but to take the platform more seriously.
I personally am going to enjoy the game greatly from what I've seen but I'm also going to be very content showing developers that we mobile gamers will happily support these kind of games and prices (reflected in quality) and want to see more of the same.
So get off the fence and get it .
Edit. I will of course continue to support casual games as there is some great stuff out there.
I'd just like to see more quality and depth in a game on mobile as I'm kinda done with consoles anyway.
And this absolutely will fill that gap for me.
And I do see the point of those who already have it on console recently and very well understand the hesitancy there from some, it would be a tough decision alright.
Everyone else, who hates freemium or shallow story or short casual story, lets make an example and show this is what we are looking for. thanks.
This is just a suggestion,if your a fan of the devs and their vision for the platform,20$ is a good gesture of appreciation..plus you're gona get a portable version..
Well on steam this is 40$...So that's big savings if you ask me..
HOLY CRAP!! IT'S OUT!!??? Freaking the hell out right now. I Don't even have room for this but I gotta delete everything for it!!
Agreed with Rip and also have the same request for the TA community. In no way do I think you have to oblige but if you can spare the money please consider downloading xcom. It's a great big premium title that if successful could kickstart a new era of ios titles.
Of coarse if you can't that's cool. However, If you can it would be great to send a message. Plus having one of the best games of the last couple years on your device isn't a bad added bonus
iPad 3 versus iPad 4
So the continued vagueness about iPad 3 support and performance continues.
Can we PLEASE get a comparison/impressions between these two versions?
I have an iPad 3 and if it isn't going to run retina and have a poor FPS then I'm out.
So in XCOM:TFTD, you could eventually lose the entire game simply because you didn't defend countries well enough and they stopped funding you. Can the same thing happen here?
What are the notable gameplay mechanic differences between this and the old XCOM:Enemy Unknown and Terror From the Deep?
Hopefully it runs well on the iPad mini
Inferior graphics but 20 bucks
Wow, again, no shadows, like in KotOR. The iPad 4 should easily be able to handle them. For 20 bucks, I expect not just great gameplay but top quality graphics that get the most out of latest gen devices. If you have a different opinion, good for you.
What other impressions for the iPad 4?
Retinas? Frame rate?
Curious to compare to iPad 3 impressions because that's what I own.
Pocket gamer gave it a nine, full review here:
Well you have to consider the limited amount data they could put into an app due to apple's policy..They have to take something away..There is also the promise of free content from here on out and there are such things as updates..
For the challenge of bringing down a 11 gig game into 3+ is a lot of work and a heroic effort..I guess they want to put the gameplay first before other factors which is the most important thing IMO..
2010? Thought this came out in 2012?!
I am sorry that you have to live such an unhappy life.
It did came out in 2012
Been following the thread closely and it hasnt come out yet, yet here it proves the iOS gaming community are just generally buckholes save a few.
Buckhole? What the heck does that mean?
Well... means a Hole in a buck? Lol. Anyway, we should support these kind of premium AAA games. This will show other devs that there are gamers in the iOS platform who would pay for games like this and not just 1 minute casual games. 2 1/2 hours more to go
I'm excited to see how this one turns out.