Yes, hence my whole puzzlement how it all wound up here in the first place I partly get it, there are plenty of people who bitch and moan about the pricing of games (ohnoes, that game I paid $2 is now $1, I want a free car!) and they add nothing to the value of the forums. And old timers can be reflexively dismissive to relative newcomers when they see any hints of the same sort of idiotic behavior that crops up again and again. However, that doesn't change the fact that pigeon holing what I had to say about O&C was mistaken. It's no big deal in the grand scheme of things, I just wish people hadn't been so quick to dismiss what was being said as I think it does relate to the meta discussion of the game and its future.
I think that Gameloft had already finished their first update and will include end content very soon. In the early days, a lot of MMORPGs were released in a state you can easily name "unfinished" or "without end content". The whole thing of 3D MMORPGs is quite new to the iOS, things are developing slowly, in the same way as the earlier PC MMOs did. And why the haste? I believe in Gamelofts support and care for this game. Seeing the big success of O&C, they won't abbandon it so fast. Overall, it's a huge leap for handheld gaming. Even Gameloft has to learn a lot and this task is surely huge and difficult. And that's why you can't compare iOS MMORPGs and their PC equivalents. Some things (like 40 char raids / instances) will simply not work on iOS for now, Gameloft has to take another route. But it is awesome what they have already accomplished. If I told people just a year ago about a game like O&C on a phone, they would have laughed at me.
You could be a million years old and king of the world for all I care, but you still can't stay on topic. You can't keep playing the mature card if you continuously fail to follow that one, basic forum rule.
u mad? All are equal when it comes to the holy forum rules. Your mods are doing a great job, be proud instead of mad.
Exactly. It's because you aren't critiquing the game itself that this is a common complaint on iOS games. Devs on the iOS try to aim at quality games at times, but mostly, they're trying to make sure they earn a profit as their priority. Because of this, they cut the initial time invested by a good fraction, and will only continue on finishing the project once they see that it's worth the opportunity cost. If Gameloft didn't make their quota, then don't expect any additional content. However, Gameloft has already promised additional content on O&C, and if they are the experience developers that you suggested, they'll indeed fulfill your wishes on the game. Just give it time alright? Look, I don't have anything against you. I have a quick mouth quite often, so don't feel too hurt if I've insulted you.
i dont get this thread, canabalt was aeons ago, why are we still discussing it you can wander around the sidewalks of your town and get some dropped change amounting to 2.99 all this while
It's kinda serious for people on one side of the argument... for everyone else though it can be best described as:
So would I. The way he was ganged up on for having a different opinion than most everyone else is saddening, especially considering he was completely respectful in every one of his arguments.