No one posted about this yet so I will. This is by Zarista Games who made most of the "The Quest" expansions. WizzardIsland WizzardIsland is an immersive, first-person, role-playing, adventure game, meant to be played in landscape mode. Shipwre… $0.99 Buy Now Watch Media DetailsWizzardIsland is an immersive, first-person, role-playing, adventure game, meant to be played in landscape mode. Shipwrecked and almost drowning, you are driven by a hurricane wind controlled by the Wizard Warloga. Warloga needs you to recover five sacred books and restore them to their rightful resting place in his ancestors’ tombs. He’s in hiding because his ancestors are angry that the books are lost. They threaten to destroy the island and all on it. You will face monsters, demons and Sludgers along the way.You must successfully find Warloga's name runes to summon him to his study via his magic lamp using the Universal Gong system so he can remain protected. It’s a test of your skill and ingenuity. Finding the books is the only way Warloga can avoid his ancestors’ wrath.-Move within a beautiful 3D world with appeal and challenge for Adventurers of all ages.-You can find three members to add to your party to help you in your missions.-Easy controls.-Multiple, challenging side quests in addition to your primary goal.-Earn reputation points for doing good deeds.-Find Magic Coins to fatten your purse.Requires iOS 7.0 or later. Compatible with iPad, iPadAir, iPad Mini and iPhone. Information Seller: Genre:Adventure, Role Playing Release:Jul 26, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (9) Your Rating:unrated Compatibility:HD Universal Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #2 Catacomber, Jul 21, 2014 Thanks very much for posting this! The quest list is up at my website. There's a youtube video here--this is our first game made independently of the Quest--one of our long time betatesters had this to say about it--- "I liked the game a lot. The graphic experience is superb, I dont know any other game where one steps so much into the game as here. The game story is fine with a good balance in the quests, some serious and some funny (the toy rabbit)" We are already working on a sequel and hope you will love walking around in Lavornia. https://www.youtube.com/watch?v=rJiievPzl-4&feature=youtu.be Womble Well-Known Member Sep 21, 2013 180 0 0 #3 Womble, Jul 21, 2014 Will the sequel be a separate game? I guess what im asking is if this will get as many updates/expansions as the Quest! ojtitus Well-Known Member Jul 7, 2010 3,228 5 38 Male Canton, Ohio #4 ojtitus, Jul 21, 2014 Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #5 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 The sequel will be a separate game. We're using the Unity 3d engine and ORK right now -- we can't do expansions as such now but we have many sequels planned. And the developer of ORK is very responsive and creative so we'll see. The quests are already written out for three sequels. We think the sequels are really exciting. I've already started to put in the sequel. If I can find a way to carry over anything from one game to the next I will try to do it. : ) @ojtitus--thanks so much. : ) Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #6 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 Storyline for our sequel--- : ) Each year the Mage Guild chooses a member to find a lush location for the Mage Guild's convention. This year Warloga was chosen but unfortunately he was conned by a cunning real estate developer into renting a convention hall on exotic Ahuli Island, so beautiful, so seductive, so deadly. Little did Warloga know until his emissaries failed to return that in the dialect of the natives, Ahuli Island means Island of the Great Ahool, one of the most vicious monsters you could encounter. You're called upon to help Warloga save face and whip the island and the Great Ahool into shape so the convention can go on. Now somebody mentioned that Ahool is awfully close to one of our Indo European cuss words but I hope that will not deter me from using the name as it's a respectable creature in Indonesian mythology and I like it. : ) Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #7 Catacomber, Jul 21, 2014 Much of the 2d art is by Sylon of Redshift. I've uploaded an example. I worked with him on the Quest and his art is very atmospheric. Attached Files: Potionshop.jpg File size: 576.8 KB Views: 15 Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #8 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 The 3d art is from various sellers in the Unity Asset store which do a fantastic job of delivering quality game assets. These screenshots are from the PC version but the only difference is that in the ios version the