Widescreen Gaming Thread (iPhone 5)

Discussion in 'General Game Discussion and Questions' started by switch-it, Oct 3, 2012.

  1. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    AURUM BLADE

    Never expected this one to get widescreen support, but I'm SO FREAK'N GLAD that it did!!! =oD
     
  2. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
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    Musician & factory worker.
    a[V-O-I-D]
  3. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Gridrunner was also updated for the widescreen along with the 1:1 RT controls. =oD
     
  4. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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  5. chris1a

    chris1a Well-Known Member

    Mar 10, 2010
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    Thanks for the heads up. I had totally forgotten about this game. Great work keeping the thread up-to-date. :)
     
  6. AlienSpace

    AlienSpace Well-Known Member

    May 28, 2010
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  7. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    =o)

    Thanks... If we listed EVERY game released with widescreen support, no one here would be able to keep up...

    Just older games that get a widescreen update are listed (which is why your beautiful new shooter didnt get listed yet).

    =oP

    ^^no, I'm not being sarcastic... LOVE Alien Space and ASR... Haven't played Annihilate much yet, but so far, it's great, and I love the graphics. =oD
     
  8. AlienSpace

    AlienSpace Well-Known Member

    May 28, 2010
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    Hehe, no prob. Didnt realize the thread was just about older games getting updates, but now that I think about it that makes sense. :)

    There's a good chance ASR will be on the list in the not-too-distance future. So, keep an eye out for that.
     
  9. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    That is some GREAT news!!! I hope it all works out, and isn't too much trouble making it fit the widescreen...


    The more I play games that are not designed to fit the 4 inch screen, the more I really don't care how developers do it - be it stretching the gameplay area, giving us more to look at, or even boarders - so long as the controls stop becoming unresponsive once you drift into the quarter inch boarders. I know it doesn't sound like much, but it's very easy to do on a touch screen, especially when the controls are even just a quarter inch further in on the screen... and with a lot of games it even feels like once you even just barely touch the dead area on the sides, the controls completely stop being responsive, even if part of your finger is still touching the play area... so yeah - I'm pretty sure a lot of people would even settle for boarders added so that that area becomes 'live' instead of 'dead'

    =oP

    Anyway... thanks for the info!
     
  10. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Dragon Knight 4 (Premium) - the free version has not been updated to fit the 4 inch screen, but chances are, it'll come soon.
     
  11. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    I fully agree!
     
  12. Back off, he's right. I tried opening up the NYZ 2 thread via te TA app, and it links to this.
     
  13. AlienSpace

    AlienSpace Well-Known Member

    May 28, 2010
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    Technically it's not too much trouble. The main problem comes in with the game balance issues associated with increasing how much the player sees. It's a tricky thing.
     
  14. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
  15. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    YES!!!! I've been waiting so long for this! :D
     
  16. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
  17. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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