Which device do developers set as there base?

Discussion in 'Public Game Developers Forum' started by chickdigger802, Oct 14, 2009.

  1. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    Technical Director
    Munich, Germany
    in-app purchases will be the only reason i switch to 3.0 SDK.
    but i think i'll always keep a leopard 2.0 based machine installed for old times sake and then use a new machine for 3.0 :) i hate it, even as an ipod touch user to try and download something that requires 3.0 or even 2.2.x when i'm still running 2.0 :)

    we are developers; we need to support as many people as possible - the 3.0 shift hasn't kicked in enough penetration to focus only on it. when it gets to 80% saturation, or we need a 3.0 feature, we'll still build for 2.0

    i guess we can always have a 2.0 version (full version) and 3.0 version (in app purchase).. still trying to decide which will be best.
     
  2. bomber

    bomber Well-Known Member

    Nov 9, 2008
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    I'm wondering: are your stats mainly based on free games or paid games?
     
  3. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
    754
    0
    16
    Technical Director
    Munich, Germany
    for 2009-06+ all paid games. i have stats from 2009-01 where i had over 50,000 device synchronizations.. with a free game, the distribution wasn't much different, but there wasn't many os versions out back then :)

    i would be happy to share any info if your interested - i also track piracy in my high score submissions; don't do anything with it yet; but, i like to see how many are out there. you can reach me via a PM or at [email protected]
     

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