UPDATED Hello everyone! Will Hero finally released on App Store worldwide. Please download game and share with your friends! App Store Link: https://itunes.apple.com/app/will-hero/id1317231325 Will Hero Zplay (Beijing) Info. Tech. Co.,Ltd. Will Hero is an arcade, action, platformer and rogue-like in one game. This is an exciting adventure, in which you can … Free Buy Now Watch Media DetailsWill Hero is an arcade, action, platformer and rogue-like in one game. This is an exciting adventure, in which you can dive in any place and at any time! When Princess gets in trouble, a REAL hero turns into unstoppable maul and makes his way with bombs, kicks and axe. Make a tap to perform a dash, evade or attack. Master a sword, push your way through with hefty kicks, bombs, throwing knives and axes. Improve weapons by increasing their lethal force. Build a high tower, open a lot of devastating combat spells. Find dozens of helmets for your hero, among which there are brutal helmets: knight, prince, crusader, viking, dragon; and cute: Cat, Dog, Unicorn, Panda, Raccoon, Chicken, Hog and many, many others. Explore dungeons and different game worlds. Find rare and legendary chests containing unique helmets. Will Hero is not just a timekiller, it's an exciting arcade, action and platformer, which can be played with only one finger. The game works without the Internet, it is enough to download and it will blow your mind. Play anywhere and anytime! Compete with friends and become a hero! SUBSCRIPTION PRICING AND TERMS Subscription options In Will Hero game we offer you the following subscription options: 1. The Knight Order Membership offers a weekly subscription for .99 after a 3-day free trial. It unlocks unique Angel follower,200 crowns every day and removes all ads. The Knight Order Membership are auto-renewable subscription of Will Hero. Payment will be charged to your Apple ID account at the confirmation of purchase or at the end of the trial period of purchase, if it’s offered. The subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal within 24 hours prior to the end of the current period. You can manage and turn off auto-renewal of the subscription by going to your account settings on the App Store after purchase. Any unused portion of a free trial period, if it’s offered, will be forfeited when the user purchases a subscription to that publication, where application. Canceling trial period or subscription You can turn off the auto-renew for the subscription whenever you want in the settings if your iTunes account. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period cannot be canceled. After your subscription expires, you will no longer be able to use elements offered in your chosen Subscription Option. If you have any questions or comments, feel free to contact us at [email protected] Terms of Use: http://games.zplay.com/en/ZplayTermsOfService.html Privacy Policy: http://games.zplay.com/en/ZplayPrivacyPolicy.html Information Seller:Zplay (Beijing) Info. Tech. Co.,Ltd. Genre:Action, Arcade Release:Mar 07, 2018 Updated:Apr 06, 2022 Version:3.0.11 Size:218.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Please check out our new trailer below and new details in this post: http://forums.toucharcade.com/showpost.php?p=4088298&postcount=22 Subscribe to the TouchArcade YouTube channel When Princess gets in trouble, a REAL hero WILL turns into unstoppable maul and makes his way with bombs, kicks and axe. - Master a sword, push your way through with hefty kicks, bombs, throwing knives and axes. - Crush a variety of monsters. - Complete quests and build your Tower to unlock combat spells. - Kill bosses and save your Princess and other heroes which will become your companions in adventures. - Collect dozens of helmets with unique weapon sets. - Dive into exciting adventures anywhere and anytime. Will Hero is the deepest and the most diverse rogue-like action game with one-tap control that you can find! Design and controls of the Will Hero are developed in a way that player can enjoy the game anywhere and anytime. One minute and one free hand is enough for diving into exciting adventures and receiving great experience. Although one-tap controls applied very strict restrictions to the gameplay we managed to create a depth which keeps it fresh, diverse and interesting for a long time. There are many different strategies to play Will Hero: player can crush enemies in a close combat or shoot them from a distance, push them into the abyss or to dangerous traps, he even can kill them with different kinds of explosives or various magical