Hey everyone, I am making a game with similar styles like "Bit Dungeon" and "The Binding of Isaac" where you clear monsters on one "grid" to move to the next and make your way to the level's boss. I'm looking to find out the features that people do or don't like about these types of games and implement them to mine. The game will be in 2D and made with a limited budget which is why I am trying to implement the best features to give the user the best experience. What makes you guys want to complete those types of games and what gives you motivation to keep playing? Does clearing enemies in a square map over and over become boring? Or does it not matter if there is a good reward at the end (ie find boss/good loot/gold/etc). What are your thoughts... Also, any name suggestions for new 2D pixel style dungeon game?