joysticks are a little less in your face. Attached Files: Pits.jpg File size: 369.5 KB Views: 16 Demons.jpg File size: 572.9 KB Views: 7 SludgerGirl.jpg File size: 555.5 KB Views: 17 Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #9 Catacomber, Jul 21, 2014 If you are really stuck, I have an annotated quest list for Wizzard Island with complete spoilers but would rather you not be spoiled. Can answer any questions at my website or here. Suggest you get Potionista's quest and run, not walk to Dirac in the tower and then things should unfold. You can buy a teleport scroll in Old Shaman's shop in Warloga's Grove that will always teleport you close to the teleporting genie so you can move around quite fast. : ) I got very good at doing this. swisssk8er1 Well-Known Member Patreon Silver Jun 12, 2011 115 0 0 #10 swisssk8er1, Jul 21, 2014 Last edited: Jul 21, 2014 Hello catacomber. I am a huge fan of your expansions for The Quest. At least the 4 I played so far, as I only recently started playing The Quest (ratz, hol1+2, elemental asteroids). I was really looking forward to this game, and since you announced that you had submitted the game to apple, I started searching the App Store for it 2 or 3 times every day. Today, it finally showed up! This is my experience with the game after playing it for 1 hour and 40 minutes. Great world! The graphics of the world itself (terrain, characters, plants, interiors, etc.) are fantastic. I felt like I was in a whole different place! The animations are really good too. The quests are once again very clever, I like the level design (I already found 2 hidden walls!) and the characters dialog is fun to read. I did feel like the walking speed is a bit too slow though. Thanks for the teleportation tip. I will use it the next time I play. I'm not a big fan of the UI. A lot of it doesn't fit in with the fantasy world. I got confused at the item descriptions at the top of the screen in the Inventory screen. I couldn't tell if it was describing the item I was equipping, or the one I replaced. On iPad the menu button is behind another button on the quest list. The one thing that I really didn't like or am just clueless about is the combat. I don't have enough time to react to the enemies, at least not with the zero practice I currently have. I haven't been able to kill an enemy yet. Or maybe the graveyard is just a too high level zone for a beginner? Navigating in menus while in real time combat is not fun. This is especially bad for potions, but could easily be fixed by allowing the player to map the most important potions to buttons. Also, there is a bug that enemies sometimes don't attack, and I can't attack eighter because the combat buttons don't appear on screen. I don't know what triggers the bug, but it happens often. So far, I only encountered enemies in the graveyard. Are there supposed to be enemies in the crypt? It seems like a place where there should be enemies, and I even came across a spider which didn't attack. I'm using an iPad Air running on iOS 7.1.1. I'm sorry if this seemed a bit harsh. I really want this game to do well and to be able to enjoy it myself(which I do outside of combat). I will keep playing your games as I really enjoy them. Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #11 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 Start with the enemies in Sludgetown. If you go to Old Shaman's shop in Warloga's Grove you can buy some weapons that are stronger than what you have. I tried to minimize the use of menus. They are used mainly to target an enemy. I can map the most important potions to buttons but tried to do this in a different way. If you go to the potion shop in Beachtown and buy the scroll Big Heal and click on it in your inventory it's always available to you in a battle, same with Small Heal and Restore Mana. Those are always available in the fireball button. When enemies don't attack it means you're not in a battle area. They're just patrolling. If any of these still bother you let me know and I'll try to do an update. There are no enemies in the crypt itself. The crypt has things that are important to the main quest. Find a door there to take you to enemies and a skeleton in a pool of blood--or just a pool of blood--skeleton might have evaporated. : ) swisssk8er1 Well-Known Member Patreon Silver Jun 12, 2011 115 0 0 #12 swisssk8er1, Jul 21, 2014 Thanks a lot! I will try this out next time I play. Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #13 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 I can do an update if necessary to deal with troublesome things. This is our first game outside the Quest and I realize we will have to tweak things. We had to start somewhere. I've signed on to work on the Quest 2 but it's not a reality yet. We're still doing Quest expansions. : ) Working on Nine Dragons. For whatever type of fighter you chose there is an altar there that will strengthen you. There's enough money lying around to let you buy better weapons and armor. And if you just do Potionista's quest --talk to Dirac and go back to her, you get her quest reward that you can equip and it will strengthen you. Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #14 Catacomber, Jul 21, 2014 Last edited: Jul 21, 2014 About the spider in the Crypt-- get Potionista's quest to talk to Dirac. Potionista is right there in Beachtown. Dirac is in the castle in Warloga's Grove. A fast way to get there is to talk to the teleporting genie in Beachtown and choose a place with many halls. Talk to Dirac in the entrance--you get the quest to find Warloga's summoning runes so you can summon him to the magic lamp. Go back to the Crypt. Use your teleport scroll if you have it and talk to the genie in Beachtown---choose go to a dead place. Or just walk to the crypt in the cemetery. Talk to the pumpkin guy---there who is sitting on a ledge. He gives you a potion and--- He will remove the spider that seems like a good candidate for a fight but who is just squatting over a cauldron you need to come into contact with. That spider is hiding a cauldron that has one of the name runes you need to summon Warloga. : ) That gives you one of your important runes. Another one is on the Second Floor of the castle. : ) When you get the runes, place them on the right statue in the Entrance Hall--when you have seven runes placed you'll have seven gong sticks to brush against the magic lamp and then you should hear a loud gong! And be able to talk to the Wizard Warloga who will give you your next most important mission. You can finish the game without fighting so wait until you get stronger to fight if you're dying. It's designed to be questing friendly. : ) In the sequel, we'll have tooltips that will pop up over an item to tell you what the item does. For now if you equip an item, what it does shows up. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #15 Nullzone, Jul 21, 2014 Look what the Cat dragged in Nice to see you are doing something else than Quest finally. I stopped playing those after beta-testing Cursed Chess Set (this is Sheinfell here; not that I expect you remember me, been a while) . Now please excuse me, gotta go and buy your game... Lokina Well-Known Member Jul 21, 2014 75 0 0 #16 Lokina, Jul 21, 2014 I found this game a real pleasure. Using the teleporter scroll and the Djinn of travel made transportation easy though the scenery is so good I like wandering about and you can collect lots of things. . Fighting is good once you have built up some strength and have mastered the technique. Some enemies won't attack until you enter their territory, personally I like that as you choose when to fight...or die! I have the same system as you and have had no bug problems so far. Good game! KBPrinceO Well-Known Member Jan 13, 2012 192 0 0 #17 KBPrinceO, Jul 21, 2014 Huge fan if The Quest. Gonna pick this up after work. Duke12 Well-Known Member Oct 25, 2013 1,018 41 48 #18 Duke12, Jul 21, 2014 Easy controls? I guess Im really stupid then. Got better weapon, some quests, went to sludgetown and two mobs killed me before I could figure out what to do...and to top it all forgot to save and apparently theres no autosave of any kind. Lokina Well-Known Member Jul 21, 2014 75 0 0 #19 Lokina, Jul 21, 2014 Not stupid at all!!! It's just the controls are a little different so take a bit of getting used too. At first I kept forgetting to keep an eye on health and mania bars...and died a lot. Catacomber Well-Known Member May 21, 2009 1,320 0 0 http://www.zaristagames.com/ NYC http://www.catacomber.com #20 Catacomber, Jul 21, 2014 Hi, Sheinfell, of course I remember you! And your cat. Thank you for buying our game. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 9 1 ← 2 3 4 5 6 → 9 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Thanks very much for posting this! The quest list is up at my website. There's a youtube video here--this is our first game made independently of the Quest--one of our long time betatesters had this to say about it--- "I liked the game a lot. The graphic experience is superb, I dont know any other game where one steps so much into the game as here. The game story is fine with a good balance in the quests, some serious and some funny (the toy rabbit)" We are already working on a sequel and hope you will love walking around in Lavornia. https://www.youtube.com/watch?v=rJiievPzl-4&feature=youtu.be
Will the sequel be a separate game? I guess what im asking is if this will get as many updates/expansions as the Quest!
