I agree that the iPod's graphics are pretty weak. I have a 4th generation as well as other handhelds like a PSP and the original NDS so comparing them is easy. The iPod graphics are definitely not as good as you make it to be.
Shut up about the engine already! Why doesn't Gameloft optimize their game? Because on a console 1 sale is 40-60 dollars. 1 sale here ranges from 99 cents to 7 dollars. From a business perspective it makes more sense to release 20-30 games a year and move on than it does to make 10 games that are highly optimized. It's the truth. Ad as much as people here, the more hardcore gamer, picks on Gameloft for this model, the casual gamer continues to buy everything they put out. That Russian interview said it all. The wanted to originally make games for hardcore gamers and they did but the casual gamer makes them so much money they make their games now with them in mind. You can't blame them. This talk of the engine vs engine is so stupid though and just goes in circles do much it is annoying to read. I keep checking on this thread because I want updates for the game and all I get notified on because I'm watching the thread is engine talk over and over and over. No, this game will not have animations or visuals as good as something voted one of the top ten ps2 games ever. Can we find something else to talk about now?
I don't want to participate the the engine discussion of gameloft engine vs unreal engine. I want to come here and read updates about the game, or opinion on the game, not opinions on the engine. IB stood out because the game was pretty. Can you honestly say anything other than the look of IB and IB2 was epic? The gameplay itself is bland and boring and the novelty of IB wears off after two hours or so. I mean come on, the AI is a joke to figure out, the story is terribad, and it is a grindfest. On the topic of how Gameloft releases their games though, I am in the right here. If Gameloft was doing a poor job at selling their games after making casual players their priority they wouldn't keep trending in that direction. If you would like to continue the debate of what engine is the best engine ever debate, why not make an engine vs engine thread on the general forum? There you could chat it up in peace for those who want to participate and it doesn't clog the thread here of stuff that has nothing to do with Wild Blood. Gamelofts engine has no bearing on Wild Blood since they aren't using their in-house engine. So why, at this point, is there discussion of it in this thread? Again, Gamelofts in house engine isn't being used for this game, so there is no reason for us to keep reading about it here. If I had a choice I would love to not read that stuff but since I chose to follow this thread and be notified of replies since I am looking forward to this game, I am forced to shift through engine crap all day at the off chance somebody mentions something about Wild Blood.
I disagree, gameloft has been spending all it's time making iap and the graphics in tdkr and nova 3 are good but gameplay wise not so much, tdkr is buggy and controls are not so innovative. UE3 may have some bad games but they are made by small independent studios however gameloft is a huge mobile game company with ubisoft backing it up
We can agree that the whole Gameloft engine discussion is kind of pointless and in any event belongs in a different thread. To be fair to many of the posters, it's not surprising that the subject dominates this thread since: 1) the fact that WB is made with the Unreal engine is a major selling point and; 2) we know very little else about the game. On IB2 you are delivering a bunch of opinions as facts, which is frankly disappointing coming from someone who claims to be a game writer/reviewer on their signature. In any event, the whole subject is off topic on this thread. On Gameloft's "casual turn," the story is far more complex than what your are positing here (again disappointing coming from a "writer"). Without going too deeply into the subject (and off the WB topic), Gameloft has never really made hardcore games. They were originally a Java developer/publisher that sold simplified versions of console games for feature phones. The iPhone gave them the opportunity to expand their offerings, but their mode of operation has never changed: they make decent-looking games cheaply that sell due to their familiarity to console gamers. Compared to their first few games in the App Store (HoS, BiA, MC), their current "hardcore" games are far more ambitious and console-like. They may be following the freemium trend (as pretty much every other publisher on every platform is), but they are no more or less "hardcore" that they ever have been. Finally, the whole $60 vs $.99 discussion has become a bit of a red herring. The fact is that there are freemium games out there that are every bit as ambitious as full-price releases (the new Phantasy Star, for instance). The traditional console maker is in a state of upheaval, with pretty much every publisher posting major losses this year. The ones who had a profit made it from one or two games out of their entire catalogue. Whether a game sells for $40/$60 or $7.99 is far less important whether a publisher can make a profit on it. These days many console publishers are making up the gap by -- you guessed it -- including more and more DLC and IAPs with their games. It's worth noting that IB1 and 2 have made Epic more profit than the most recent Gears of War; it looks very likely that their next major PC release will be free to play. Okay, so I went off-subject, too. I do want to wind down these side discussions and try to keep this thread on-topic.
