WOTA - Wolves of the Atlantic

Discussion in 'Upcoming iOS Games' started by VIC20, Mar 7, 2010.

  1. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
    563
    0
    0
    Halifax
    Will there be a beta test for this game?
     
  2. VIC20

    VIC20 Well-Known Member

    no public beta
     
  3. VIC20

    VIC20 Well-Known Member

    This video shows the water surface refraction and real time global illumination in WOTA. It does not show any game play! (but a weird rotating boat ;-) ). In the 2nd half the time of day is accelerated to show the effect of the global illumination: basically everything always automatically visually fits together - at any time of day or any weather. Unfortunately my touch solution isn't really smoothed yet which causes the camera movements sometimes to stutter, but the device can handle it at constant 60 frames per second.

    [​IMG]

     
  4. VIC20

    VIC20 Well-Known Member

    Testing PostFX (bloom etc.) - possibly for the iPad Air 2, maybe for other iOS devices too. I somehow like it, maybe it is too extreme, who cares it is just a quick test.

    This is currently the strongest sea in the game with a wave height of 8 meters from deepest trough to highest crest. Still some tiny issues with the water that need a fix.

     
  5. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
    13,716
    1,240
    113
    Male
    Chief Strategy Officer
    Salem, Massachusetts, USA
    Still looking amazing.
     
  6. VIC20

    VIC20 Well-Known Member

    Thanks :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  7. VIC20

    VIC20 Well-Known Member

    Another example of the latest improvements of the graphics - fully automatic change of the intensity of light by cloud coverage, which affects the whole environment and any other objects.

     
  8. VIC20

    VIC20 Well-Known Member

    Another video of the most heavy sea in higher quality. Recorded from iPad screen and via AirPlay. Camera does a ride with the boat (kind of "mounted" to it).
    Still working on the light… lighting of ships still need improvement when in heavy seas. :-/

     
  9. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
    1,824
    46
    48
    Retail
    England
    I find it hard to believe this is a iPhone/iPad game... Looks too good! Looks more like a PC quality game
     
  10. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
    563
    0
    0
    Halifax
    So what are the final supported devices that WOTA will run on?
     
  11. VIC20

    VIC20 Well-Known Member

    Thanks. :) It was a lot of work necessary to let it look on iOS like it does.
    A lot of work went into the simulation itself but movies or screenshots does not show that yet. (this video still uses an older buoyancy version - I always split up work into different separated projects during development which needs to be merged at some point)

    iPod touch 5 gen, iPhone 4S, iPad mini, iPad 2, iPad 3, iPhone 5C, iPhone 5, iPad 4, iPhone 5S, iPad mini retina (iPad mini 2), iPad mini 3, iPad air, iPhone 6, iPhone 6 Plus, iPad air 2.

    In other words: all devices with at least 512 MB of RAM and an Apple A5 processor or higher.
     
  12. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
    1,824
    46
    48
    Retail
    England
    Originally it was given a October 2014 release date... Is this still the target?
     
  13. VIC20

    VIC20 Well-Known Member

    I can't really tell anything except that I want to release as fast as it makes sense.
     
  14. VIC20

    VIC20 Well-Known Member

  15. VIC20

    VIC20 Well-Known Member

    I doubt I will finish it till end of 2014. My estimation is a release in early 2015 now.
     
  16. VIC20

    VIC20 Well-Known Member

    Shots of the Flower Corvette taken from higher altitudes - I've never posted screenshots from an altitude higher than 12 meters before. (currently busy tweaking the ocean for higher altitudes. This is necessary because I want to increase the possible altitude of the free flight camera and I also need it for the automatic cameras when they are locked to enemy aircrafts)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  17. GPS

    GPS Well-Known Member

    Dec 13, 2009
    2,283
    165
    63
    Australia
    Good lord this game looks beautiful!
     
  18. VIC20

    VIC20 Well-Known Member

    Thanks, it scares me a bit how it evolved over the years. I wish I would already know how the later desktop version will look like.
     
  19. VIC20

    VIC20 Well-Known Member

  20. VIC20

    VIC20 Well-Known Member

    I've made an update to the description of the gameplay for WOTA: U 96

    http://www.wolves-of-the-atlantic.com/wotau96-mobilesu.html

    …and the basic features list:

    Features of "WOTA: U 96"

    • A Type VIIC U-Boat simulation.

    • Full realism. Physical accurate simulation of ballast tanks, engines and hydrodynamic behavior.

    • A new campaign style with fast access to combat situations (no long range map navigation, no land).

    • Tactical map (short range)
    .
    • Historically accurate AI and ASDIC behavior based on original research.

    • U-Boat interior (Command Room).

    • Standard Torpedoes.

    • Standard weapons (2 cm Flak 30, MG-34, 8.8 cm Sk C/35 naval gun).

    • A basic set up of enemy ships which will be extended by updates.

    • Physical accurate Flight Simulation, the aircraft AI controls the aircrafts with a virtual joystick.

    • Game Center support.

    Release Date (iOS): 2015
     

Share This Page