Hi everyone! I am new in development and I want to buy UNITY for iPhone games development. Is it right that I must pay twice? One time for UNITY and also for iPhone Advanced.. Also I found these item on e-bay: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MESELX:IT&item=280341612738 Is it real to buy?
Trust me, when it comes to these things, it is better to pay the full price, than to buy a very expensive box full of rocks from eBay.
As I said on the Unity site, reselling Unity licenses is not allowed, so the eBay auction is bogus to begin with. Just buy Unity + iPhone Basic for $600. You can upgrade to Pro later when you get some income from your game. --Eric
Just wondering, did you use Unity for RealMaze? Does it make it a lot easier to develope? Do you recommend to me (Still learning iPhone programming)? Thanks!
Yep. Well, I wouldn't be doing iPhone games if it weren't for Unity. Not that you get out of having to program or anything (Realmaze3D is 5000 lines and growing), but you get to concentrate on the "fun" parts and not the tedious framework parts. Also I find the type of coding in Unity much easier to deal with than Objective-C, although I'm sure some of that is just lack of familiarity. Sure, but you can always download the demo and check it out for yourself. --Eric
Only 5000 lines of code? Stick Escape is 7890!!!!! Ok, thanks for the info, I'll download the demo and see if I can make sense of it. Thanks!
Keep in mind that the Unity engine itself is doing quite a bit of work, so if I call something like "audio.Play()" then that's just one line for me, but there's probably a bunch of code actually running. --Eric
I see, so it is like the AVFoundation framework running the background and you don't have to set it up, you just call it. I guess little things like that would save a lot of time.