Where's the triple A?

Discussion in 'General Game Discussion and Questions' started by Wikilix2, Mar 5, 2016.

  1. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    My exact tought
    And I don't think we should stop AAA for indies
     
  2. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    Cool- but what is that game about?
    Is it a runner?
     
  3. Dankrio

    Dankrio Well-Known Member
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    #83 Dankrio, Mar 13, 2016
    Last edited: Mar 13, 2016
    What is AAA? Probably people think very different about what does it even mean.


    http://toucharcade.com/2016/03/10/the-victorian-gothic-world-of-fallen-london-awaits-for-you-on-april-16th/

    No, a text-based adventure. That sounds great!
     
  4. OrangutanKungfu

    OrangutanKungfu Well-Known Member

    Dec 29, 2015
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    Actually I did have a 3GS, and had lots of fun with it. I remember being really excited that I could play Final Fantasy (the first one) ON MY PHONE! That felt like a really big deal. Now look! I can play every one in the series from 1-9, bar 8, not to mention dozens of other top class WRPGs and JRPGs. And there are tons of action games too, from Downwell and Wayward Souls to Implosion and MHFU. Would I want to go back to 2008 now? Hardly.

    The only thing that really hacks me off is the iOS updates killing games. That, far more than the supposed lack of triple-A games, is the main drawback of this platform.
     
  5. Dankrio

    Dankrio Well-Known Member
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    #85 Dankrio, Mar 13, 2016
    Last edited: Mar 13, 2016
    Agree entirely.

    That's why I am not updating anymore.
     
  6. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    Ok i know some games or need to correct my word big titles such as MHFU and Bioshock ain't on iOS because of damn update anymore but look We are on iOS9 and tomorrow would be 10 and it means we need more huge titles either AAA or non-AAA. (big indie projects)

    Yes you like famous titles, you care, everybody cares but look at your taste those games are AAA for me, yes famous titles so you are the same as me, us, we need more titles AAA or not at any cost. i don't know but i still think the glory is gone and still wanna prefer 2008 to 2015, hope 16 would be a better year for iOS.
     
  7. fabell

    fabell Well-Known Member

    Feb 3, 2016
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    Steam proves AAA is still thriving. Games like Pillars of Eternity and Witcher 3 are examples of people still willing to shell out $50+ for awesome experiences. Why are they not on mobile?

    Size most likely, and second, pricing. Most AAA games today are in excess of 30 gigs of space, with some games like ESO at 80-90 gigs. Games on iOS need to be under 2 gigs for install and then if you've got more, Apple expects the developer to provide the downloading hosting service for additional sizing.

    Pricing, games that sell for $50 on iOS haven't traditionally done well, and with such complicated coding structures are a pain to update alongside Apple's vastly different OS releases, whereas most AAA games can stay on the same platform forever, if not years. Apple updates iOS several times a year with major patches and sometimes minor patches can even be an inconvenience. So for most AAA teams they just don't have the manpower to commit a team of people to fix all the issues with Apple's inconsistent updating. It's pricy.

    Finally, perhaps the least important reason for players but the most important for developers - AAA games are designed to be finished, while mobile games are designed to be communities. AAA developers often go into that field because they want to make those kinds of games, not because they want to create communities (even if they are added into the mix). You don't spend $10,000-$20,000 hiring people to write a story that you never intended for every player who purchased the game to finish (and AAA games are often in development for months, so with three to four salaried writers or designers, that becomes quite expensive to maintain). In the end it's about business.

    Possibly once Apple provides assurances to developers about the stability of their code, once the tech can handle modern games, once Apple's servers can handle games of that size, and once Apple fully supports expensive apps (insteading of constantly advertising free games while almost ignoring paid apps unless they are really stand-outs), perhaps you'll see a rise in AAA offerings on iOS.
     
  8. delirium38

    delirium38 Member

    Dec 18, 2015
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    I don't want games like Morrowind on my IPad. Games like that are not suited for it and take away the magic that made these games special in the first place.
    For me a triple a game is one that is suited for the device that it's played on.
    Games like Drop 7, Monument Valley and Trees will be remembered and played in 5-10 years. That's important to me, not the gimmick to show Bioshock running on a phone.
     
  9. Dankrio

    Dankrio Well-Known Member
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    #89 Dankrio, Mar 14, 2016
    Last edited: Mar 14, 2016
    Good points, fabell.

    If only I could play PoE on my tablet... People have been saying great things about the game.
     
  10. ackmondual

    ackmondual Well-Known Member

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    I still have 6 pages of responses to go through, but just in case there weren't already enough responses to these....

