You know, just you even complaining that you have to pay more Australian dollars should void your entire argument. Do you know anything at all about economics? Why are you here? Steve Jobs stated that the iPod Touch has long evolved into a gaming device, and that future generations will all move in the direction of providing a better gaming experience. Also, you stated earlier that you needed 96GB of free space for games? Really? Not a week goes by where I don't buy a giftcard, and I'm doing just fine with my 32 GB. Maybe it's time to delete trash and free games? I don't have a single free game/app on my iPod or on iTunes. And um, maybe finish those long RPGs and other lengthy games at least once in a while before moving on to the next game? Maybe that'll help. The AppStore is all about finding a gem, so why does it matter if I delete games 5 minutes after I purchase them. It's because their prices are so low that l can do that without second thoughts. If it's competent, I'm not going to play it. If you buy a console game, that's a different story. And don't tell me about buying a used game or returning a game by making up some bullshit story. I've never done either and never will. Plus, Square Enix obviously hasn't done anything to the prices. If anything, prices have gone done in every sector of the iOS gaming market continuously thoughout the past few years. Heck, Gameloft just released Fast Five for $4.99. Did the price point get lowered AGAIN? When you see the slightest hint that the AppStore reflects your sentiments, we can talk again. But for now, with your nearly completely absent knowledge of anything about the AppStore and related markets, please just stop it. Economics isn't an exact science, true, but it's definitely not a place for idiotic bullshit.
I can ask the same about you. A trend started by small developers. I didn't say that I used all of them on games, it's your assumption. I do have music and work related videos. Wait, you buy giftcards? Out of curiousity, can you elaborate on why you don't use credit card? Trash and free games? Again, it's in your mind this. Stop assuming things and get on with facts. You're having a "dear diary" moment there. Not interested in your opinion on how to manage your game or which one to buy. Fascist. True. SE hasn't done anything to the prices, I've been saying that, problem is many people are in favour of other big devs going down the same path and make games at higher and higher price than necessitated by the market. Have you ever gone to a market, any market, and ask them to sell an item higher? Go to a any market and the general thing you'll find is that they DO compare prices, they adjust their prices to make the competition healthy. What's idiotic about it?
You belong in this thread. Let's just leave it at that. Like so many before me have stated here on TA, sometimes there's just no point in trying. This is one of those occasions. I'm a Keynesian if that means anything.
^ I don't see what's so healthy about a hardworking indie dev spending a year on making a high quality game that they sell for dirt cheap. And they lose money cause a ton of little kids think everything should be free. It's even worse if the dev sells for a decent price cause a ton of people freak if a game is more than a dollar, even if it's awesome. I've seen an iTunes review ranting for two paragraphs about how awesome a 2.99 or up game is and then give one to two stars cause they finish with: it should have been free or it should have been .99. Plus, if the prices are higher, and people don't piss and moan about it, then big companies are going to invest in making good games for iOS because they could actually make a good profit. Edit: ^^ before previous post.
I'd just checked your profile, I'm so sorry, mate. Didn't realize that you're just a teen. Shouldn't have been too harsh on ya. But do mind that there are things that you don't understand yet, just because you have the internet doesn't mean that it's the same as having read a plethora of books on the library. Learn stuff before calling others idiots.
Bleh..it's whatever I guess. I don't want to argue anymore. It's a branch of economic thought, the dominant one here in the US. Lol...time for Economics 101? I thought you were in college...economics is a required credit here in Houston for high school seniors.
That's the point though, ain't it. Most of the developers in the App Store are indie devs, which means that they should be able to change the price point. But when a big dev comes along and sells apps for more than $9.99, then it's a problem to me, because they are taking the attention away from the indie devs. It's like in Karl Marx's Das Kapital, ain't it? A rich businessman opens a big supermarket in a small town. The supermarket buys vegetables from local farmers but sells them higher, but because of the mindset of the people in the small town, they rather buy stuff at the supermarket as opposed to buying them from the farmers. But the farmers have the right and power to actually sell them high to supermarket and low to their consumers to balance the scale, so to speak, something that can't be done with app store. I agree with your last point, I'm all for fair market/competition. But at the current state, I just don't see that happening. The current trend, to me, is people wanting the irrational thing, higher and higher price for better games, and I don't see how the two can actually be put together. We've seen a lot of examples for this. There are many games that are sold for over AU$10 and they are not as good as advertised. Either the gameplay is too simplistic or there are too many bugs or whatever. But of course, at the other end of the spectrum, you do have those kids who ask for cheaper and free games, but we don't give a damn about them, do we?
Let's just see where the iOS takes us by the end of 2011 first. No point in speculating too much. Keeping my hopes up though.
I love the argument that better quality games shouldn't cost more. I wish you'd tell it to Lamborghini.
All stores operate in the same way. Even in countries and certain market places where you can haggle, the principle is the same.
Yeh but you can't haggle on the app store. Its not Bali or Phuket man its a Multi Billion Dollar business and if every game was to be at 1.19 we would have a considerably less amount of games and updates for games on the app store. So what if you sell your game for $5 and only get 1/4 of the amount of people buy your game then what you would get if you sold it for a dollar. You still are making more then you would at a dollar.
It seems like the mindset of people posting in here is that if they don't agree with what you think they're automatically wrong. Most of you aren't even considering the arguments of these people and are just flaming them for not agreeing with you. I don't necessarily agree with anyone, but I actually get the feeling here that if I feel like posting something that hasn't been posted thousands of times and universally agreed on by the forums I could get flamed. The one thing i definitely agree on though, is that Australian's are getting ripped off with digital purchases on itunes. Regardless of the fact our dollar is dominating the US one, we have a nearly 20% mark up on all prices, which is more when considering the conversion rates. If a US 99c app is being sold, it 'should' only be 92c AUS, as opposed to $1.19 which it currently is. /rant.
You're mentioning the name Karl Marx way too often - but you don't have any clue about the true nature of things. You're missing some sense of reality, that's for sure. Stay in your own little world. Dream on. You also shouldn't refer too much to someone, who expressed racist statements against certain nations. Yeah. I am still laughing.