skills! Aside from those brutal strategies player can teleport to other game worlds filled with obstacles and traps which require completely different approach to succeed. In addition, Will Hero is a rogue-like game. The game level is generated on the move and the player encounters random enemies, spells, weapons, upgrades for weapon, thats improves their properties and made hero stronger. As a result, every game attempt follows a unique scenario, and the game remains interesting and varied for many days. The release of Will Hero on iOS and Android is scheduled for the second half of September and will be free to play. Please support us with your feedback and join our group: https://www.facebook.com/willherogame/ Web: http://www.gameplar.com Gluskap Well-Known Member Sep 12, 2015 236 1 16 #2 Gluskap, Aug 12, 2017 Looks good. Glad it's in landscape mode even though it has one-tap mechanic. I'd like to try this in TestFlight if you'll have a beta. Yep Member Aug 11, 2017 13 0 0 Gameplar #3 Yep, Aug 12, 2017 Thank you!) The game works well both in horizontal and vertical mode =) I will gladly add you to TestFlight and I will be very glad to hear feedback. Send me your e-mail. dreadnok Well-Known Member Jun 8, 2011 4,157 7 38 I came here to kick ass and chew bubble gum I'm ou #4 dreadnok, Aug 12, 2017 Lol looks awesome count me in as someone wanting to test this out Yep Member Aug 11, 2017 13 0 0 Gameplar #5 Yep, Aug 12, 2017 Thank you! I sent you an invitation. Gluskap Well-Known Member Sep 12, 2015 236 1 16 #6 Gluskap, Aug 13, 2017 5000 people playing it already, nice. I like the art style but there are things that don't match with the theme. Not a fan of orc design. I don't like the idea of monsters saying things after you die, it feels cheap. You can buy stars with crowns, crowns with gold or other way I don't know. Using the same color for all these is just confusing. No need to say what's in the chest to the players because those boxes take a lot of space. If player have enough money then you should say (right after they die) they can get a new helmet. Those menus need a little bit work as well. Yep Member Aug 11, 2017 13 0 0 Gameplar #7 Yep, Aug 13, 2017 Thank you for your feedback!) dreadnok Well-Known Member Jun 8, 2011 4,157 7 38 I came here to kick ass and chew bubble gum I'm ou #8 dreadnok, Aug 13, 2017 I'm having a blast and I disagree about the monsters saying things I found it funny especially when my character died. I appreciate all the little details put in like the little stars above your head when you get stomped or that some helmets have an effect on the game like the rabbit causes little rabbit to appear or the nest house causes little birds to appear. There's also portals that that can open to other areas. The weapons are also cool like the throwing axe and being able to unlock magic ones gives you something else to replay the game to get The only "bug" I found was when i was stuck in a constant loop because the game wanted me to play to get a new helmet and I didn't have enough coins so I had to watch a video and couldn't play the regular game till I earned enough to get the helmet. I think it was part of the tutorial But it forced me to restart many times and watch a video till I earned enough Yep Member Aug 11, 2017 13 0 0 Gameplar #9 Yep, Aug 13, 2017 Thank you very much! Your feedback is so inspiring. Especially given this terrible bug, which you had to face. Already looking for its causes. Thank you! KeKhan Well-Known Member May 28, 2012 1,381 43 48 #10 KeKhan, Aug 13, 2017 I found a bug: If I go into Helms, then Roulette, and then hit Close without buying anything, the perspective is off when I return to the main screen. (It doesn't zoom back out properly) Then when I start to play the camera is too high, and I can't see some platforms at the bottom edge of the screen. Repeatable every time. Using iPad mini 4, latest iOS. This game just oozes charm. I love the monsters saying things when I die, it's hilarious. I also love the details. I enjoy the different heroes, like the Rabbit that spawns little bunnies when it kills an orc. I like the special zones too, but I feel it should b included in the tutorial that you need to stand in front of them a few seconds to enter. The tower mechanic is pretty cool, I like that it starts you off higher and higher and you can reach different areas. Adds some verticality to an otherwise horizontal genre. Do the different heroes have stat differences? Or just visual change? Also, I rescued a princess and now she sits on my tower with me. Does that provide any boost or anything? Just curious. Great game and great work! Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #11 Jayg2015, Aug 13, 2017 Sent a few messages to developer. Would love to try this out and help wth suggestions. Game looks absolutely amazing Yep Member Aug 11, 2017 13 0 0 Gameplar #12 Yep, Aug 13, 2017 Thank you for that thoughtful feedback and advice!) I hope we will fix this bug very soon. In fact, we do not have different heroes) These are just different helmets for the same hero - William) At the moment, helmets have only cosmetic differences. We did not add any gameplay differences, so that the player did not have to choose which helmet to use: the one that more attractive for the player, or the one that has a more useful bonus. And about the princess: at the moment she does not give any boosts, but we are considering different options. For example, she can become a companion in adventures, or simply reward the player with crowns every time he enters the game after a certain time out of the game. Or maybe she will give some unique quest. There are many options. Want to realize many of them) Yep Member Aug 11, 2017 13 0 0 Gameplar #13 Yep, Aug 13, 2017 Thank you! I saw only one message with you email and added it to our TestFlight. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #14 Jayg2015, Aug 14, 2017 Can you make stats on the helmets so they aren't just for cosmetic purposes. Like +1,2,3 health +1,2,3 damage ect Yep Member Aug 11, 2017 13 0 0 Gameplar #15 Yep, Aug 14, 2017 We considered this option, but it has its negative sides. 1. Sometimes the most attractive helmet for a player will not be the most suitable for him in terms of parameters. 2. With so many helmets, it's difficult to make them all different. At global launch we will have about 50 helmets, and later about 100. With such a simple game mechanics, it's difficult to make them all different. Probably we can change health, damage, or come up with a couple of additional parameters. And thats all. Too few options. KeKhan Well-Known Member May 28, 2012 1,381 43 48 #16 KeKhan, Aug 14, 2017 I like them just being cosmetic. Otherwise you just choose one with the best stats and the rest are forgotten. Right now it's pretty cool - the common ones just looks different, and the rare ones seem to have bonus effects - like a storm cloud that follows you, or birds flying out when you push an orc, or clouds of smoke etc. You can just choose the one you think is coolest. That upgrades come from your tower by introducing powerful spells as you build it up. Simple and balanced imo. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #17 Jayg2015, Aug 14, 2017 Ide rather keep playing if I knew I will progress in the game. Making the helmets have better stats to do so would keep me coming back. Just cosmetics wouldn't imo . I already stopped from lack of progression and no need to want to collect the helmets from looks alone. Their are all types of stats you could add to the helmets besides the two i quickly wrote down. I hope you guys all the best . You have what looks to be a huge hit on your hands with just a little more time and changes. Yep Member Aug 11, 2017 13 0 0 Gameplar #18 Yep, Aug 14, 2017 Thank you) This is exactly our vision of the game) Yep Member Aug 11, 2017 13 0 0 Gameplar #19 Yep, Aug 14, 2017 But what about tower? Exactly for player with your expectations we develop tower and spells unlocking with tower building. This is not a progression for you? #Bonk3rZ Well-Known Member Mar 20, 2014 335 36 28 top of the world #20 #Bonk3rZ, Aug 17, 2017 5000? As in 5k? Either that's a typo or this is what I call a thorough beta test ... Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Looks good. Glad it's in landscape mode even though it has one-tap mechanic. I'd like to try this in TestFlight if you'll have a beta.
Thank you!) The game works well both in horizontal and vertical mode =) I will gladly add you to TestFlight and I will be very glad to hear feedback. Send me your e-mail.
5000 people playing it already, nice. I like the art style but there are things that don't match with the theme. Not a fan of orc design. I don't like the idea of monsters saying things after you die, it feels cheap. You can buy stars with crowns, crowns with gold or other way I don't know. Using the same color for all these is just confusing. No need to say what's in the chest to the players because those boxes take a lot of space. If player have enough money then you should say (right after they die) they can get a new helmet. Those menus need a little bit work as well.
