toucharcade2 just made some room for new members! join and raid with us! =) (IF you really want a slot and its full shoot me a pm and we will se if we can get you in anyways!)
Actually people can instantly gain 50k trophies on raids by closing their app right after trophy are added. At least that's how a member told me he does it. He gets 100k trophies on his own in Honolulu raid and he ain't lvl 20 yet It doesn't seem to add to guild xp and player xp but he gets 1st place reward in raids for it
I just completed Rio in the single player zombie campaign and it was supposed to award me a new zombie. However , I didn't get it I can't remember the name of it but the image looked as though it was a zombie coming out of a man hole. Has anyone else had this issue?
Thank you can't believe I missed that Great game by the way, I'm enjoying it very much. It was definately worth the wait. Your team have done a great job with the regular emails I signed up to months ago. Very interesting to see the game grow through the stages of testing to the gem it is now.
Are there any other fix suggestions for iPhone 6+ besides change display setting from zoom to normal and reinstalling? Still won't get past the loading screen... oh well, at least it loads on my really old iPad.
Do guild raid rewards not pay out if there are less then 10 players on the reward list? I have yet to see a reward pay out but I haven't seen more then 5 people on the reward list out of 50 members.
Rewards are only given if you complete the tier. On LA the total number of trophies collected by everyone must be greater than 4500 (I think). For tier 3 rewards the total must exceed 75000.
Can someone explain to me why the healers (EMTs, Combat Medics, etc) have 2 cool down listings? As I understand it the order of events is: 1) start heal 2) duration time period 3) heal happens 4) cool down period 5) go to #1 Where does the second cool down value come into play? I am trying to figure out if the fast healers (e.g. EMT) have better or worse heal over time compared with big healers (e.g. Combat Medic). Thank you.
Yup, that's the gist of how it works, but there's a bug in the unit stats UI when dealing with units that have multiple abilities (for example, when the Medic-classes get an attack or the Handyman/Contractor are particularly egregious since they have their melee attack, the wall repair ability, and the thrown hammer attack). Since the UI doesn't break down the stats by ability, often times you'll see the same stat listed multiple times with different values. We're working on a fix for this but it's kind of a messy problem. If you've got specific units your curious about, I'm happy to post the "right" values for the various abilities.
Can anyone explain the mortician's lvl 10 options? 1) how does taking over squad points work? Do they have to ressurect it or is it instantaneous within a certain radius? Could be useful 2) how does the AI change if you take the heal option? Do they heal injured allies preferentially over rezzing dead allies? Does the heal amount lvl with the unit? Thank you.
1) Once a squad point is cleared, they'll waddle over to it, wave their arms a few times, and *POP*, it'll be converted to a zombie spawner. Super powerful in PVP and generally pretty good in PVE. 2) They'll generally prefer to rez over heal nearby things. And yes, the heal amount increases as the Mortician levels. That said, take the squad capture one. You'll thank me later.
A couple of suggestions: 1) I repeat the call for an in game almanac 2) on the research screen it would be really nice if the box on the left displayed all of the current bonuses for a research. Right now you have to click on 3,4,5 or more buttons and remember which ones are over written by others. When you touch the next unresearched tech it should show in green text how it will improve your current level of tech. 3) I know that devs have to eat and I don't know your finances but I am guessing that most of your revenue comes from a few percentage of whales. Would it be possible to decrease the time necessary to level units while keeping the instant coin cost the same? It takes days and days to level a unit up to level 15-20 to say nothing of the weeks needed for 30+. I am almost to the point where I login, start training/evolving then logout. I am sure a big part of your player base is at a similar point and you need us free to play krill for the whales to eat. 4) going along with #3, maybe a mechanism to spend 5x supplies/DNA to get a 50% reduction in the timer (or even 10x for 90% reduction)? This would mostly be helpful at low levels or to level a unit to lvl 10 for higher level upgrades. You might get more people buying supplies/DNA and more people spending coins to instantly complete that last 10%. I really enjoy the game but I thought that some of the above may increase the enjoyment for myself and others. Thank you.
2 more suggestions: 1) a button to reverse sort all my units. That way I can click one button to get at my lvl 1 trash that I need to sell. Also it would let me pick one high level unit reverse sort then auto-fill to have a team that meets minimum requirements for a fight in 3 clicks. What I have to do now is pick high, scroll for days, pick the bottom ones, then scroll up for more units to fill the team out. 2) less important if #1 is implemented: the ability to sell units on the reward screen Thank you! #1 would be a huge QOL improvement.
To everyone's favorite satanic rodent: Can you please explain how the 20% damage per second over 3 seconds works that is found on a number of units? And typically how often is "occasional"? Thank you. EDIT: And another one: How does stealth detection work on the sprinters? Is it only the sprinter that can see and charge the stealth unit or do the units around the sprinter (or all units on the board) also see the unit? Thank you again.
I finally got a second timber beast and before I hit lvl 10 I would love to have more details on the two options. When does the 20% per sec for 3 secs proc? Is this in addition to normal damage? How often does the 40% increase proc? The question on the sprinter stealth detection would also be appreciated. Thank you.