Universal [WIP] Fugl – a 60 fps voxel flying game from the creator of Melodive

Discussion in 'Upcoming iOS Games' started by gjestland, Nov 2, 2014.

  1. Nicoleadams

    Nicoleadams New Member

    Jan 2, 2016
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    United Sated
    that's a great one
     
  2. gjestland

    gjestland Well-Known Member

    Jan 15, 2013
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    Best way to support Fugl right now iis to talk about it, either to friends, on social media like twitter or right here!

    Regarding steam/oculus, I'm happy to say that i've made a deal with BulkyPix to publish Fugl on these platforms. I have also secured a programmer to do the port (and also help me finish up work on the iOS version). I've also asked for more money from the Norwegian Film Instititue to finance this (we already got two rounds of modest financing), and I'l know within a month if it's a hat trick. If not, a kickstarter is at least something to try.
     
  3. gjestland

    gjestland Well-Known Member

    Jan 15, 2013
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    The Way Forward

    Hello all,

    There hasn't been any updates lately, I'm sorry for that, but i'd like to talk a little about the road ahead and what is planned as minimum before release: (disclaimer: some features might not work out, as always)

    Bird
    - Much more fluid and quicker ground movement
    - Less akward landings and takeoffs
    - Hover mode instead of stalling as an option (good for beginners).
    - Floating/swimming on water
    - No dying, everything should be recoverable, even if you faceplant and tumble down the mountain and into the water.
    - Detailed paint on bird, based on interaction with game
    - Custom pain job on bird
    - Evolving bird based on which animals are picked up
    - User selectable custom proportions = custom physics (soaring, flap speed, flap frequency, body weight, air resistance, etc)
    - Less flapping, maybe even tap to flap (more speed by other means)
    - Dving pose with tucked wings for added speed

    Levels
    - Biome specific clouds
    - More variation within each level, both in structure and color
    - A handful more "handmade" levels, like chinese pillars, coral reef, redwood forest, floating islands, ruins
    - Alien worlds - endless, fully procedural levels with their own flora and fauna (coming sooish).
    - Portals to travel between different levels
    - Quicker level generation
    - A proper windsystem with turbulence, thermals and fun jet-streams

    Animals
    - Much more fluid movement for the animals
    - Flocking for ground animals
    - Landing/perching/take-off for all birds
    - Air to ground hunting for predators
    - More reactive animals to your presence (flee, flock or fight)

    Sound
    - Sounds for all animals
    - Ambient music soundtrack, probably pretty large and level specific
    - Better wind sounds

    Thankfully I've brought on a great programmer full-time that will help with all of this, so my plan is still to release in April (this year).

    If there is any thing you would like see added to this list, or maybe I forgot something, or you strongly disagree about something, please list it below! :)

    I'll probably start off by making a few new levels this weekend, since it's been so long since the last update.

    Cheers,
    Johan
     
  4. chinchilete

    chinchilete New Member

    Jan 4, 2016
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    Hey Johan, sorry in advance for how long this post is. I've had the alpha for a while and I love it. The maps are amazing and the animals provide an interesting challenge. The game is definitely a must-have. Honestly, I think the game is ready to release now. I'd definitely buy it as it is now.
    That said, here are a few things I'd like to see.
    First Person Mode
    I know there's a first person mode available, but I'd like to see it expanded so it isn't swipe camera. The way first person works right now, unless I'm mistaken, is that you have to swipe up and hold it. This means you can't flap in first person mode, so you can only use it for a few seconds. Maybe you can add the option to play the entire game in first person mode--- I think it'd really add to the sense of freedom and exploration that the game already has.
    More Fluid Perch Movement
    Once I perch and start walking around, movement becomes somewhat awkward. Turning on the ground is especially tough. I know you're already on planning on changing this, so I'm looking forward to that.
    Also, I know it's been suggested 1000 times, but I'll say it again: a soundtrack for Fugl. I cannot wait to hear what music this game has in store. And if it's anything like the song from the first Fugl video on YouTube you uploaded a while back, it'll be a knockout
     
  5. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Here are some squirrels coming soon!

    [​IMG]

    Also here are some butterflies that could be found a number of biomes... :)
     

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  6. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    And here's how they will look like flying :p

    [​IMG]
     
  7. Nyvo_

    Nyvo_ New Member

    Jan 25, 2016
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    The game looks beautiful. What game engine do you use?
     
  8. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Mice.. Very agile creature and a collapsable ribcage!

    [​IMG]
     

    Attached Files:

  9. ramzarules

    ramzarules Well-Known Member

    Sep 13, 2014
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    Greece
    Hey FuglTeam, nice to see you are still going strong.
    I dont know if you or other testers agree with me on this, but :

    What if you prioritise finishing the essentials of the above, release it as a paid app, and then work on the rest of your -super inclusive-that-i-have-nothing-more-to-add-to-list and make the additions as updates / free/paid patches.

    This way you can release, get some funds, and buy more time while doing so, getting more feedback from a whole lot more players -and then working opn the updates, and releasing them will make everyone even happier -to see they are getting added stuff for what they supported :)
     
  10. icoker

    icoker Well-Known Member

    Mar 26, 2013
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    I'd like to second this. Prolonged waiting period may be a critical timing mistake as gamers are often introduced to other subtitute games each week.
     
  11. leonilaturpen

    leonilaturpen New Member

    Jan 31, 2016
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    Looks wonderful!
    [​IMG]
     
  12. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Thanks so much man!!
     
  13. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    #1433 Marcoapc, Feb 1, 2016
    Last edited: Feb 1, 2016
    I totally agree! Our release date is end of March/early April, this date is more legit than the ones in the past :)
     
  14. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Spiders!

    [​IMG]
    [​IMG]

    And a Magnostrum, an alien bird
     

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  15. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    A Magnostrum enjoying the breeze...

    [​IMG]
     
  16. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
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    Holy shit that bird is so beautiful. But jezus christ, that spider thingy looks way too real!
     
  17. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Wow thanks Fabian! Means so much, got some more aliens coming up soon :)
     
  18. Rokakku

    Rokakku Member

    Jun 18, 2015
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    Really is a pretty bird. I can't play for a while. My iPhone has broke. # not sure how I'll survive without it.
     
  19. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    A Monocolus, this little creature's one leg is super strong, it grabs a lot of attention by its bright yellow head.
     

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  20. Marcoapc

    Marcoapc Well-Known Member

    Dec 19, 2014
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    Thanks a lot Rokakku, I'm sorry to hear brother :s
     

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