The Name: Wild Wastes The Game: Wild Wastes is a bit of a satirical mash-up between survival, rogue-like, and action games. Your goal is to survive 7 days in the town of Earlsboro by scavenging for food and ammo, helping strangers with whatever they need, and killing tons of shit, like bandits, beasts, and everything in between. Surviving that time will get you some pretty sweet in-game unlockables. Doing quests for random people you find will also give unlockables like new characters that have different traits. The Price: Wild Wastes is a high-quality premium gaming experience with no IAPs, Ads, or anything of the like. The Release Date: Sometime in 2015. The game has come along way over the past year and we are excited to keep you guys up to date with what we are doing. HERE is our Facebook where we will be managing the Beta Invitations and such. Follow us there to get up to date information.
Looks amazing, definetly will look out for it! What's the replay value though ? After 7 days of surviving you unlock some sort of reward.. Any leaderboards to compete against each other ? That's what keep me coming back most of the times
Good luck surviving the 7 days. There is intrinsic value in a replay able game for scores, but the best part is trying to do it with all of the characters. We have 10 characters total with only 2 survivors available at the beginning. Since the game uses time as the progression function, there are only certain times some characters can be interacted with in the world. For example, someone starving on Day 1 can be saved if you bring them food. Don't find them until Day 3? Then you'll probably just find a famished corpse.
I love survival game... Definitely looking forward for this one. Which tier do you decide for this game? Edit: Does each day begin with a random world too? Does the game have procedural level?
^What he said! Looks brilliant and would love to give it a play through, the graphics look great, especially the colour schemes!
I loved 1001 attempts and will probably have to get this knowing it's by Everplay. I recall having some ideas for 1001 attempts and just looked at that thread. Back in June 2013 I posted the following...in case you were open to suggestions for the update. If not, no worries. ***Begin Paste*** So...any thoughts to updating this great game? I would like to offer a few suggestions to EVERPLAY that I would be inclined to pay for via IAP or sequel, if implemented. 1) A mode where the graphics are updated to appear more modern by having smooth edges and not retro themed. 2) The player earns additional points for successful high risk Y-axis moves that avoid death. 3) The player earns additional points for consecutive successful Y-axis moves. 4) After dying, display the players cumulative stats in a table showing what they were killed by and how many times. i.e. # of Deaths: Killed by: 631 Laser 326 Rocket 420 Flame (or drill?cant tell) 134 Spike 203 Saw Blade Btw, I Get a kick out of the little sayings that appear after dying and would love to see more.
We will definitely put out a "call to arms" for testers to help us. We are at least a month from having the game presentable to even testers.
It's the exact same people that worked on 1001 Attempts so you'll definitely see a similar spirit to the overall game in terms of style, design, and humor.
Curious about the release date Hey devs I just wanted to know around what month do you guys/gals will be releasing Wild Wastes?? The game looks great so far and I'm really excited to get my hands on it when it releases, so if you devs could let me know what month this year you think it'll be releases that would be great, and also If you devs need any help beta testing or anything in the nature of helping along with the game it would be a pleasure to help, so write me back when you guys get a chance, thanks.
Would you mind to answer my previous questions regarding the game : Does each day begin with a random world too? Does the game have procedural level?