Link: https://apps.apple.com/us/app/while-true-learn/id1443569124 while True: learn() Nival while True: learn() is a puzzle/simulation game about even more puzzling stuff: machine learning, neural networks, big d… $4.99 Buy Now Watch Media Detailswhile True: learn() is a puzzle/simulation game about even more puzzling stuff: machine learning, neural networks, big data and AI. But most importantly, it’s about understanding your cat. In this game, you play as a coder who accidentally found out that their cat is extremely good at coding, but not as good at speaking human language. Now this coder (it’s you!) must learn all there is to know about machine learning and use visual programming to build a cat-to-human speech recognition system. This game fits best for... - People who want to know more about how machine learning and related technologies work - Parents and teachers who are looking for a fun and easy way to make an intro to logical thinking, programming, and technologies for kids - Programmers who want to learn new concepts that they can apply to their own coding - Those who want to play games and not feel guilty about ‘wasting their time’ (although we believe you shouldn’t feel guilty at all while playing games!) - Players who like to keep their brains busy and working in different ways, while still having fun - Gamers looking to improve their problem-solving skills and feel immense sense of satisfaction and achievement that comes along with it - People who like smart cats Learn how machine learning works in real life! The game is loosely based on real-life machine learning technologies: from goofy Expert Systems to mighty Recurrent Neural Networks, capable of predicting the future. Don’t worry: it all plays out as a puzzle game. No coding experience required! Train yourself into a data science wizard! Drag objects around your screen with a mouse! Connect them with lines (oh yeah)! Try. Fail. Optimize. Try again. Then press “Release” button and see that sweet pieces of data flow smoothly through your screen. Embrace an adventurous lifestyle of a machine learning specialist! Designing a groundbreaking technology requires time, experience and money. That means you’ll have to work as a freelancer, with all the excitement that comes along with it. Receive emails! Accept contracts! Sit alone in a dark room for days without saying a single word! Socialize on forums! That’s what real data scientists do! Coding just got real! Our quests are based on actual problems, solved by machine learning. This includes building a self-driving car (with your cat as a pilot). And if you really want to test your programming might, you can become a CTO of a startup: it’s your skills and your schemes against the savage laws of the market! Earn a fortune, flip off your bosses and become a tech guru… Or lose everything and crawl back to the doorstep of HR department: at least it was worth trying, right? Improve your gear, improve your life! Once you ensure a stable cashflow, you’ll be able to buy yourself a bunch of fancy hardware to improve your performance. But it’s not just about the hardware! Buy yourself a new smartphone or a geeky figurine! Buy fancy outfits for your cat! Hell, you can even buy yourself an aloe! Fun fact: this is what machine learning specialists actually do. Now, you can become one of them (minus the money)! while True: learn() is the best game about being a data science specialist because no one else has been weird enough to make another one! Information Seller:Nival Genre:Puzzle, Simulation Release:Aug 22, 2019 Updated:Aug 14, 2020 Version:1.2.91 Size:577.5 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Capronissimo71 Well-Known Member Sep 5, 2011 1,305 137 63 Male Italy #2 Capronissimo71, Aug 21, 2019 Pre-ordered and waiting to see it on my iPhone skoptic Well-Known Member Apr 3, 2015 634 82 28 #3 skoptic, Aug 22, 2019 This seems most excellent, basically it is starting similar to Human Resource Machine, but a bit less granular. I’m only a bit in, will report back further! fring Well-Known Member Patreon Bronze Jul 26, 2017 52 3 8 USA #4 fring, Aug 22, 2019 Yeah, pre-ordered it and started playing last night. I'm definitely coming at this from the perspective of a semi-passing interest in learning more about machine learning. So far, seems pretty reminiscent of Zachtronics games like SpaceChem. The whole "work for a start up and cash out at the right time" thing seems more complicated and silly than it's worth. It's also a bit frustrating that a lot of the side projects seem to require more advanced ML sprockets than we initially have in order to earn their gold medals. I spent a bunch of time trying to optimize a solution that could work in 39 seconds or less at one point, until I realized that it was mathematically impossible to do it in less than 42 seconds with my current array of tools. At this point, it feels much more interesting as a visual programming optimization game, versus something legitimately educational. In comparison, Human Resources Machine was definitely a way to teach basic programming techniques (which made it a little bit boring for players coming in with a basic programming background). geoelectric Well-Known Member Apr 22, 2010 464 22 18 San Jose, CA #5 geoelectric, Aug 23, 2019 Fun game at the core, though just a few levels in. Looks good and runs well on Xs Max. Unfortunately, I find it plays rather poorly due to a few questionable decisions. The max speed is still pretty slow. I haven’t found where to see my solution stats again other than rerunning it. That means if I want to check my stats I get to sit for all the time it takes to rerun, which can be 15-20 seconds at 3x on complex solutions. I only seem to have one save too, though perhaps renaming would give me multiple. I don’t like that saves might clutter my “macro component” menu though if so. I prefer the