I'm having a blast and I disagree about the monsters saying things I found it funny especially when my character died. I appreciate all the little details put in like the little stars above your head when you get stomped or that some helmets have an effect on the game like the rabbit causes little rabbit to appear or the nest house causes little birds to appear. There's also portals that that can open to other areas. The weapons are also cool like the throwing axe and being able to unlock magic ones gives you something else to replay the game to get The only "bug" I found was when i was stuck in a constant loop because the game wanted me to play to get a new helmet and I didn't have enough coins so I had to watch a video and couldn't play the regular game till I earned enough to get the helmet. I think it was part of the tutorial But it forced me to restart many times and watch a video till I earned enough
Thank you very much! Your feedback is so inspiring. Especially given this terrible bug, which you had to face. Already looking for its causes. Thank you!
I found a bug: If I go into Helms, then Roulette, and then hit Close without buying anything, the perspective is off when I return to the main screen. (It doesn't zoom back out properly) Then when I start to play the camera is too high, and I can't see some platforms at the bottom edge of the screen. Repeatable every time. Using iPad mini 4, latest iOS. This game just oozes charm. I love the monsters saying things when I die, it's hilarious. I also love the details. I enjoy the different heroes, like the Rabbit that spawns little bunnies when it kills an orc. I like the special zones too, but I feel it should b included in the tutorial that you need to stand in front of them a few seconds to enter. The tower mechanic is pretty cool, I like that it starts you off higher and higher and you can reach different areas. Adds some verticality to an otherwise horizontal genre. Do the different heroes have stat differences? Or just visual change? Also, I rescued a princess and now she sits on my tower with me. Does that provide any boost or anything? Just curious. Great game and great work!
Sent a few messages to developer. Would love to try this out and help wth suggestions. Game looks absolutely amazing
Thank you for that thoughtful feedback and advice!) I hope we will fix this bug very soon. In fact, we do not have different heroes) These are just different helmets for the same hero - William) At the moment, helmets have only cosmetic differences. We did not add any gameplay differences, so that the player did not have to choose which helmet to use: the one that more attractive for the player, or the one that has a more useful bonus. And about the princess: at the moment she does not give any boosts, but we are considering different options. For example, she can become a companion in adventures, or simply reward the player with crowns every time he enters the game after a certain time out of the game. Or maybe she will give some unique quest. There are many options. Want to realize many of them)
Can you make stats on the helmets so they aren't just for cosmetic purposes. Like +1,2,3 health +1,2,3 damage ect
We considered this option, but it has its negative sides. 1. Sometimes the most attractive helmet for a player will not be the most suitable for him in terms of parameters. 2. With so many helmets, it's difficult to make them all different. At global launch we will have about 50 helmets, and later about 100. With such a simple game mechanics, it's difficult to make them all different. Probably we can change health, damage, or come up with a couple of additional parameters. And thats all. Too few options.
I like them just being cosmetic. Otherwise you just choose one with the best stats and the rest are forgotten. Right now it's pretty cool - the common ones just looks different, and the rare ones seem to have bonus effects - like a storm cloud that follows you, or birds flying out when you push an orc, or clouds of smoke etc. You can just choose the one you think is coolest. That upgrades come from your tower by introducing powerful spells as you build it up. Simple and balanced imo.
Ide rather keep playing if I knew I will progress in the game. Making the helmets have better stats to do so would keep me coming back. Just cosmetics wouldn't imo . I already stopped from lack of progression and no need to want to collect the helmets from looks alone. Their are all types of stats you could add to the helmets besides the two i quickly wrote down. I hope you guys all the best . You have what looks to be a huge hit on your hands with just a little more time and changes.
But what about tower? Exactly for player with your expectations we develop tower and spells unlocking with tower building. This is not a progression for you?