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Discussion in 'iPhone and iPad Games' started by jchampl, Mar 25, 2009.
I'm coming to get you HITLER!
what does this contribute to this thread? thanks.
This game is so much fun for me. I remember playing this on my Uncle's PC years ago. It brought back good memories. I am loving this so far.
Maybe I'm the only one who doesn't like this game. I remember watching my cousin playing this game back in 92. He seemed to really enjoyed it, but when I tried it, I got dizzy and felt like throwing up. I kept trying, but I couldn't help it. I gave the newer fps a shot, but still the same.
Ah well, luckily I can enjoy any other genre..
I played it on a Compaq 386 20mhz...
I´m from germany.this game is not available here. very sad!
it´s fobidden here in germany to say "I like the Nazis" but why is it forbidden to fight against them?
Happy people around the world, who can decide, what they want to play.
Seems like everyone is enjoying the game that likes it based on all the feedback, argh so many games to buy already!
LOL, yes it was still 386 era
Wow, are you sure the game is banned and not just slight delay? (some games take longer to appear in other country's appstore, Oregon Trail took a few weeks). Has this game ever come to Germany at all?
It's awesome to play the game that some (OK, several) years ago showed an interactive 3D world. I saw it in the TV news for the first time. Great!
Its not forbidden because you fight them. Its forbidden because it depicts Nazi symbols (Hakenkreuze an den Wänden!!!)
[German]Ein weiterer Grund warum die BPjM Wolfenstein3d damals indiziert hatte, war das rote Pixel-Blut! Das ist ja auch der Grund warum Doom! das selbe Schicksal erlitten hatte. Aber die Hakenkreuze sind nummal verboten und das finde ich auch gut so. OK das hat mich damals nicht daran gehindert es zu spielen, aber damals war ich noch jung und weniger sensibel.
Siehe dazu auch http://de.wikipedia.org/wiki/Wolfenstein_3D[/German]
For a game as old as it is, particularly as it uses an early 3D engine its still as much fun as I remember (and I played it on original release). Having read through all of John Carmack's notes, its interesting to see how he approached the various design difficulties of bringing something like this to the iphone, and it definitely bodes well for Doom (which also doesn't require free look).
I've found control method 3 to be the best, but then again I don't like accelerometer control. Wolfenstein still makes me feel a little seasick, however not as bad as I remember feeling whilst playing the earlier Catacomb 3D (the precursor to Wolf 3D). Modern FPSs don't affect me, so I guess its something in the early raycasting engines.
It's amazing how such a famous man is still dedicated to his work. Every single word screams "genius".
Agreed. I also read that QuakeCon was most famous for Carmack's opening keynote (at least i think it was QuakeCon). He got the kind of unblinking attention from the audience that rivals Steve Jobs.
How is the music? I remember playing doom 1&2 on the playstation, and it had a brilliant soundtrack that made the game almost scary. Much better than original pc soundtrack.
I can't remember the original wolfenstein soundtrack; I wasn't a fan. But has the game's soundtrack been reproduced faithfully to the original? Or have they improved on the original soundtrack?
Ummm... I don't recall any soundtrack on original Wolfenstein. Was there any? Some AdLib stuff maybe ?
I'm not a huge fan.
Don't get me wrong, he IS a genius, but he's more about polygons and curves than gameplay and controls. The enjoyment level from the games that came out of iD software dropped sharply after John Romero left.
Ask yourself, what have they done recently? Doom 3? Shit. Quake 4? Shit. Enemy Territory wasn't even developed by iD. Their best stuff was Doom/Doom 2/Quake. We're talking 10+ years ago. Go figure.
Not that Romero is particularly great, I mean, he's done absolutely nothing since then either. But the whole is far greater than the sum of it's parts, and as far as I'm concerned, on their own, neither of these guys are particularly worth writing home about.
Zod has released this exact same game yesterday built from the same source code and having the same interface for the Jailbroken iDevices. In fact, Jailbreakers have been playing this game all morning before it even showed up on appstore. God bless Zod. I just hope the one on appstore is his because he needs that money. That guy gives emulation on iDevices a new meaning.
Not when they have sound running lol
why do you hope that Wolfenstein on the iphone app store is zod's? won't that de-incentivize id from spending the time and effort to port their games to the iphone, thus meaning no Doom, no Quake, etc. to us people who actually believe in supporting people for their work? :-(
here's hoping for Blakestone 3d, a superior but similar old shooter from another company!
also, he's actually pretty bad at porting emulators. there were full-speed emulators with sound running back on the Tapwave Zodiac FFS, w/ 10MB RAM and 200MHz version of the iphone's 512mHz processor, with much worse 2d acceleration capabilities. I've had extensive discussions with him and it just boils down to his lack of understanding of how to virtualize software on a different platform. he riffs off other projects such as snes9x and then when it doesn't work full speed with sound, "it's the iphone's fault! and its ZodSNES!"
p.s. I loved The Catacomb Abyss!