World of Goo iPad sales figures

Discussion in 'Public Game Developers Forum' started by EssentialParadox, Apr 6, 2011.

  1. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
  2. SuperFunApps

    SuperFunApps Well-Known Member

    thanks a lot for the link. this is very useful, but the issue is that - they were already known. THey had a man in apple. How in the world does someone compete with that? you can't buy that kind of momentum. When you're one of the brand-new apps and there's 111 games a day... whew, it can be quite a thing.
     
  3. Razoric

    Razoric Well-Known Member

    #3 Razoric, Apr 6, 2011
    Last edited: Apr 6, 2011
    That's a very good read. Interesting sales data between Steam and iPad.

    You compete with that by making the best possible product you can and hoping for the best.

    It's an uphill battle for sure and a little disheartening but the only thing you can do is keep pressing forward. If you continue to make good products the community will notice you, IMO.
     
  4. Hercule

    Hercule Well-Known Member

    Dec 16, 2010
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    2dboys are also very good in marketing ( They create several buzz around their product ).
    It also take 2 guys, 2 years to create their product.
    I'm not sure most dev have this kind of time to create an app.
     
  5. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    I think if you're unable to dedicate a significant amount of time to working on an indie game, you shouldn't ever expect to create a game that sells extraordinarily well.
     
  6. Hercule

    Hercule Well-Known Member

    Dec 16, 2010
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    #6 Hercule, Apr 7, 2011
    Last edited: Apr 7, 2011
    They even know a guy at Apple, and new when they were featured. They choosed the week that make them sell more...
    A dream ?
     
  7. Hercule

    Hercule Well-Known Member

    Dec 16, 2010
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    They are also very talented.

    They made a 10$ game and people expect much more than a 1$ game.
     

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