Would you consider making the unpinning of the camera button on the bottom left a save-able feature? Currently it comes back. Alternately, and perhaps a better option: save-able repositioning of it. Also, how does world size work? When I change the size of a world it stays the same in overall layout, so is size a matter of the distance between notable assets?
Thank you I'll make the unpinning camera button save automatically. Moving it is trickier because the button works when you press down so that the press doesnt move the camera itself on a touch device. But I made a note of that too and im looking for a solution. All worlds have same general traits, so snowy north, green verdant south. But the specifics differ. So a valley in world 1 might be a mountain in world 6. The world size is how large each world is. so a 3x3 world is super compressed and just 9km square. The 100x100 isn't quite 100x100 km but its pretty huge - it would take a long time to walk across the entire landscape. its expands each biome, so the north snow land would be several km across instead of just a few.
Wilderless | Giant Size Options Want to tower above the trees? In Wilderless you'll find the ability to change into a giant in Options>Settings>Experimental. iOS: https://apps.apple.com/us/app/wilderless/id1485263737 Android: https://play.google.com/store/apps/details?id=com.Protopop.Wilderless
No loading screens. Wilderless procedurally generates landscapes and dungeons and creates seamless entrances to the underground. iOS: https://apps.apple.com/us/app/wilderless/id1485263737 Android: https://play.google.com/store/apps/details?id=com.Protopop.Wilderless
Wilderless Version 1.8 Preview | Wildlife Camera Want a nature documentary look? Try changing Options>Camera>Field of view to 40 or lower. It compresses distances and gives your in game camera a naturalistic feel ☀️
Wilderless | Depth of Field The blur effect is a fan favourite, and I do like how it makes distant trees feel more sunlit during a relaxing run☀️
Wilderless Version 1.8 Preview | Running with the Rock Giants Don't get crushed Herds of rock giants are among the many creatures coming in the next update & the new focus system keeps your avatar looking at the most pressing targets .
No date but I'm about 250 hours in and I'm guessing another 100 hours to go and yeah the animals are pretty cool addition.
Wilderless Version 1.8 Preview | Tree Jumping Get ready to leap for joy The next update has wall jumps activated by default, and as an added bonus, you'll be able to jump up trees with your newfound jumping abilities.
Wilderless 1.8 Animal Herds Open Beta You can test the Wilderless animal herds iOS open beta for free here: testflight.apple.com/join/o1TAWMah On newer devices herds spawn automatically. I'm looking to see if they feel natural. Or you can manually spawn animals in options - animals. Please let me know any feedback ❤️
Thanks for letting me know. I haven't seen it on an SE so that's cool. The final version is out and it has even more memory improvements. I hope people like it
Wilderless 1.8: Animals, environmental updates, more options. https://apps.apple.com/ca/app/wilderless/id1485263737
What happens when you spawn 50 dragons? Wilderless 1.8 | Animal Update >> https://apps.apple.com/ca/app/wilderless/id1485263737
Home sweet home❤️ #Wilderless #openworld #cozy iOS: https://apps.apple.com/us/app/wilderless/id1485263737 Android: https://play.google.com/store/apps/details?id=com.Protopop.Wilderless
Red Bellies love to eat flowers. Pick some and feed them and they'll let you ride them #Wilderless #openworld #mounts Download for iPhone/iPad: https://apps.apple.com/us/app/wilderless/id1485263737
In #Wilderless 1.9, Shadow cascades decrease shadow quality over distance, allowing you to have more detailed shadows closer to the camera. #openworld #ipadpro #shadow #dragons