Downloaded last night and didnt get a chance to try it until this morning. Pretty fun. Hoping to dig in a little further tonight.
I'm playing on normal difficulty, survival and i can say for sure that i can go on forever. My dungeond is 50 levels deep, apperantly the max. The heroes don't get stronger and when all of them spawn together at the same time they last a whopping 1 minute and 57 seconds. Thats to say, from when they spawned until the last one is dead. Also without me using any spells. They also don't make it past level 10. Though it could be a little less since i haven't counted. Guess i pretty much broke the game :/
Hey, developer here - i agree that the rate in which heroes get stronger on the easier and normal modes needs to be looked at, they do get stronger but as you pointed out - not quick enough Thanks for the feedback! Have you tried any of the harder difficulties? Also survival mode currently has a bug that makes you earn way too much gold way too quickly, hotfix for that is incoming in a few hours.
I don't personally play TD games, the only other one I have is Anamoly defenders. Personally I love dungeons and trying out the synergy (oh yes synergy) of different units on heroes is cool. The dev seems to actively want to make it better, so if you guys have problems with it, please be specific or why it's not a good fit. I would say more hero variety and traps down the road would be cool, future dlc's I'd be willing to pay if they add good content!
Thanks for the feedback i appreciate it. More heroes is probably the most requested feature thus far and will likely be the first thing ill add once the release craziness has worn off
Haha I hear you, let everyone get there hands on it and iron out the kinks. Just a thought, it would be kind of funny and give the heroes more personality I think if you added speech bubbles, just short little quips. Granted I might be the only one who'd be excited for that feature..... After posting I realized they did have speech bubbles, apologies, long day.......
It always crashes whenever I try to start a new game (after choosing a difficulty and mode). This is on an iPod Touch 4. Hope this can be fixed.
It was mostly because of the "nightly terror"'s ability (atleast i think thats its name.) to teleport to an abyss dungeon nearest to the town. And if the towns hp was already reduced to zero you get money for every invader that goes into the town. This wat you can get a ton of money if one of the first dungeons you built is an abyss. If that made any sense
It does, and thats the bug i meant its only supposed to reward the bonus amount once, fix for it is pushed to google play and should be live in an hour or so. IOS whenever apple approves the new version. Thanks for the report!
Hi. I love Tower Defense and interesting versions of it but just not getting this. No tutorial to help understand the mechanics is a problem for me.
Can't Stop Playing Moved ahead of Run Sackboy Run in my now playing, I am loving this game, IAP cash headed your way. Great concept and lots of fun! Looks great on iPad as well. If you get a chance add more adventures I love those little guys.
Experience: it takes me about 11 minutes to win the first game on Easy. Statement: it definitely needs a tutorial but it is not too hard to figure out what is going on. Observation: this is what Dungeon Keeper should have been... Appreciation: I think I am buying the full game. Keep up the good work.