normal Zachlike histograms, and in general find optimization to be tedious since you can’t bounce between solution versions easily. The touch targeting isn’t great. Wires can be hard to hook together, and the play field has a tendency to move around unintended because selecting components can be touchy and you drag the background instead. Biggest issue, though, is the absolutely ABYSMAL copy paste system. They both work on a slightly long (like 1 second) press and hit targets are touchy. So sometimes you copy over your intended paste and sometimes you paste over your intended copy. Seemed more rare it actually did what I wanted though. The really bad part is there’s no way to clear the clipboard that I’ve found other than exiting your solution. So you copy once and from then on if you pause your finger for more than one second it’ll paste. Again, and again and again. And since copying is actually the same gesture it’s just as easy to do by mistake too so you usually end up with something on the clipboard sooner or later. It pastes while dragging components even. Pause to check position while dragging? Paste. Try to select the new stuff to delete the bad paste and don’t target quite right? Paste again. Drag overlapping good stuff out of the way to select the bad stuff but pause? Paste again. Until they fix the touch targeting and somehow overhaul the copy/paste system it’s close to unplayable on phone. I do recommend it on Mac/PC though. With the mouse UI it’s a fun puzzle game even if it is weak as a zachlike. geoelectric Well-Known Member Apr 22, 2010 464 22 18 San Jose, CA #6 geoelectric, Aug 25, 2019 Updating, they’ve released several patches since I posted the last, about one every couple of days so that’s promising. I haven’t had a chance to see if they fix the issue, and they unfortunately have the worst version history comments I’ve seen on an otherwise competent game, so no way to tell there either. But there is some chance they fixed the controls. If the clipboard isn’t harassing the player anymore it’s worth the money. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This seems most excellent, basically it is starting similar to Human Resource Machine, but a bit less granular. I’m only a bit in, will report back further!
Yeah, pre-ordered it and started playing last night. I'm definitely coming at this from the perspective of a semi-passing interest in learning more about machine learning. So far, seems pretty reminiscent of Zachtronics games like SpaceChem. The whole "work for a start up and cash out at the right time" thing seems more complicated and silly than it's worth. It's also a bit frustrating that a lot of the side projects seem to require more advanced ML sprockets than we initially have in order to earn their gold medals. I spent a bunch of time trying to optimize a solution that could work in 39 seconds or less at one point, until I realized that it was mathematically impossible to do it in less than 42 seconds with my current array of tools. At this point, it feels much more interesting as a visual programming optimization game, versus something legitimately educational. In comparison, Human Resources Machine was definitely a way to teach basic programming techniques (which made it a little bit boring for players coming in with a basic programming background).
Fun game at the core, though just a few levels in. Looks good and runs well on Xs Max. Unfortunately, I find it plays rather poorly due to a few questionable decisions. The max speed is still pretty slow. I haven’t found where to see my solution stats again other than rerunning it. That means if I want to check my stats I get to sit for all the time it takes to rerun, which can be 15-20 seconds at 3x on complex solutions. I only seem to have one save too, though perhaps renaming would give me multiple. I don’t like that saves might clutter my “macro component” menu though if so. I prefer the normal Zachlike histograms, and in general find optimization to be tedious since you can’t bounce between solution versions easily. The touch targeting isn’t great. Wires can be hard to hook together, and the play field has a tendency to move around unintended because selecting components can be touchy and you drag the background instead. Biggest issue, though, is the absolutely ABYSMAL copy paste system. They both work on a slightly long (like 1 second) press and hit targets are touchy. So sometimes you copy over your intended paste and sometimes you paste over your intended copy. Seemed more rare it actually did what I wanted though. The really bad part is there’s no way to clear the clipboard that I’ve found other than exiting your solution. So you copy once and from then on if you pause your finger for more than one second it’ll paste. Again, and again and again. And since copying is actually the same gesture it’s just as easy to do by mistake too so you usually end up with something on the clipboard sooner or later. It pastes while dragging components even. Pause to check position while dragging? Paste. Try to select the new stuff to delete the bad paste and don’t target quite right? Paste again. Drag overlapping good stuff out of the way to select the bad stuff but pause? Paste again. Until they fix the touch targeting and somehow overhaul the copy/paste system it’s close to unplayable on phone. I do recommend it on Mac/PC though. With the mouse UI it’s a fun puzzle game even if it is weak as a zachlike.
Updating, they’ve released several patches since I posted the last, about one every couple of days so that’s promising. I haven’t had a chance to see if they fix the issue, and they unfortunately have the worst version history comments I’ve seen on an otherwise competent game, so no way to tell there either. But there is some chance they fixed the controls. If the clipboard isn’t harassing the player anymore it’s worth the money.