This game is excellent, but I'm not entirely sure how some of it works. For example, how do you acquire more engineers? I read somewhere online that building workshops gives you additional engineers, but how do you build a workshop, and how are you meant to know all this stuff in general? Do these options become available through playing missions? Maybe I'm just trying to do too much too soon.
You need to do a mission where you get engineers as a reward, then you will be able to build a workshop. Same with scientists.
Ah okay, thanks. It felt like I should be building facilities alongside doing missions but I couldn't figure out how to do it. I'll just go and do some more missions then.
I also bought the PC version and finished it a couple of times. This is my favorite version though, despite the cuts, because the touch controls feel so nice. Running great on my iPad 2 so far, no issues (I did the reset after install as suggested, and closed any biggie running apps like FFT and Magic the Gathering). Got goosebumps with the first "Good luck, Commander" scene, and freaked out at the first Thin Man. I love this game! If I have any nitpicks, it's that I wish we had armor/color customization options for the soldiers (unless I missed it?) I just like for each of my troops to be distinct on the battlefield, color-coordinated like a Sentai team.
Some iOS device optimization TIPS... - by nightc1 CLEAR MEMORY (and force close apps not being used): Rebooting (hold power button then use the slider to turn off, then power button for a few seconds to boot) or hard reboot (hold the power then the face button until the system reboots)... this should clear the memory and force any open apps to close from running in the background which make the device run a little faster. NOTIFICATIONS: See how many apps you have in the notifications area under Settings -> Notifications. Every one of these is running something in the background to check for updates/new items. Same with email (Settings -> Mail, Contacts, Calendars). All of this takes some amount of processing power and ram. Maybe it won't make the game perfect, but if you are going to make your device run optimally, then this is a good place to start cleaning up. APPS and the UI of iOS: Though this isn't discussed very often, the UI of iOS has to cache all of the app icons so you can seamlessly zip through launching apps. Having a hundred apps or so isn't a big deal but when you get into multiple hundreds of apps then it could impact games that require a lot of ram to run. Clearing out old games you no longer want to play or have no desire to play in the next 6 months is worth it. One or two or 20 won't make a big difference ... but 100... 200... ok... now that's where the amount of actual content starts to hit performance a little. DEFRAG: The storage space could be an issue. Not the amount required but that a lot of people surely deleted many games and those don't free up a contiguous 5.1GB... instead it's 5.1GB spread out over the entire storage medium. The amount of fragmentation on the storage space could make a BIG difference in performance. Sure this isn't a spinning harddisk or optical disc media, but having defragged storage is a good thing. There's no defrag and iOS is supposed to combat this naturally... but it doesn't do the best job at it. The solution? Using a computer (PC/Mac) with itunes on it, you can do a full system backup then do a restore. This is a problem common usually reserved for the 4th gen iPod touch, but given the magnitude of things this game does on the fly, I think it would be very beneficial to all devices to go through a system backup & restore. ICLOUD & GC: Beyond that, no one so far has mentioned iCloud or GC. These are often issues in new releases. Maybe turn off iCloud saving... especially if you are on a slow net connection. GC... maybe log out and play the game and then log in and see if it makes any difference. All of these connections though are going to slow the experience a little.
Ladies and gentlemen, XCOM...at TWENTY WHOAMG~! DOLLARS has broken into the Top 200 Paid chart and is THIS close to reaching number 50. Faith in mankind restored.
Enjoying the game so far. Anyone else notice that the HERO characters are not available in the port. I tried changing my soldier's name to Ken Levine or Sid Meier and no change . O well not a big a deal, also does anyone know if we can transfer PC saves to the game? I know it is doable on KOTOR.
Hi folks, never played this on console/PC and really enjoyed the initial mission(s) I wonder about the replayability of this game as (at least the initial) mission is scripted ? Can somebody provide some details on this topic?
Think this is sadly enough not included in the mobile version. I will really miss it though, as I used it at the PC version to differentiate my soldiers by class. So healer was always wearing white armor and sniper black for example. This made it a lot easier during battle to quickly choose the right class for the current situation.
If you uncheck Tutorial in options, you should have a different mission when you start a new game, at least I had on PC. And when you go back to an earlier savegame later on in the game, to prepare for a critical mission occuring perhaps three months later in your story, which you probably screw up, you'll be confronted with a totally different mission. That is because the missions are to a point randomized, think of a dungeon level in Torchlight, where there are given enemies and treasure and a general setting, but the layout changes every time. There is a nice video on Youtube, where some Firaxis guys play an early zombie/supermarket mission, where the aliens behaved completely different than later in my own game.
I don't know why people aren't discussing the elephant in the room: Xcom 2012 was a somewhat entertaining but DEEPLY FLAWED game, that simplified the original Xcom mechanic down into a tasteless paste with virtually no replayability. This isn't some poor struggling mom'n'pop development house people. They released the original product on all platforms and have had a nice solid run at the market. To now be peddling this manky version of a deeply mediocre game for $20 on the iOS, well it's greed plain and simple. Any chance of working on some of the massive content gaps in the main game and supporting your initial customers? Apparently "hell no", there be phat iOS bucks in them thar hills! Flame away if I am criticising your favorite game of all time or something, but I stand by my opinion that Xcom 2012 is a dumbed down reboot with no legs, and this price point on the iOS is just plain grubby.
Nooooo! Thats a shame i loved creating fancy armors :-( i also used it to distinguish classes which was quit helpful and pretty to look at. I hope they will update this. Hell I would even pay for it!
I recommend buying 'Aliens vs Humans' which is far cheaper at £1.99 and its a clone of the original Xcom game 'UFO: Enemy Unknown' A far better purchase than this fan-fleecing bugfest.
It seems we are going to embark on a new journey..BTW I saw tweets from the big time and amazing devs of the gaming world..It has their stamp of approval.. I do believe their looking through our window now..
So, I'm happily playing on my iPhone 5, about two missions in when my iPad 3 finishes the download. I read that Xcom uses icloud saves, but can't figure out how to get it to work. I'm not seeing my iPhone 5 save game file on my ipad. So I started a new game on the ipad, played a few minutes, and explicitly saved the game. Of course, firing up my iPhone, I don't see any trace of the game I started on the ipad. I've pressed the mysterious "refresh icloud" button in the load game screen, but don't see any hint of a result when I do so. Can someone explain to me how to get this to work?