Universal World of Tanks Blitz (By Wargaming.net)

Discussion in 'iPhone and iPad Games' started by ip4weather, May 5, 2014.

  1. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #181 Rip73, Jul 8, 2014
    Last edited: Jul 8, 2014
    Or this?
    They are not too bad stats. Not great, but not too bad and despite getting trashed a lot, man is this game a whole lot of fun and hugely addictive.
    Definitely my personal game of the year so far.
     

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  2. DN Mic

    DN Mic Active Member

    Apr 3, 2014
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    Nice. I bet tiers 7 & up are more tougher and a lot more fun. Ive got a lot more grinding to do
     
  3. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #183 Rip73, Jul 8, 2014
    Last edited: Jul 8, 2014
    Yep, strategy becomes even more important the higher up you go.
    Played one last night with 5 on each team for example. We decided to stick together and send out a fast scout to locate the other team.
    We obliterated them with the four of us together and the scout finding them. 'Twas great fun.
    Of course the next game, I did the opposite and got destroyed immediately.
    But yeah, working with your team is definitely even more important in higher tiers because no matter the tank, if the other team is working together, you will be out.
    I found the style I had developed in the earlier tanks just didn't work in higher tiers so there is a learning curve all the way along which I personally love about the game. You think you know it all and then your in a different tier tank and suddenly you don't anything. Its great for just wanting to keep playing it because it certainly never gets boring.
    Reload speeds get longer but damage higher and just so many variables that each tank does actually need a different style.
    I'm also dreading my first tier 10 tank, but can't wait at the same time because I'm pretty sure it'll be a hell of a challenge.
     
  4. Nonstickron

    Nonstickron Well-Known Member

    Sep 24, 2009
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    Central Florida
    How did you even coordinate that? In game chat is a joke, takes too long and you can't control your tank. I've yet to have anybody I know play the game (being an old gamer kinda sucks in that regard) and no idea how to go about finding a good-but-casual platoon, or even any platoon.

    So far, my strategy is either to stick with other tanks and try to mob the enemy, or let everyone else get in front of me and engage while I try to flank the main battle. Zero communication.
     
  5. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    #185 Rip73, Jul 8, 2014
    Last edited: Jul 8, 2014
    One guy said "stick together heavies", "go scout and run light" at the very start during the countdown.
    That was it, we all tapped affirmative and off we went while he lead the way.
    It worked out very well.
    Of course, we had a good leader and strategy was decided at the beginning and the team stuck to it. So it was down to a very good team also.
    Plus the light tank didn't try and gun his way on his own, he just found the enemy team and then rejoined us and if one disappeared, he went off to find him, found him and them came back.
    It was actually all over pretty fast with all our team surviving. And we just obliterated them because they had no strategy. It was a slaughterfest:).

    It does need a good communicative team though with no heroes who will run off on their own.
    Plus you do need to watch to not hit you're team mates as ye are grouped together defensively as well.
    It just worked so smoothly when everybody is on the same page with little or no need to go beyond the first set of instructions.
    Its rare though because there are too many randomer who go off and try and be heroes, bad shots and just team mates that will abandon you in a squeeze. I personally will defend a weaker teammate by blocking enemy shots if I have a higher hp or tank and I've seen some others do the same for me. Little things like that help out the over all team.
    At a minimum even with a bad team, sticking with another guy is important and it's quite easy to guide them if they are any bit attentive without having to type anything other than using those quick tap messages in the corner.

    You're two strategies are the ones I use a lot as well when the team is uncooperative but when you get a match with a working team and people that understand the game, it becomes a whole different thing and will make you just about unbeatable.
     
  6. bigjack66

    bigjack66 Well-Known Member

    Aug 5, 2013
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    The thing that still annoys me about this is that a weaker tank can in anyway damage a bigger tank, it just doesn't happen! Unless there is some special ammo that I don't know about. I try to shoot them in the side or back and they just obliterate me with one shot. Also when you move up the tiers you are constantly put up against tanks that are way more powerful and your match ends in seconds of your first encounter! Even sticking with others it's still easy for the enemy to pick out the weaker tank and get rid of it right away. Oh and I just remembered there are tanks out there that are heavily armoured on the side and back too and you have no chance of defeating them. All this leads to getting very little experience which you need to upgrade your tanks which takes forever!
     
  7. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    So, is there any point in keeping the lower tier tanks around as you upgrade? Does the match-making generally put you into easier matches when you play with your lower tier tanks?
     
