Wild Blood: Gameloft Unreal Engine Game

Discussion in 'Upcoming iOS Games' started by Eli, Aug 2, 2012.

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  1. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I'd love to see this as a DMC clon (the REAL DMC, not the iOS DMC).
     
  2. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    That would definitely be awesome. Not sure how it would work, because crossbows/bow and arrows typically fire much slower than a standard firearm, so it would be tough to mimic Dante's dual pistols, but I feel like they could make it work. I doubt this will be a DMC clone though, Given the achievements and what we've seen of the world, I'm actually thinking it will be more RPG-like, a cross between HOS and dungeon hunter (2).
     
  3. Varking

    Varking Well-Known Member

    Oct 19, 2010
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    I still thinks its closer to Amalur so far than anything else?
     
  4. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Being that this is a unreal engine game I hoping for a lag free experience. That Gameloft engine is so outdated. Maybe if this turns out to be good Gameloft will pick up this engine indefinitely.
     
  5. Triscuitable

    Triscuitable Well-Known Member

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    Any way to experience Amalur again, in spirit or in ripoff would be nice.
     
  6. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Umm...it's or outdated by any means. If you have a recent device all their games run smoothly and look great, better than some unreal engine games. Their in house isn't outdated by any stretch of the imagination.
     
  7. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Yeah agreed. It's definitely outdated. But since updating the engine costs money, I wouldn't expect a new one any time soon...
     
  8. JBRUU

    JBRUU Well-Known Member

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    #208 JBRUU, Aug 11, 2012
    Last edited: Aug 11, 2012
    NOVA 3 isn't open world and has, on the whole, excellent animations. Particle effects are outstanding (most in any iOS game to date) and there are ragdoll physics, not to mention full dynamic environmental and lighting + the usual gun shader effects.

    Gangstar Rio and TASM were bad games, both graphically and in gameplay.

    TDKR was absolutely amazing graoically, textures were extremely sharp, AA was on, depth of field, motion blur, and batman's animations were good. The enemies's varied. I don't know where everyone is getting the idea the Gameloft's engine is outdated, it simply isn't true. Yes they most certainly need to optimize more for a4 devices, but that's their laziness/rushed game, not the engine's fault. For every game that GL has made that is a laggy mess on low end devices, there's an Unreal 3 game to match. Desert Zombie and Combat Arms Zombies are two awful offenders.

    Every engine can produce a laggy, unoptimized game. Blame the devs, not the engine.
     
  9. rhljk14

    rhljk14 Well-Known Member

    Jan 24, 2010
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    Totally agree. Everyone is quick to jump on the engines. Gameloft's sucks and unreal is the greatest, not the case. There are a lot of crappy games with the unreal engine but they are from various developers so the unreal engine escapes the criticism a lot. Look at the unity engine as well. We have good games we have bad games. I think if Gameloft took their time on some of these games they would be better received, but they still crank out between 30-40 games a year and are still one of the top dogs for gaming on iOS.
     
  10. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    I'm running a 4s and ipad3 and nova 3 is a lag fest. Both online and campaign mode. This engine really never caught up with a5 devices. Can't wait to see how this turns out
     
  11. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    #211 Fastbridge, Aug 11, 2012
    Last edited: Aug 11, 2012
    Of course any engine can produce a laggy game but if you have been following Gameloft games there last few big games all lagged. And the dark not rising is one of my biggest disappointments of the year. I really tried to get into it but just couldnot. Between nova 3, spiderman and batman and asphalt 7 that right there should show you there engine is outdated. You prob had a totally different team of guys for each game and all 4 games in there own way had stability issues. Trust me as someone who has been ios gaming since day 1, I would want nothing more then for there games to be Better but as long as they stay in house with what they were using we can expect nothing more from them then what we've seen. I hope this game turns out to be amazing so gl can hopefully go full throttle with the ur engine They are still my favorite devs for this platform and most of my favorite iOS title came from them. Let's just hope for the best with this game.
     
