If the town is man-made it probably would need explanation, unless it was some kind of natural formation, however the idea is not off the table yet. This is just for Fugl btw, we've thought of adding all these stuff (cities, villages, etc) in other games
Here are some more aliens coming up for the (coming soon) Valley biome. Saltus: Apollinaris: Laetus: Some more coming soon
Is this feature on the list of implementations? Just wondering as I switch often from biome to biome. ^/////^
Yes, but I want to take another stab at biome-transitions first. I want to increase the level size and add more variety. If it works, it will change the structure of the game and there will only be one level at the time (plus maybe a custom one).
It would be a 1,000 times better (if that's even possible) if more movement/interaction is implemented...falling rocks, wavering trees. That would be challenging though.
the pics Are those actual creatures or did you make them up? And how is that squid supposed to be "hunt'-able?
I made them up, they are alien creatures for the coming Valley Biome. The squid in going to be floating/ hovering in the air How ever we have also thought about an underwater biome, but we haven't worked on that yet. We don't even know if that would work well.
We were thinking it would the same bird, but I guess for the most part it would look cool but not very realistic lol (different physics in water)
If this app is successful, there should be a whole series involved. Like, "Fugl: Underwater" or "Fugl: in space" so you can do each biome based on the theme.
Of course, with the "no IAP" thing going on (really respect you for that), they would each have to be a separate but similar app OR they would have to be categorized in some sort of update pack or something.
Definitely buying this game. And any donations. And the next game. And reviewing the game with five stars. And showing off the game to friends (already have). And making them buy the game. And knowing they too will buy donations because it's just that great.
If there were some sort of mist around the mountains or the clouds were lower and more transparent, then flying high would have some value.
As of now, we're planning on including all the biomes (including future ones) in the game, how ever we might make it part of the gameplay to set them as rewards for beating a collection of objectives or missions/ benchmark, to make it something that needs to be achieved within the game as opposed to freely given.