  8. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    You need to know the higher tier tanks weak spots, less of an issue once you hit Tier V+.
     
  9. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    The match making will basically attempt to pair you up with the same tier of tanks as the one you have selected to play.
    Of course that won't always work out as it depends on numbers online and tiers they are playing with so there will be a tier or so of a difference at off peak times.
    At peak times, they will match up tier wise perfectly but at off peak times, there can be quite a lot of difference.
    Matchmaking has gone through a lot of changes already but as more get it, it will get better.

    I personally have kept one tank for each tier and a coupe of favourites because it does seem worth it and offers a better variety. There's no need to keep them all though so I would recommend picking a personal favourite in each tier and holding on to that. Its worth it for the variety of gameplay. And it helps to have lower tiers for off peak times as there is always a lot of lower tiers playing.
    Note tier 3 is my lowest but that gets a match immediately every time. I didn't keep any lower than that but I'm considering getting the t18 back as that thing is crazy powerful for damage. Weak when it gets hit but has potential for one shot kill.
     
  10. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    T-18 seems to have some of the strongest armor for its tier, plus crazy damage, plus speed, plus high camo.
     
  11. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    It's an Anerican tank and they usually have high armour on their turret, which on the T-18 is the most noticeable part. Hitting it behind makes it easy to destroy though.
     
  12. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Hull armor of all tier 2 tanks followed by HP

    T-18 51/32/25 125
    M2 25/25/25 140
    BT-2 15/13/10 140
    T-26 15/15/15 150
    AT-1 16/15/10 125
    Panzer 30/20/15 145
    Panzerjäger 14.5/14.5/13 120

    No matter which side you fire from, the thing is harder to penetrate than any other tier 2 tank. It has lower HP, but still as high or higher than other TDs from the same tier. I'm not sure why people aren't willing to admit the thing is OP for tier 2. It's okay, it's just tier 2 :p
     
  13. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Nobody is unwilling to admit its strength, I don't see what you mean there but what we mean is that it is a very easy tank to counter act and hitting it from behind is actually quite easy to do when you take in to account its fixed turret and is the most effective method to destroy it.
    It is the most destructive tank in tier 2 but its one of the easiest to flank, take out the track and them destroy it in pretty quick succession.
     
  14. Baptiste Villain

    Baptiste Villain Well-Known Member

    Apr 30, 2014
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    I really like this game. I did not play it at all on PC, but the iPad version looks a lot more simple, that's good!

    Noob question: when do you switch from regular AP ammo to HE ones?
     
  15. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    HE is most effective at taking out tracks so if you want to cripple em, use them. They also highest HP damage when tank has been weakened structurally. As long as you hit them in the right spot, ie not a red part in zoom.
    AP is best for doing structural damage to tank which weakens them overall. Best to start out with these, cripple em with HE, then switch back to AP to weaken em more and finish em off with HE.
    Thats one I use on higher end tanks but of you're in an equal tier, cripple tracks with HE and then use AP to weaken them.
    If you can't get a shot in at the tracks, stick to AP.
     
  16. DN Mic

    DN Mic Active Member

    Apr 3, 2014
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    Dont u just hate it that an equipment cost this much and when u sell u only get half its price. Wish I could just buy em all and mount and dismount it without addtl cost
     
  17. TokyoDan

    TokyoDan Well-Known Member

    Oct 7, 2010
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    WoTB vs Iron Force?

    How does this game compare to Iron Force? Seems like a very similar game from first impressions.
     
  18. hokiefan85

    hokiefan85 Well-Known Member

    Sep 16, 2010
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    Which is the difference between firepower and effectiveness? Which is damage and which is penetration?
     
  19. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Firepower is more related to hp damage and effectiveness is more to penetration.
    That is a very over generalisation though because effectiveness also relates to spread over distance, reload time, penetration damage and some other factors.
    And firepower is good for Ho related damage but if you don't have good penetration against a heavy armoured tank, it's not much overall use.
    Tier 5 and below, I've found firepower more effective but above tier 5, penetration and effectiveness has proved more useful for me.
    But bear in mind there is variety in relation to how damaged a tank is already before you hit it and also where you hit it.

    Sorry if that's a bit vague but there's a lot to it than just the simple stats as the game has quite a lot of variety.
     
  20. hokiefan85

    hokiefan85 Well-Known Member

    Sep 16, 2010
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    That helps. Thanks!
     

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