It's their opinion. And anyway, there are many millions of gamers throughout the world, which means some are inevitably going to 'cheap'. They think about what they spend their money on... which is a good thing. Why wouldn't they be? They just saved $3 by not buying something they don't want for $3... They don't like it enough to spend a whole $3 on it when they could buy 3 other (in their opinion better) games for the same price. And if the game fails, then it's the devs fault for pricing it too high so they miss out selling their product to these guys. A customer does not have to buy a product for the sake of it...
Well, in this case in particular, where the lite version is already universal? It's like the devs aren't even trying to mask the fact that the only reason two versions exist is so they can charge twice as much for one of them. Either that, or they just think we're stupid enough to not even notice. The principle is a pretty big deal for me here, yes. It isn't the extra dollar.
You kidding me? Its just 3 dollars for both iphone and ipad versions. And they even have a lite to try before you shell out 3 WHOLE bucks. Whats wrong here? If anything, its a better deal than a $3 universal version. iPad buyers save a buck and iPhone buyers save $2. Those who want it both for iPhone and Ipad can either play the iPhone version on ipad and save 2 bucks Or simply buy both for $3. Or are you simply trying to imply that 3 dollars for an iOS game is too much? In that case, please discuss your expertise on iphone game pricing in this thread http://forums.toucharcade.com/showthread.php?t=52534 They did mess up with the description though. I'll give you that. But please for the love of god and all things sane in this world, dont call a dev greedy when the most they are asking you to pay is 3 bucks for a game.
I'm sorry, but you're missing the point. Entirely. I have a problem with developers (although by the sound of it it wasn't the developers' call in this instance) doing something underhanded. The dollar figure is irrelevant. I understand you don't believe anything underhanded is taking place in this instance at all. I disagree. I don't feel it appropriate nor beneficial to attempt to persuade you to see things my way. Often matters like this hinge on one's own viewpoint. You are entitled to yours.
You're right. I seriously have no idea what you're trying to imply here. My best guess is that you're trying to imply that you know more about being successful in Appstore Gaming business than the devs/publishers themselves. Which is why I asked you to share your expertise in the more appropriate thread instead.
Which is fine. That being the case though, I've no idea why you'd insist on continuing to attack me instead of just letting it go. Only the vast majority of them, but no, I wasn't implying that here. You know, I felt I should reply to your post instead of ignoring it as I would had it been from anyone except maybe a half dozen other posters here, because I have a healthy respect for your knowledge (thank you, again, for making my Thursday mornings a lot simpler!) and your general showing of common sense. If however you continue being snide, for no apparent to me reason, please expect no further discussion.
Thats the only thing I wanted to confirm. This thread is the only place for such discussion on TA. Feel free to post about how much an appstore game should cost (while you have zero experience with developing/publishing one.)
Publishing games in appstore where customers whine when a game (which takes months of hard work to create) costs more than 99cents? That too without even caring that the majority of apps end up selling less than a dozen copies a day? No frigging way!
Selectively quoting to affect, or as in this case, completely reverse intended meaning, is a trademark of the worst type of gutter journalism. I hope you're proud to be a member of that club IMNS. Shame on you. Shame on me for giving you a lot more credit.
but I am NOT a journalist Feel free to tell me what exactly you meant when you said something underhanded is going on here. I still have no idea what horrible thing might be going on here. Or just answer this simple question - Do you think 3 dollars for a universal version of Mad Wheels is not justified? too costly?
I can get three 99¢ six piece boxes of McDonalds chicken nuggets for that. I think the question that really needs to be asked here is whether or not Mad Wheels is worth 18 chicken nuggets.
I have no interest in a conversation with you or anyone else for that matters. I just wanted you to explain why the hell are you baselessly accusing a dev/publisher of dirty practices. So far you havent. At all. If you cant explain it then you shouldnt have accused them in the first place. Cant let these baseless spam posts stay in the main thread.
Or, Gabrien, instead of using your favorite tactic of playing the Martyr Card, you could just try making your point. Seriously, what is it? In simple, declarative, English sentences, what is it you are trying to say here?
"These devs are Greedy Evil ******** for mot making the app universal" is all what I gathered from gabrien's posts. What I dont understand is on what basis does he think he's qualified enough to make such a claim. Just take a look at these two links Top 200 iPhone games http://appshopper.com/bestsellers/games/paid/?device=iphone Top 200 iPad games http://appshopper.com/bestsellers/games/paid/?device=ipad 70% of top selling iPhone games are 99cents. And 65% of iPad games are more than 99 cents, averaging 3 dollars per app (guesstimate). Making an app universal will make it either too cheap for iPad or too costly for iPhone market. As much as all of us ipad+iPhone owners wish apps to be universal, it just doesnt make sense financially. My guess is that Gabrien fails to understand the fact that iPhone gaming is not a charity but a business. I dont think I ever saw him complaining about the price of a 3 dollar universal app so that makes it even more confusing as thats all you'll be paying if you buy both the iPhone/iPad versions.