I found a bug, i tried to resurrect a spider boss after they were killed but the spell bugged. Theres a whirl where the spell icon is and spell slot is unsable. I tried resetting the spell selection but it does nothing even if I choose a different spell. Besides that its a great game, looking forward to additions to it.
Wolves are pretty overpowered. I'm at 2 hours in Wicked Survival with just them and 1 level each of Gatherers, Plunderers and Invaders and still going. I don't even bother with hiring Spider Queens because heroes won't reach them anyway
Love the game, I am really looking forward to seeing more additions in the future. A few notes/suggestions: - As stated from the above poster, wolves are really overpowered. Patrol is a great concept, but creatures with patrol need to be significantly weaker than regular monsters. As it is, I can easily beat the hardest difficultly by building mainly forests with 3 wolves. - In survival mode, bosses seem to stop appearing sometime after the 30th level. - Spells need some tweaking. Currently I just use Golem, Mana Cloud, and Lidless Guardian and even if heroes manage to get to the last room they simply cannot pass the summons that I can keep respawning. Meanwhile, attack spells while decent, simply don't have the same mana - effect value considering they are a single effect versus permanent. Maybe weaken summons or make them temporary. - Heroes need to scale a bit more at the higher levels, in survival mode they can't get past my 6th or 7th floor and I'm up to 42 floors. - It would be nice to have a few more heroes and may random hero spawns so that it isn't the same 3 all the time. Even if 2-3 rogues, mages, or warriors could spawn rather than 1 of each from time to time it would make things more interesting. - I'd love to see alternative last floor bosses, perhaps with different abilities or effects over the dungeon as a whole.
Having trouble breaking 2:40 time on easy, I have bought all the level IAP which are well worth it, lots of fun baddies and new boss monsters too!
Noob question: What can I do against the Rogue when he is stealthed? Are there monsters that can see him?
Stealth He gets un-stealthed in your lair so a Golem can thump him! Also the Cobra can detect stealth. Also note to dev calculate the best times based on your code even with the player getting the best values on all random numbers (keep this time value a secret) and then delete people who scores are even better than that on the leaderboards, gotta keep Game Center legit.
Got some love: http://www.148apps.com/reviews/wicked-lair-review/ Not sure if it's possible, but to keep things interesting during play if it's possible to have random events or quest pop up? Just some ideas: Kidnap the princess from the town and keep her from getting rescued. Or opposite, rescue an evil doer or monster from the town, kind of a mini boss you can add to your lair. Random challenges, I.e., get attacked by three highly trained Knights at the same time. Get attacked by another dungeon builder A.I. Who wants your space. Also maybe have a free form level that cost 2 or three times more, but can place any trap or monster. Thanks for creating this game and taking time out of your day, hope you have a good one!
Still loving this game gotta send more IAP your way really love the levels more of them would be cool as would a traps pack. Also more one second winners on the leaderboards.
The update is wonderful! I love the new heroes and the hero info screen as well. The game does a much better job of keeping the player informed to changes now.
Incridibly well thought game, I love it! I agree with the comments "more everything" And the "campaign mode maybe" And one last thing Maybe a menu where you can see which units are upgraded or not. And then you can see on what floor they are and upgrade them straight from the menu. Trying to tap on them when the dungeon is full can be quite tricky. Otherwise. NICE JOB! Thanks!
Awesome Would be cool it the heroes that are spawned were random each time. Still my favorite iPad game love watching my minions and traps take those heroes down. Sometime when restarting a game the play button is missing and the speed of the game can be fast even when not selected. I have found killing it as a background task and then using resume fixes this.