Sounds good. Can you please make sure the buttons are comfortable to reach with thumbs while holding an iPad? Or if they can be adjustable, even better (but probably wishful thinking!).
This is absolutely amazing. Thank you for going that extra mile...and don't mention it. I can't wait to play through the game a second time.
UI Mockup Here's what we're thinking: http://puu.sh/jWwiF/e3d6a86fa3.jpg http://puu.sh/jWwYt/f5eba25de7.jpg Except the ghost face in this one: http://puu.sh/jVFFc/7b21b35498.jpg We're working on the human face now: http://puu.sh/jWyDI/c9d8677b83.jpg It's nice because we've always wanted to show more of her face, and this is a great opportunity to.
That really looks fantastic. Thanks again for listening to feedback and making it into an even more awesome experience on iOS! Looking forward to playing this one (it still sits in my ever-growing backlog on my iPhone).
UI Thanks for all the kind words. He's some of the final UI- http://puu.sh/jWR47/f187e446a9.jpg http://puu.sh/jWRby/28cb87e916.jpg Some features: -the white sphere is the joystick essentially. The small little circle at the end is the anchor point and the largest circle with the sunrays is what will appear around your finger. The "rays" will rotate in a circle around your finger. As you move your finger around, it will be in relation to the anchor point. So moving the largest circle left of it will make Elena walk left, etc. Remove your finger and place it down somewhere else for a new anchor point. -Top left is Settings -Top right is Inventory -Bottom right Portrait of Elena will alternate between human and spirit. Whichever form you're in, it will show the opposite form in the picture. Click it and she transforms into it. While near a good ghost, the blue "rays" will rotate around the portrait. When around an evil ghost, red rays will rotate around it. -Also bottom rightish is the magnifying glass/hand. This is your interact button. By default it will be the magnifying glass. When you move across something that can be inspected, a yellow circle (similar to the cursor and one around the portrait) will spin around it. If you move across something that can be interacted with (such as picking up an item, possessing an object, etc), the magnifying glass will flip around to a hand. Please note- this is what the artist and I intend to do, but parts of this could get scrapped due to memory, complexity, etc. We'll try to implement everything
Thanks so much for listening to the suggestions, you've done an outstanding job with the new interface. It now looks worthy of the awesome game it is! This is quickly becoming one of my favorites...
Update Live on Android Hey guys, we wanted to let you know that the controls update is now live on Google Play for Android Mobile and TV devices! Please check it out and let us know what you think. If it's an improvement, we'd appreciate an updated review iOS was submitted Monday...still waiting for approval...I'll update when it is.
Apple is frustrating. Submission #1- Waited a week, then they rejected it because of our live action/gameplay trailer that we've had all along. Submission #2- Whatever, removed the trailer. Waited another week, then they rejected again because the trailer was still there on one of the screen sizes. Submission #3- Removed the trailer from there also, resubmitted...waiting...ugh.
Wtf? Are the controls fixed? No. Do I see an update? No. I'm expected to read every single post to find out if an update was submitted? Welcome to trollville. Population: you.