Hi there, most of my apps do quite good in the App Store. But one app does not sell at all. Any ideas why? Do the screenshots look terrible? Awful description? Ugly graphics/icon? Thank you so much for your opinion in advance. This is it: Fling Cube Style A NEW KIND OF GAMEHerp Games introduces a new game experience: Fling Cube Style, a highly addictive action puzzler.… $2.99 Buy Now Watch Media DetailsA NEW KIND OF GAMEHerp Games introduces a new game experience: Fling Cube Style, a highly addictive action puzzler. Fling your cube to clear the 100 exciting and absolutely unique levels. GLOBAL LEADERBOARDRush to high score and challenge your friends! Fling Cube has a detailed global leaderboard for each game mode.EXCITING GAME MODESPlay in Classic mode, enjoy the relaxing Zen mode, race the clock in Action mode or beat the incredible challenging Champion mode. It's endless hours of fun!HD GRAPHICSFling Cube Style brings crystal crisp graphics to your iPhone and iPod Touch. Its high-definition graphics are optimized for both the Retina display and the regular display. Go bust'em cubes! Information Seller: Genre:Arcade, Puzzle Release:Nov 08, 2010 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Balu` Well-Known Member Aug 4, 2009 3,949 0 36 Hungary #2 Balu`, Dec 14, 2010 Wrong forum, still. Icon: Barely acceptable I'd say, doesn't get me interested at all. Screenshots: Good, definitely good. Describtion: Very, very short. I'd give some more details about the gameplay. Planetshooter Well-Known Member Jun 3, 2010 561 2 18 UK http://arcadelife.co.uk #3 Planetshooter, Dec 14, 2010 Well, maybe it's just me but I think it's impossible to tell what the game is about from the screens and the graphics look very flat and untextured. This for $2.99, I'd personally avoid it. Hopefully this is helpful... Better screen pics, lite version, price drop, don't know what else to suggest as I can't tell anything about the game. BeefJerky Well-Known Member Jun 4, 2009 392 1 0 #4 BeefJerky, Dec 14, 2010 Yeah my biggest problem would be that I have no idea what it is. The look seems very functional so there's no real curiosity draw there either. If you really gave an impression of what the game is, some people might take a punt on it but, if it were me (and it's not and I'm not a dev so what do I know?), I'd try to attach some snappy art style or character to it to draw people in. obiwahn Well-Known Member Jun 6, 2009 101 0 0 #5 obiwahn, Dec 14, 2010 Thank you all! Very interesting opinions. @Balu: Sorry for posting in the wrong forum. Where is the right place to put it? Archimedes Well-Known Member Oct 7, 2010 98 0 0 #6 Archimedes, Dec 14, 2010 Well, I'll give you my take. From the screen shots, it looks great. Sure, you're icon could be a bit more polished. A simple graphic of a cube being tossed like your first screenshot. Still, I don't see that as the main deterrent. Three quick suggestions: 1) Create a lite version 2) Leader board integration with Openfeint (or whatever your preference) and Gamecenter 3) Mark it for $.99 sale over a weekend. Hope that helps. Balu` Well-Known Member Aug 4, 2009 3,949 0 36 Hungary #7 Balu`, Dec 14, 2010 General Game Discussions would be the right place, mods will move it though. :> And yes, you need to make a lite version (or holiday promotion one like lately some people do). ipod_david Well-Known Member May 3, 2010 1,332 0 36 #8 ipod_david, Dec 14, 2010 screenshots FRESH! I love the typography, well done, mate! BUT: What is the user supposed to do here!? $3 for a cat in the sack (german idiom)? The Appstore customer needs to see the screenies and must get a clue what to do, I think most of them are too lazy to read every description... GSnyder Well-Known Member Nov 11, 2010 48 0 0 #9 GSnyder, Dec 14, 2010 Obi, it looks like you already have a Lite version out, so you should have data regarding conversions. Is the problem that nobody buys the game after trying the Lite version, or is it that nobody even tries the game? I'm not familiar with this series, but here are a couple of initial impressions: 1) This appears to the be the third game in a series that differs only in visual style. All the titles have "Fling Cube" in the name, yet the icons and art are completely different. It's confusing and a bit overwhelming. If someone told me they "liked fling cube" and this long smorgasbord of titles is what I found after searching, I wouldn't really know where to start. 2) The icons for the previous games in the series are nicer. If someone chooses a fling cube game "at random", it doesn't surprise me that they might pass over this one in favor of one of the others. 3) The art style on this one is rather spare, and although the game itself seems quite polished when you play it, the value isn't communicated by the screenshots. It looks like you're charging $2.99 for a game that essentially consists of drawing a bunch of rectangles. 