  12. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    You play on an iPod right? That device has poor graphics compared to JBRUU's iPad 3, so don't underrestimate GL's engine just cause you have an A4 device. MC3 looked amazing on iPad 3, better than any new game on iPod, better than Dead Trigger for example
     
  13. JBRUU

    JBRUU Well-Known Member

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    #213 JBRUU, Aug 11, 2012
    Last edited: Aug 11, 2012
    I think he mentioned a while ago that he also has an iPad 2, but mostly plays on his iPod.

    Edie: whoa I wouldn't say that DT looks inferior to MC3 n an iPad 3 or any device.
     
  14. Varking

    Varking Well-Known Member

    Oct 19, 2010
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    Soon to be hitting three pages of engine vs engine conversation. I wish they would give us new information so we could talk about something else.
     
  15. JBRUU

    JBRUU Well-Known Member

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    First of all, NOVA 3 has outstanding textures, far better than any ps2 game. The physics are very acceptable for a sci-fi shooter, with full rough and tumble. And you're complaining that a shooter has too much action to tell whether the animations are any good? Lol, thats a compliment in my book if you're to busy blasting aliens to notice (if any) crappy animations. As for destructible environments, do you realize that that takes a ton of time and effort? And that time=money? And that a huge budget is not something that iOS games generally have? Methinks you're expecting far, far to much from such an infant platform. The hardware may be powerful enough, but that doesn't mean that we cane expect destructible environments.

    TDKR animations are not "terrible", for an open world mobile game they're excellent, and certainly better than BackStab, which was lauded as having amazing graphics just a year ago. (compare TDKR to backstab and be amazed, the level of progress is astounding in the graphical department).

    TDKR actually does have physics. Don't know if you played the game or not, but enemies, when they die, will slump against environments and objects of they are near them, not fall into them. Batman will occasionally smash enemies against walls. The physics in TDKR are similar to those in Max Payne: the game detects solid objects and doesn't let models collide with them by changing the death animation. No physics, collision detection, and ragdoll physics are three entirely separate things.

    Did you see TDKR? There happens to be a reason the game's streets feel empty and lifeless. And it makes perfect sense. And I wouldn't want a game based off the movie to be any other way.

    Particle effects laughable? Since when did particle effects make up a huge part of an open city beat em up? Shooters are where particle effects are the most important graphical feature.

    Enemy models ugly? What device did you play the game on? Most of them are higly detailed and even have individual fingers for crying out loud. Far better than any other open world game I've ever seen on mobile.

    Dynamic shadows I agree with you to a certain extent, it would be nice to do away with the blobs. But are they really that important to a game being fun? Anyhow, show me a ps2 game that looks better than NOVA 3 or TDKR.
     
  16. JBRUU

    JBRUU Well-Known Member

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    I too hope this game turns out nicely. The achievements look very good, and I'm sick of shooters to be honest.
     
  17. datvo06

    datvo06 Well-Known Member

    Jun 23, 2012
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    I remember that there's a guy got mad because you keep compare ios game to ps2 game...I sure he had reasons for it :rolleyes:.
     
  18. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    No, I meant MC3 on iPad looks way better than DT which is amazing on graphics on iPod.

    What I meant was that MC3 on iPad 3 is a lot better compared to DT on iPod and DT is a newer game with better graphics. My point: iPod handles graphics quite bad, and if they're good looking, it lags. So stop making iPod look like it's so good - it's not.
     
  19. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Hey, don't knock it! I loved my iPod, carried it everywhere with me. So what if it lagged :p
     
  20. JBRUU

    JBRUU Well-Known Member

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    Methinks you believe that just because a mobile device has superior hardware to a very old console it will have superior games. I think you need to lower your expectations a notch or two. Sames goes for engines, if you don't believe that OVA 3 or TDKR are amazing feats on a mobile device that we would've never dreamed of a year ago...I shall go bang my head against a wall :p
     

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