So first impressions. The game is gorgeous and the controls are great. Already ran into a bug though. I was just flying around having fun and suddenly I flew into the fog and the terrain generation stopped. My bird became white because of the fog and eventually ran into an invisible wall. Don't have many more details sadly.
It sais in the description, if it gets foggier, you are going the wrong way. Fly towwards the sun / areas that are rendered.
Good to hear! I love your description, haha. But like ramzarules say, you gotta keep flying towards the sun. If you see your own shadow, your proably going the wrong way. The terrain generation only works in one way. I will try to make this a little more obvious in the final game...
Sorry for poor video quality but I hope this clarifies it. Subscribe to the TouchArcade YouTube channel
Yes! Thank you so much for your video, I managed to replicate the bug now. I think it only happens when your finger "roll" off the screen. Is that right? Must be by multitouch code, I'll have a look. I will also implement an option screen soon, with bird customization as there is a need to adjust response and sensitivity when skill levels increase, especially on the phone. Is that a 5s your playing on?
Haha actually it's a 6 Plus! (I guess it looks smaller in the video). In some cases it seems like my fingers are going almost off the screen, but other times (like the example at 0:27 in the video) my fingers are well within the bounds of the screen, so I think you've got the right idea about it being a multitouch issue.
I just want to give thanks to all our testers for their continued support! Thanks for your constructive criticism and helpful feedback. This is just the start ;D
Bad news: I'm very sorry but I ran into some performance issues, and i cannot make iphone5 and ipad4 support happen. It was bound to happen before or later, so it's better that it happens now. I'm just a hobby dev who does this out of passion and I just want to make the best game possible. I cannot do that if I have to keep supporting "lower" devices. The cpu is just too slow for my needs, and I'm not halfway done... So I'm dropping support now, and hope iphone5 and ipad4 users will understand. Thank you so much for your support and wanting to help me make it work, but it won't, so it's better we cut our losses now. I'm very sorry for this, but it's the only way... Good news: Ok good people with A7 or A8 processors, Fugl 0.4.1 is live at the webpage... New stuff: - More natural eagle movements (easier to hunt) - Possible to go though the water! - Nicer looking water (more depth-information) - Nicer death-camera - Reworked terrain To do list: - Touch input bug - Energy system - More birds! - Option screen
Great update! I like pretty much everything about it - the small touches to the camera and water are nice, and I'm glad your carcass can go underwater now. I really like the modifications to terrain generation. I don't really know how to describe it, but everything feels like it's on a bigger scale which makes it even more awesome and exciting to fly and glide around (it's also easier to navigate). If I had to point out any flaws it'd be that I'm noticing that touch input bug occur more often in this update, but you already stated you're working on it so I can live with it for now
Pfiew at least my 5s is still supported. But I understand. About the new features, what is the point of going underwater if the water is only 1 meter deep or so . I always crash when I slighty go under water.
I got a suggestion. When you start up the game, you can already fly with the bird but the world is still being generated, which suddenly pop ups and you crash against a mountain. So what about a nice splash screen to let the game load first? And I got another suggestion, although this one is not high priority. What about adding little villages (3 or 4 houses).
:O what did you do with the terrain? It was looking beautiful, but now it is looking even more! Somehow refined? More detailed and less pixelated? Did you make the voxels smaller and increase their number? Awesome work! And yes, the point of going underwater i don't get either, as i always crashed too and good job on the no-tremble death cam!
I'm busy at an animation workshop for the next few hours, but I'll answer all of you in detail when I get home. I just wanted to say thanks, I really appreciate the quick and continious feedback. Together we'll make Fugl into something really special!
+1 for replying while you're busy with a workshop # Where are you located btw? Gjestland sounds nordic?
No idea if you're ever gonna use a splash screen, but here are some ideas. I just couldn't resist it to create something. By the way it's the size of an official iPhone 6 Plus splash screen. That's why they are so big (1242 x 2208). EDIT: I resized them because it was too big for the website to display properly.