Ding ding ding! We have a winner! I'm finding myself much more often being willing to pay more for an app or IAP simply because I want the app/developer to succeed because I like what they did (or are doing, or might do...) I gave up pirating a loong time ago because I realized that if I like something and want more of it, I better support it. Vote with your wallet, people!
Wow. I must say, I've lost a lot of respect for some of the members of TA (not that it matters to anyone, I guess). Just wow. Never expected some people to be so hostile.
@Midian: To be fair, you're exactly right. It's indeed hard to determine if it's a fair price or not. After seeing games like Dead Space and NBA Jam drop to a dollar, it's really a hard call. EA is indeed putting out some pretty high quality games now, but they're still the leader of the race to the bottom effect like they've been since the start of the movement. I guess it's just up to consumers. I know it's been argued before, but it's indeed an issue of value. I know the market may be corrupted if every high quality game started charging over $10, but until that happens, we shouldn't worry too much. Plus, like I said, demand drives this market, and I don't believe iOS customers would tolerate such a dramatic increase in prices after nearly three years of price level decline. Have a safe move Hodapp. What a big move that is. One of the coldest places in the US to the best weather the US has to offer, not to mention the beaches and the ladies .
haha lol no freakin way. I have a sister that is out of college, but I'm still early on in high school. I'm not dumb in any way, very smart actually, but the reason I might seem older is probably cause I don't post stupid things for the most part.... haha lol. I was thinking of taking economics this summer at nerd camp but my parents kinda made me do some dumb writing course. oh yeah, and sorry to pull this quot outta the dumps, had a fever last night so I'm just getting around to checking stuff. BTW, this may sound stupid, but first thing I saw when you said keynesian was WTF?!?! never heard of that? I thought he was asian?!? lol.
wharton?!!? DAMN... my sister got rejected from there, and only there. and what kind of job do you have now?!?!
Depends what kind of intern you're doing. Two summers ago I interned at MD Anderson, and that was unpaid, pretty much volunteer work while learning the stuff. This is different. You actually help provide services for the company that count in the calculated earned revenue.
ahh aight. yea... so over summers, what do you think would help to get into top colleges? I'm going to nerd camp this year, prolly checking out colleges next year, but.... do you think interns, or what helps the most?....
Alright, last post on the topic. This really isn't the thread for this. I don't know man; no one can really answer that to guarantee you getting in whatever college. In the summer, I'd spend most of my time taking it easy, but get your volunteering hours in whether it's at a local library or interning somewhere. Camp is alright as well as long as it's not for more than a month. But yeah, take it easy, and work hard during the year. You got time.
Sweet! I just moved from Chicago to Denver. Were you in the city or around the burbs of Chicago? I commuted downtown from the Downer's Grove area.
haha lol aight thanks. Of course, that's the opposite of what my parents would tell me. Work hard during the summer and work hard during year. sorry about derailing THIS thread.
It does too apply vice versa..the low quality games we generally see are either free or $0.99. I don't understand how you don't think so..these games can't get any cheaper. $0.99 is baseline price. Anyways, Midian posted a good post somewhere after the one you quoted.
Because you're so fixated on the cheaper ones. Look at the expensive ones as well, only some of them are of good quality. Also, note that most of the expensive ones are either ports (i.e. Big Fish games, Battle for Eustrath, Square Enix Games, EA Games, etc.) or endorsement games (don't know the proper way to call it) where you take a pre-existing franchise and use it to promote its console counterpart (i.e. Mass Effects Galaxy, MGS Touch, Dead Space, Ultimate Mortal Kombat, etc.) which basically means, they already have the concept, idea, and story handed down to them, it's just a matter of adapting them to the iOS interface. I don't know why $.99 is the baseline price but we do know that most of the smaller devs do have a day job and develop apps in their spare time. Which is why we have so many of them and a large portion of the games on App Store is a copy of a copycat of a pre-existing game (Gameloft is a bit of an execption) and they don't bother selling much of them because they can still pay their bills from their day job. So screw them! Real iOS games are the ones that are made by proper game developers and they still do sell some apps at $0.99 simply because iOS is not their main concern. PS: Great job on getting a paid internship.
Hmm, well the thing is though, while many gamers indeed look to the iOS for casual games that fall into the pick-up-and-play and one-more-go categories, there's quite an audience that's also looking for higher end "console-quality" titles. Companies who have the potential don't want to allocate the resources to create a brilliant franchise for the iOS and have no one buy it. In the video game industry, the iOS is still generally considered unproven, so for now, I think getting what quality titles we do see on the iOS, even if they're ports from large corporations, is a good thing. They're leading the way in testing the waters of how the AppStore can actually be a place of profit for bigger companies. It's just that when the biggest companies have monthly sales on very high end games for a dollar, everything becomes very murky. When a game like Dead Space has the same price as Doodle Jump, it's just really hard to figure out how the market behaves and if it's actually worth investing in the iOS market. I can't quite remember when EA and Gameloft began the trend, but I don't think it's brought us to the best place. Only rarely do we see an equally outstanding higher end game from an Indie developer, like Real Racing 2, World of Goo, Superbrothers, etc. The reason why these developers all have do have day jobs is because of the race to the bottom effect of the AppStore. It's a gamble going in with a game that you've spent a lot of time on and charge only a dollar for it. If this wasn't the case, we might, and I emphasize might, see more developers that actually develop games for a living move towards the AppStore. Once again, I need to say, I'm not asking for higher prices. I'm asking for fair prices if, and only if, more higher quality games hit the AppStore that we love. Thanks by the way, your last sentence, that is.
I don't think its the games that are the problem i think its you. You expect high quality games/ports. But there always going to be a lesser quality to that on other devices/consoles. Due to the screen size and programing unit they are powered by. It seems you expect every game to be well made. But you must remember the app store is a start place for many new developers and it takes a while for them to get there games and prices up to the standard that they should be. Take Halfbrick for example. They started as a very small team when they produced Blast Off, That game did not succeed very well causing the studio to go back to the drawing board and produce another game. But they now knew thanks to Blast Off what was needed. I high quality Arcade Pick Up and Play Title so they developed Fruit Ninja. It was a success. This less to Monster Dash that though it was not as popular ad Fruit Ninja was the star of a Series of games for the company. They were using Monster Dash's Character in there next game "Age Of Zombies". This was to lore those fans that bought Monster Dash and loved the character Barry Steakfries to go and get the new title. The gameplay also got fans that liked Minigore to play it. This expanding the fan base. They also found that by upping the games price they can gain a better profit but still attract a good amount of users.