UPDATE 8/5/2019: (FINALLY I'm thrilled to announce that Witcheye will come out on August 15 from Devolver Digital! I couldn't be happier about Devolver's involvement with the game. Thanks to everyone in this thread for your interest over the long development. I'm very happy with how the game came out, and I think you're going to love it. Preorders are available here: https://apps.apple.com/us/app/witcheye/id1450851181 https://play.google.com/store/apps/details?id=com.devolver.witcheye Cheers, Pete Hi! My name's Pete and I made Satellina and co-made The Great Gatsby for NES. I just finished a complete draft of my new game, Witcheye. It's a big colorful platform adventure, really more in the console/handheld mold, but with a unique control scheme designed for mobile: imagine Breakout if you had direct control over the ball. You swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six worlds. You play as a witch who transforms into a flying eyeball to get back her stolen ingredients from a smarmy knight and wizard. There are 50+ levels and each has something completely unique--I was really inspired by the overstuffed feel of Super Mario Bros. 3, where there are tons of memorable little one-off episodes that everybody would talk about (the angry sun, the giant fish, Kuribo's shoe, etc). You can now play the whole thing from beginning to end, but my current plan is to go back and revise just about everything. The goal is to get it out some time in mid-2018. Please follow me on Twitter for regular updates. I also keep a devlog here. Thanks!