This video shows the water surface refraction and real time global illumination in WOTA. It does not show any game play! (but a weird rotating boat ;-) ). In the 2nd half the time of day is accelerated to show the effect of the global illumination: basically everything always automatically visually fits together - at any time of day or any weather. Unfortunately my touch solution isn't really smoothed yet which causes the camera movements sometimes to stutter, but the device can handle it at constant 60 frames per second.
Testing PostFX (bloom etc.) - possibly for the iPad Air 2, maybe for other iOS devices too. I somehow like it, maybe it is too extreme, who cares it is just a quick test. This is currently the strongest sea in the game with a wave height of 8 meters from deepest trough to highest crest. Still some tiny issues with the water that need a fix.
Another example of the latest improvements of the graphics - fully automatic change of the intensity of light by cloud coverage, which affects the whole environment and any other objects.
Another video of the most heavy sea in higher quality. Recorded from iPad screen and via AirPlay. Camera does a ride with the boat (kind of "mounted" to it). Still working on the light lighting of ships still need improvement when in heavy seas. :-/
I find it hard to believe this is a iPhone/iPad game... Looks too good! Looks more like a PC quality game
Thanks. It was a lot of work necessary to let it look on iOS like it does. A lot of work went into the simulation itself but movies or screenshots does not show that yet. (this video still uses an older buoyancy version - I always split up work into different separated projects during development which needs to be merged at some point) iPod touch 5 gen, iPhone 4S, iPad mini, iPad 2, iPad 3, iPhone 5C, iPhone 5, iPad 4, iPhone 5S, iPad mini retina (iPad mini 2), iPad mini 3, iPad air, iPhone 6, iPhone 6 Plus, iPad air 2. In other words: all devices with at least 512 MB of RAM and an Apple A5 processor or higher.
WIP: Flower Corvette in different light situations (currently overhauling the model a bit) 21 more pictures of this series here: https://www.facebook.com/WOTA.Wolves.of.the.Atlantic/posts/10152821184154604
Shots of the Flower Corvette taken from higher altitudes - I've never posted screenshots from an altitude higher than 12 meters before. (currently busy tweaking the ocean for higher altitudes. This is necessary because I want to increase the possible altitude of the free flight camera and I also need it for the automatic cameras when they are locked to enemy aircrafts)
Thanks, it scares me a bit how it evolved over the years. I wish I would already know how the later desktop version will look like.
I've made an update to the description of the gameplay for WOTA: U 96 http://www.wolves-of-the-atlantic.com/wotau96-mobilesu.html and the basic features list: Features of "WOTA: U 96" A Type VIIC U-Boat simulation. Full realism. Physical accurate simulation of ballast tanks, engines and hydrodynamic behavior. A new campaign style with fast access to combat situations (no long range map navigation, no land). Tactical map (short range) . Historically accurate AI and ASDIC behavior based on original research. U-Boat interior (Command Room). Standard Torpedoes. Standard weapons (2 cm Flak 30, MG-34, 8.8 cm Sk C/35 naval gun). A basic set up of enemy ships which will be extended by updates. Physical accurate Flight Simulation, the aircraft AI controls the aircrafts with a virtual joystick. Game Center support. Release Date (iOS): 2015