You can take shots at me all you'd like for wanting to be a "writer" again but my posts here are of my own opinion. I am not a "moderator" on this site attempting to troll by throwing "writer" in quotations. This is a bit disappointed from somebody with a title. Im not here "writing" articles where you remove yourself from what you are "writing". I'm trying to be a fan and follow a game and there were no falsities in claiming Gameloft makes more off of freemium games than their premium. They have been going in that direction for a while now. Again, this wasn't an article so I do find it humorous you were taking shots about me as a "writer". I will only post from here on out if I would deem my own posts as article worthy. Sorry to disappoint you with my previous post. On to IB, was the story compelling? Was the game a grind? Was the combat repetitive after the second fight? Was the ai too difficult to overcome? But, was the game graphically impressive? These aren't facts but the opinions are likely to lean heavily toward the way I've been stating. Again, sorry to disappoint you with my opinions.
A writer is a writer is a writer -- it's a habit of mind, not something you trot off when you are writing a "real" article. Considering that you questioned the honesty of folks who disagree with your opinon of IB (I mean, really), I was very, very gentle with you. Being a moderator on TA has nothing to do with what I post here, unless I'm doing so from an official capacity. Most of what I do is clean up spam and move threads to the right place anyway .
So now who is posting opinions as facts? ^ So you have the ability to turn off your moderator title as you please, but I can not turn off the ability to post anything without it being treated like an article? Ok. I disagree about the writer is a writer is a writer. That is just silly to assume that because of a job, that is how you act at all times. I work a full time job as a manager in retail. My job is to be friendly to people all day and make our place a nice place to shop. Do you think that just because it is a habit of mind, at work, that I spend all day being nice to everyone and taking care of everyones issues? Not at all. I mean, look at you here. Your job here is a moderator, and you were trying to insult me by writing how disappointed you were that I have the ability to write, in an official capacity, differently than I post, in an unofficial capacity. That is the forums rule you are breaking there. But because I called you out on it I am now breaking this one: I enjoy coming to this site and posting here, for the most part. It is times like this where I do not find it that enjoyable. Since I do not wish to get banned or find another iOS based site to go to, I will refrain from posting in this thread from here on out. Sorry for everything.
Most of what you said is pure opinion, the rest incorrect. A discussion about the unreal engine vs Gameloft's own is totally relevant. In case you are unaware, an engine has a profound impact upon a game's graphics and framerate. What we are trying to decide is whether the impact will be an improvement or not on Gameloft's past efforts. And that, my friend, is most certainly on topic
The problem is not stating your opinion confidently; it's calling those who disagree with you dishonest (which is precisely what you did). That makes my jab of putting the word "writer" in scare quotes (a cheap shot, I will admit) seem pretty minor. But perhaps I'm taking your rhetoric a little too serious. You are free to post here as much as you want. You are not going to get banned for stating an opinion. But you can expect that those who disagree with you will post too. Even moderators.
It would be really nice if we had some new info so we don't have to beat a dead horse about engine wars.
Haha I was just about to say that! Whenever Gameloft is mentioned in a thread, you know you gotta run before the flame wars and arguments start
I'm hoping this pops up on Thursday. I have a great feeling about this game. My 3 last great feelings have turned out to be junk. I'm overdue
I think we'll have a gameplay trailer before the release so I wouldn't count for it to be out before next week or the week after that. (at the earliest)