Yeah, i think thats a good idea. We want to have these kind of secrets for you to explore. Like we have these rare animals that might give you temporary buff, but to find the rare animals, you might have to figure out where they live and how to lure them out. Just an example.... And we really want to structure the game around these wow moments where you see something for the first time. It can be anything really, but esp regarding the animnals and how they react to you....
Might I suggest spawning the bird a little lower, or even better adding a way to spread your wings and brake. When you spawn way above the terrain, it's a bit difficult to do a 180 and do that sick glide through a tiny hole, when gravity has you going too fast! Seriously. That bird goes really fast getting back down to the terrain!
Wow, I just played the beta and I love it. I am a fan of your previous games and this is not a disappointment. It's just so satisfying to fly through these beautiful landscapes. The sound design is a little off, though. The flapping of the birds wings got annoying, and collision noises, especially with water, seemed to echo rapidly and sounded weird. It was hilariously jarring to be flying peacefully through a forest only to hear the sickening crunch of my bird breaking all the bones in it's body as it smacks into a tree and falls to the ground. Also, I liked how you can slow down your bird and perch onto cliffs and trees and stuff, but I had problems in places like caves where the bird would get stuck in a perch with no way for me to continue. Keep up the great work and thanks for letting me participate in this beta.
Nothing has happened here in a while. Is the game going ok? If not updated in 6 days the session will expire.
A time-limited swim would be nice. Just a brief dive and like with perching, you have to ease into the dive
Is the game will receive a new beta on iOS? Because the certificate expired few days ago.. By the way, the game is stunning! Few stuff that would be great in my opinion: -Add clouds. -Some kind of hidden portals that teleport you in another biome -Bigger animals -Possibility to invert the axis to control the bird
Sorry people! The alpha ran out, but a new is in the works... Been so busy making a new version that will solve mem problems on 1 gb devices and also double height for the newest devices (hopefully also iphone 6s and ipad pro). We also launched our greenlight campaign, take a look and please vote if you're on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=852072788 I hope to have a new iOS version by the end of this week, and there is a lot of new features.... I'm listening to requests also, so keep em coming (notifications stopped for some reason). Cheers, Johan
That's great! Something's I would recommend is: -a splash animation when falling in water -less sensitive movement when walking on the land -bigger animals, just kinda hard to see and they are amazing
A short demo of the new level editor This is what we use to make the levels: Subscribe to the TouchArcade YouTube channel
Been waiting on this for what seems like forever. Hope all is still going well with the development. Not that I object to people taking their time and doing things right, I'm all for that. My enthusiasm isn't wavering, still looking forward to it just as much.
Miss you too! We're 100 % focusing on Steam atm. But it's running great on iPhone 7. New iOS alpha coming before summer. Fall release.
Steam Alpha Hello patient people, I'm sorry for the lack of updates lately, been 100 % focused on PC and Mac builds... I have a few alpha keys to give out, if anybody is interested. You need a fairly decent mac/pc with a controller to play. Email me at [email protected] with your specs. New iOS testing will start after Early Access launch end of this month. We're working towards fall 2017 release for Fugl on iOS.