The sequel will be a separate game. We're using the Unity 3d engine and ORK right now -- we can't do expansions as such now but we have many sequels planned. And the developer of ORK is very responsive and creative so we'll see. The quests are already written out for three sequels. We think the sequels are really exciting. I've already started to put in the sequel. If I can find a way to carry over anything from one game to the next I will try to do it. : ) @ojtitus--thanks so much. : )
Storyline for our sequel--- : ) Each year the Mage Guild chooses a member to find a lush location for the Mage Guild's convention. This year Warloga was chosen but unfortunately he was conned by a cunning real estate developer into renting a convention hall on exotic Ahuli Island, so beautiful, so seductive, so deadly. Little did Warloga know until his emissaries failed to return that in the dialect of the natives, Ahuli Island means Island of the Great Ahool, one of the most vicious monsters you could encounter. You're called upon to help Warloga save face and whip the island and the Great Ahool into shape so the convention can go on. Now somebody mentioned that Ahool is awfully close to one of our Indo European cuss words but I hope that will not deter me from using the name as it's a respectable creature in Indonesian mythology and I like it. : )
Much of the 2d art is by Sylon of Redshift. I've uploaded an example. I worked with him on the Quest and his art is very atmospheric.
The 3d art is from various sellers in the Unity Asset store which do a fantastic job of delivering quality game assets. These screenshots are from the PC version but the only difference is that in the ios version the joysticks are a little less in your face.
If you are really stuck, I have an annotated quest list for Wizzard Island with complete spoilers but would rather you not be spoiled. Can answer any questions at my website or here. Suggest you get Potionista's quest and run, not walk to Dirac in the tower and then things should unfold. You can buy a teleport scroll in Old Shaman's shop in Warloga's Grove that will always teleport you close to the teleporting genie so you can move around quite fast. : ) I got very good at doing this.
Hello catacomber. I am a huge fan of your expansions for The Quest. At least the 4 I played so far, as I only recently started playing The Quest (ratz, hol1+2, elemental asteroids). I was really looking forward to this game, and since you announced that you had submitted the game to apple, I started searching the App Store for it 2 or 3 times every day. Today, it finally showed up! This is my experience with the game after playing it for 1 hour and 40 minutes. Great world! The graphics of the world itself (terrain, characters, plants, interiors, etc.) are fantastic. I felt like I was in a whole different place! The animations are really good too. The quests are once again very clever, I like the level design (I already found 2 hidden walls!) and the characters dialog is fun to read. I did feel like the walking speed is a bit too slow though. Thanks for the teleportation tip. I will use it the next time I play. I'm not a big fan of the UI. A lot of it doesn't fit in with the fantasy world. I got confused at the item descriptions at the top of the screen in the Inventory screen. I couldn't tell if it was describing the item I was equipping, or the one I replaced. On iPad the menu button is behind another button on the quest list. The one thing that I really didn't like or am just clueless about is the combat. I don't have enough time to react to the enemies, at least not with the zero practice I currently have. I haven't been able to kill an enemy yet. Or maybe the graveyard is just a too high level zone for a beginner? Navigating in menus while in real time combat is not fun. This is especially bad for potions, but could easily be fixed by allowing the player to map the most important potions to buttons. Also, there is a bug that enemies sometimes don't attack, and I can't attack eighter because the combat buttons don't appear on screen. I don't know what triggers the bug, but it happens often. So far, I only encountered enemies in the graveyard. Are there supposed to be enemies in the crypt? It seems like a place where there should be enemies, and I even came across a spider which didn't attack. I'm using an iPad Air running on iOS 7.1.1. I'm sorry if this seemed a bit harsh. I really want this game to do well and to be able to enjoy it myself(which I do outside of combat). I will keep playing your games as I really enjoy them.