4) I don't know if this is different from other games in the series, but the control scheme doesn't demo well. The cube often fails to respond to touch at all, and even when it does, the heavy gravity blunts your ability to flick the cube. From the description and initial impression, I was expecting something more like air hockey, where you could really ram the other cubes. But the actual game denies you this pleasure. It also seems that you must learn to catch the falling cube even when the level objectives are complete - otherwise you fail the level and have to repeat it. 5) Despite the evident polish, $2.99 seems like a stretch to me for the iOS ecology. As incredible as it seems, I now think of this as a "premium" price point. But you have other games at $2.99 and I guess they're selling well, so take this comment with a grain of salt. I'm not an iOS developer. YouSuckDude Well-Known Member Nov 18, 2010 392 0 0 Above My Postcount #10 YouSuckDude, Dec 14, 2010 It's not worth 2.99 Sell it for .99 cents and you might make a profit TiltMyTouch Well-Known Member Jun 10, 2010 3,088 0 0 #11 TiltMyTouch, Dec 15, 2010 I stopped reading after I read the developer name. So pretty much, I read nothing at all. obiwahn Well-Known Member Jun 6, 2009 101 0 0 #12 obiwahn, Dec 15, 2010 @ GSnyder: Thank you very much for this in depth analysis. I will go trough each step and'll try to implement as much as possible. Expecially point 4) seems quite important to me. There has to be a real game flow and it should be fun to flick the cube. But: actually it should be possible to flick the cube like in airhockey. Maybe I have to reduce the gravity a bit. dumbname Well-Known Member Oct 22, 2009 718 0 0 #13 dumbname, Dec 15, 2010 ok bud right off the bat i saw 2.99, then i saw typical .99 worthy screen shots. (and if it was .99 it would go on my radar which means wait till its free) sorry but for da amount of apps i check out in a day, its the most efficient technique (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Wrong forum, still. Icon: Barely acceptable I'd say, doesn't get me interested at all. Screenshots: Good, definitely good. Describtion: Very, very short. I'd give some more details about the gameplay.
Well, maybe it's just me but I think it's impossible to tell what the game is about from the screens and the graphics look very flat and untextured. This for $2.99, I'd personally avoid it. Hopefully this is helpful... Better screen pics, lite version, price drop, don't know what else to suggest as I can't tell anything about the game.
Yeah my biggest problem would be that I have no idea what it is. The look seems very functional so there's no real curiosity draw there either. If you really gave an impression of what the game is, some people might take a punt on it but, if it were me (and it's not and I'm not a dev so what do I know?), I'd try to attach some snappy art style or character to it to draw people in.
Thank you all! Very interesting opinions. @Balu: Sorry for posting in the wrong forum. Where is the right place to put it?
Well, I'll give you my take. From the screen shots, it looks great. Sure, you're icon could be a bit more polished. A simple graphic of a cube being tossed like your first screenshot. Still, I don't see that as the main deterrent. Three quick suggestions: 1) Create a lite version 2) Leader board integration with Openfeint (or whatever your preference) and Gamecenter 3) Mark it for $.99 sale over a weekend. Hope that helps. Balu` Well-Known Member Aug 4, 2009 3,949 0 36 Hungary #7 Balu`, Dec 14, 2010 General Game Discussions would be the right place, mods will move it though. :> And yes, you need to make a lite version (or holiday promotion one like lately some people do). ipod_david Well-Known Member May 3, 2010 1,332 0 36 #8 ipod_david, Dec 14, 2010 screenshots FRESH! I love the typography, well done, mate! BUT: What is the user supposed to do here!? $3 for a cat in the sack (german idiom)? The Appstore customer needs to see the screenies and must get a clue what to do, I think most of them are too lazy to read every description... GSnyder Well-Known Member Nov 11, 2010 48 0 0 #9 GSnyder, Dec 14, 2010 Obi, it looks like you already have a Lite version out, so you should have data regarding conversions. Is the problem that nobody buys the game after trying the Lite version, or is it that nobody even tries the game? I'm not familiar with this series, but here are a couple of initial impressions: 1) This appears to the be the third game in a series that differs only in visual style. All the titles have "Fling Cube" in the name, yet the icons and art are completely different. It's confusing and a bit overwhelming. If someone told me they "liked fling cube" and this long smorgasbord of titles is what I found after searching, I wouldn't really know where to start. 2) The icons for the previous games in the series are nicer. If someone chooses a fling cube game "at random", it doesn't surprise me that they might pass over this one in favor of one of the others. 3) The art style on this one is rather spare, and although the game itself seems quite polished when you play it, the value isn't communicated by the screenshots. It looks like you're charging $2.99 for a game that essentially consists of drawing a bunch of rectangles. 