Hello everyone, Today, I am very proud to announce the release of my very first game titled Breezy Leaf! If you’re looking for a simple, challenging, endless game that blends nostalgic aesthetics with addicting gameplay then we have your solution! The game is currently free to download and is available on both iOS and Android devices. To celebrate my release and boost the app’s exposure and visibility, I am hosting a contest to award one lucky recipient with a $25.00 iTunes or Amazon gift card! Winner’s choice! Here are the rules: 1.) Kindly Download and Play the game https://itunes.apple.com/us/app/breezy-leaf/id945962061?ls=1&mt=8 2.) Leave a review on the Apple App or Google Play store 3.) Reply to this topic with your username and the country of the Apple Store you reviewed it in. 4.) Bonus: Share your hi-score and thoughts about the game! I would love to hear from you! - Winner will be announced in this thread on 1/8/2015 - Winner will be decided using www.randomresult.com - Winner will have the option to choose between a $25.00 iTunes gift card OR a $25.00 Amazon gift card! Thank you for your kind support. As an indie developer, the support of fans means the world to me and makes a world of difference! If you enjoy the game, please be sure to share it with your friends and if you’re interested, connect with us on Facebook and Twitter to stay up to date on all of our latest news and upcoming projects! The links are provided in the signature. Download and play today! Winner Announcement Number Drawn - #10 - batreky 1/8/2015 Thank you for participating everyone!
Thank you kindly for the review! No problem! If you have some time, I'd love to know your thoughts about the game!
Reviewed as RickyBamBam in the US Appstore. My highscore is 4, but dang it's gonna be a while before I get the hang of it. It's difficult, but fun. Which is fine with me, just makes me want to play more! XD No known bugs as of yet, which is perfectly good with me.
Thanks for checking it out RickyBamBam! Haha, yeah it's simple but the learning curve can be steep! Glad you haven't encountered any major issues! Be sure to share it with your friends who may be interested
Hey madreviewer, I'm a little confused by what you mean. Do you mind elaborating? The game is already currently tap sensitive and the strength of the blow is determined by how quickly the user taps and how long they press down for. Insider tip, the key is quick taps . But, if you don't mind, please clarify your issue and I would be happy to look into it!
Haha, that's very nice of you to say. I can only hope so! Don't play with my dreams! I would love to able to continue making games for a living and to keep growing as a game developer Thank you MrMessy!