Start with the enemies in Sludgetown. If you go to Old Shaman's shop in Warloga's Grove you can buy some weapons that are stronger than what you have. I tried to minimize the use of menus. They are used mainly to target an enemy. I can map the most important potions to buttons but tried to do this in a different way. If you go to the potion shop in Beachtown and buy the scroll Big Heal and click on it in your inventory it's always available to you in a battle, same with Small Heal and Restore Mana. Those are always available in the fireball button. When enemies don't attack it means you're not in a battle area. They're just patrolling. If any of these still bother you let me know and I'll try to do an update. There are no enemies in the crypt itself. The crypt has things that are important to the main quest. Find a door there to take you to enemies and a skeleton in a pool of blood--or just a pool of blood--skeleton might have evaporated. : )
I can do an update if necessary to deal with troublesome things. This is our first game outside the Quest and I realize we will have to tweak things. We had to start somewhere. I've signed on to work on the Quest 2 but it's not a reality yet. We're still doing Quest expansions. : ) Working on Nine Dragons. For whatever type of fighter you chose there is an altar there that will strengthen you. There's enough money lying around to let you buy better weapons and armor. And if you just do Potionista's quest --talk to Dirac and go back to her, you get her quest reward that you can equip and it will strengthen you.
About the spider in the Crypt-- get Potionista's quest to talk to Dirac. Potionista is right there in Beachtown. Dirac is in the castle in Warloga's Grove. A fast way to get there is to talk to the teleporting genie in Beachtown and choose a place with many halls. Talk to Dirac in the entrance--you get the quest to find Warloga's summoning runes so you can summon him to the magic lamp. Go back to the Crypt. Use your teleport scroll if you have it and talk to the genie in Beachtown---choose go to a dead place. Or just walk to the crypt in the cemetery. Talk to the pumpkin guy---there who is sitting on a ledge. He gives you a potion and--- He will remove the spider that seems like a good candidate for a fight but who is just squatting over a cauldron you need to come into contact with. That spider is hiding a cauldron that has one of the name runes you need to summon Warloga. : ) That gives you one of your important runes. Another one is on the Second Floor of the castle. : ) When you get the runes, place them on the right statue in the Entrance Hall--when you have seven runes placed you'll have seven gong sticks to brush against the magic lamp and then you should hear a loud gong! And be able to talk to the Wizard Warloga who will give you your next most important mission. You can finish the game without fighting so wait until you get stronger to fight if you're dying. It's designed to be questing friendly. : ) In the sequel, we'll have tooltips that will pop up over an item to tell you what the item does. For now if you equip an item, what it does shows up.
Look what the Cat dragged in Nice to see you are doing something else than Quest finally. I stopped playing those after beta-testing Cursed Chess Set (this is Sheinfell here; not that I expect you remember me, been a while) . Now please excuse me, gotta go and buy your game...
I found this game a real pleasure. Using the teleporter scroll and the Djinn of travel made transportation easy though the scenery is so good I like wandering about and you can collect lots of things. . Fighting is good once you have built up some strength and have mastered the technique. Some enemies won't attack until you enter their territory, personally I like that as you choose when to fight...or die! I have the same system as you and have had no bug problems so far. Good game!
Easy controls? I guess Im really stupid then. Got better weapon, some quests, went to sludgetown and two mobs killed me before I could figure out what to do...and to top it all forgot to save and apparently theres no autosave of any kind.
Not stupid at all!!! It's just the controls are a little different so take a bit of getting used too. At first I kept forgetting to keep an eye on health and mania bars...and died a lot.