4) I don't know if this is different from other games in the series, but the control scheme doesn't demo well. The cube often fails to respond to touch at all, and even when it does, the heavy gravity blunts your ability to flick the cube. From the description and initial impression, I was expecting something more like air hockey, where you could really ram the other cubes. But the actual game denies you this pleasure. It also seems that you must learn to catch the falling cube even when the level objectives are complete - otherwise you fail the level and have to repeat it. 5) Despite the evident polish, $2.99 seems like a stretch to me for the iOS ecology. As incredible as it seems, I now think of this as a "premium" price point. But you have other games at $2.99 and I guess they're selling well, so take this comment with a grain of salt. I'm not an iOS developer. YouSuckDude Well-Known Member Nov 18, 2010 392 0 0 Above My Postcount #10 YouSuckDude, Dec 14, 2010 It's not worth 2.99 Sell it for .99 cents and you might make a profit TiltMyTouch Well-Known Member Jun 10, 2010 3,088 0 0 #11 TiltMyTouch, Dec 15, 2010 I stopped reading after I read the developer name. So pretty much, I read nothing at all. obiwahn Well-Known Member Jun 6, 2009 101 0 0 #12 obiwahn, Dec 15, 2010 @ GSnyder: Thank you very much for this in depth analysis. I will go trough each step and'll try to implement as much as possible. Expecially point 4) seems quite important to me. There has to be a real game flow and it should be fun to flick the cube. But: actually it should be possible to flick the cube like in airhockey. Maybe I have to reduce the gravity a bit. dumbname Well-Known Member Oct 22, 2009 718 0 0 #13 dumbname, Dec 15, 2010 ok bud right off the bat i saw 2.99, then i saw typical .99 worthy screen shots. (and if it was .99 it would go on my radar which means wait till its free) sorry but for da amount of apps i check out in a day, its the most efficient technique (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
General Game Discussions would be the right place, mods will move it though. :> And yes, you need to make a lite version (or holiday promotion one like lately some people do).
screenshots FRESH! I love the typography, well done, mate! BUT: What is the user supposed to do here!? $3 for a cat in the sack (german idiom)? The Appstore customer needs to see the screenies and must get a clue what to do, I think most of them are too lazy to read every description...
Obi, it looks like you already have a Lite version out, so you should have data regarding conversions. Is the problem that nobody buys the game after trying the Lite version, or is it that nobody even tries the game? I'm not familiar with this series, but here are a couple of initial impressions: 1) This appears to the be the third game in a series that differs only in visual style. All the titles have "Fling Cube" in the name, yet the icons and art are completely different. It's confusing and a bit overwhelming. If someone told me they "liked fling cube" and this long smorgasbord of titles is what I found after searching, I wouldn't really know where to start. 2) The icons for the previous games in the series are nicer. If someone chooses a fling cube game "at random", it doesn't surprise me that they might pass over this one in favor of one of the others. 3) The art style on this one is rather spare, and although the game itself seems quite polished when you play it, the value isn't communicated by the screenshots. It looks like you're charging $2.99 for a game that essentially consists of drawing a bunch of rectangles. 4) I don't know if this is different from other games in the series, but the control scheme doesn't demo well. The cube often fails to respond to touch at all, and even when it does, the heavy gravity blunts your ability to flick the cube. From the description and initial impression, I was expecting something more like air hockey, where you could really ram the other cubes. But the actual game denies you this pleasure. It also seems that you must learn to catch the falling cube even when the level objectives are complete - otherwise you fail the level and have to repeat it. 5) Despite the evident polish, $2.99 seems like a stretch to me for the iOS ecology. As incredible as it seems, I now think of this as a "premium" price point. But you have other games at $2.99 and I guess they're selling well, so take this comment with a grain of salt. I'm not an iOS developer.
@ GSnyder: Thank you very much for this in depth analysis. I will go trough each step and'll try to implement as much as possible. Expecially point 4) seems quite important to me. There has to be a real game flow and it should be fun to flick the cube. But: actually it should be possible to flick the cube like in airhockey. Maybe I have to reduce the gravity a bit.
ok bud right off the bat i saw 2.99, then i saw typical .99 worthy screen shots. (and if it was .99 it would go on my radar which means wait till its free) sorry but for da amount of apps i check out in a day, its the most efficient technique