    I played mucho games on my famicom, SNES, and various computer games in the past 3 decades. It wasn't only until the past 10 years or so when all these online, social aspects got blended into video games. StarCraft I... people weren't kidding. Once you play that game, you don't do your homework for weeks. And for me, that was just the single player campaign! I also went through an indefinite queue of Nintendo games. I had to manage that when I was in school, and later on, with work, so even though the gaming may be different, I still had to jungle many "life things".


    Premium market likely won't just completely vanish like Blockbuster Video, but I wouldn't expect it to make a roaring comeback. It'll probably just fluctuate between staying where it is now, or growing just a bit more.
     
  11. Hedron Engineer

    Hedron Engineer Well-Known Member

    Jul 30, 2015
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    I'd guess even a bit of growth would make it healthy for the bigger indie projects at least. $50 probably won't fly but if it could be $5 with 100k sales, minus apple's fee, that would pay for several man-months in many parts of the world.

    Then again, I remember reading on here about a racing game that had like 1k sales at $1 minus Apple's fee.... Perhaps that means we require a lot of growth ;)
     
  12. Warriv

    Warriv Well-Known Member
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    Feb 21, 2015
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    That's not the point I was making. You were playing those games because you wanted to. I played a lot of Starcraft, Diablo, online, offline, whatever, but none of those games required me to log in everyday. Nor would they make me feel like I was losing something when I wanted to do something else. These days, lots of games try to force you to play everyday, even if it is only to get that daily spin, or bonus, or whatever. When I'm playing something because I feel like I have to, then the enjoyment is gone, and it becomes akin to a job. You stop being a player, to become played.
     
  13. Dankrio

    Dankrio Well-Known Member
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    That's EXACTLY how I feel about it.

    Maybe they have a treatment for us? Lol.
     
  14. Warriv

    Warriv Well-Known Member
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    Hahaha, probably! I wouldn't want it though ;)
     
  15. Dankrio

    Dankrio Well-Known Member
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    Neither would I. Lol


    I was looking forward to playing Fallen London, however it seems that it suffers from that. I like to play at my own pace and I hate to feel compelled to play because I might risk loosing something.

    I already have too many obligations at life/work.
     
  16. ackmondual

    ackmondual Well-Known Member

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    :confused: So amongst the vast library of games that the AppStore has to offer, you can't find enough games that do NOT require you to log on everyday? Yes, even though "most" may be like that, keep in mind that a minority of a large # of games is still probably more games then many of us could ever play.

    I play...

    Ascension: Deckbuilding Game/Chronicle Of The Godslayer... vs. offline AI
    Plants Vs. Zombies 2... you can just skip the Pinata Parties and do most of everything offline
    Cut The Rope 2
    Sometimes You Die

    None of these games require me to log on every day. Nor do they "require" me to do so, to also cover cases where it's practically forced upon you in other ways.
     
  17. Warriv

    Warriv Well-Known Member
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    You lost me there. I'm not sure if you've been following the thread, I never said there weren't great games on the AppStore. My mini 2 is my main gaming platform, and current roster is Planar Conquest, Implosion, Wayward Souls, Crashlands, FTL, Out There, Lost Socks, Punch Club, and Please Don't Touch Anything. These are all great games, and there are many others.

    All I've been pointing out since the beginning is that there are still many people who think 5$ for a quality game is a steep price, and expressing my hope that the AAA market finds some growth as this mentality begins to change.

    You seem to be confused about what I said, but you should probably read what I was answering to, instead of taking things out of context.
     
  18. ackmondual

    ackmondual Well-Known Member

    Dec 25, 2009
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    I'm not sure YOU were following the thread
    I was responding to this with my first post to this thread....
    with you saying being forced to play something makes for a bad experience.

    That's why I quoted it. So you would know what I was responding to. If I wanted to respond to YOUR first post, I would've quoted THAT instead.
     
  19. Warriv

    Warriv Well-Known Member
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    Feb 21, 2015
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    Dude, you're fighting the wrong fight. First, you're starting to get exalted, and there's no need to. Second, you've quoted the wrong post, since that was my answer to your first post in this thread. Third, the original quote you took out of context was an answer to an unrelated question, to which you made no mention. I'll say it again, being forced to play when you're NOT a student, and actually have real responsibilities on your life is not something I find appealing.

    I'm sorry you seem to be confused, but I don't really know what I can do to help you. But please don't put words on my mouth.
     
  20. ackmondual

    ackmondual Well-Known Member

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    You're right... I am feeling extreme happiness (although it's getting a work milestone out of the way, not so much iOS related).

    Yes, it sucks being forced to play when you can't. And I'll say it again... there are still titles among iOS games where they don't force you to do this, even if they're far and few these days. Still should be plenty to keep anybody going for years to come.
     

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