I know a lot of people have been complaining about this and posting different things in different thrads, but I think all devs on this site should see this. Whenever a pricey game comes out, countless people wait for the inevitable price drop, and it usually comes, screwing the people who bought the game early and really wanted to support the developer. If developers put a game in the store at an introductory low price, I am more tempted to buy it soon, not knowing how long the sale will last. If the price is higher, I just wait. Developers then get some fast money, in which they can pay anyone who helped then in the gane easier. Also, if they already had paid the other people or paid of of loans ( probably not for an iPhone game?) then they can work on an update, which will make their customers happy. The developer can make a quick fan base that spreads the word about an "awesome, cheap game that will only be cheap to so long so you better pick it up now!". Instead of starting at a high price and losing fans, starting at a low price and eebrualkt raising it will get more fans that will hopefully purchase future products from the developer. So this is my 2 cents, sorry if its a little sloppy, I'm yltyping this on my touch in hope of getting better at using the keyboard. I hope I get some eeaponses from ganess and developers alike!