We're mad as hell about iOS games that cost money, have ads, and/or any IAP at all.

Discussion in 'General Game Discussion and Questions' started by tsharpfilm, Nov 3, 2009.

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Is Canabalt worth $2.99?

  1. Yes

    213 vote(s)
    35.0%
  2. No

    293 vote(s)
    48.2%
  3. Not my type of game

    102 vote(s)
    16.8%
  1. yemi

    yemi Well-Known Member

    Feb 3, 2011
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    I still want you to show me how this developer is greedy if he rasied the price to lets say $2.99 instead of 99 cents. If he had a higher price maybe he can spend a longer time developing and make a better product. Iam talking about quality growth with price growth ....not price growth by itself.
     
  2. backtothis

    backtothis im in ur base killin ur d00dz
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    Poop.

     
  3. TheDukester

    TheDukester Well-Known Member

    Shocking.
     
  4. c0re

    c0re Well-Known Member

    Apr 15, 2009
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  5. Herosoft Ltd

    Herosoft Ltd Well-Known Member

    Nov 23, 2010
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    Uh, that's not waiting and seeing. Final Fantasy has a fanbase millions-strong, and we all know that fanboys will obediently lap up pretty much anything on day one no matter what the price. (Hell, people queued up overnight for the PS3.) It would have been astonishing if such a massive IP didn't climb high in the charts in the first week. In fact, the price is so stupefyingly high compared to anything else that it's fairly incredible it's not already the top-grossing No.1.

    Get back to us with those chart positions this time next month and we'll have some vaguely useful data on how well the market will withstand extraordinary pricing.
     
  6. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    #806 weehoo, Mar 25, 2011
    Last edited: Mar 25, 2011
    Finally, someone that can argue/debate their point of view with civility. Most don't realize that I only hit, when hit first.

    I agree with letting the market play out. Just realize that with every impulse-buy (especially at highway-robbery-prices) that people give into, you are psychologically accepting the complacency that develops as a result of it. This is why 1-litre of petrol in the U.K. costs nearly $8.00 USD, and from the news, it seems that U.S. gas prices are becoming the norm at $4.00/gallon. Who's complaining? People in less-developed countries know when they're getting screwed and riot. Apparently the most powerful country in the world willingly accepts without debate over the implications of such a move, even if it is a very minute change.

    History of the Stock Market shows us that any little fluctuation can topple or challenge the status-quo creating devastating results. Think of it like politics. They are always trying to implement some law or policy that greatly benefits a few select, and most people don't pay attention to them. When this happens, everything goes up. They are experimenting with your response and what can/can't be gotten away with. If people want to be involved in the experiment that will only negatively impact the beauty of the app store, they are free to, I never argued with that.

    Most will see the singular event of a $16 app that they've always wanted on their iphone, without realizing the severity of the psychological impact this may have on other corporate interests that have, or will have, a heavy influence on the progression of app-store pricing.

    I respect that you took the time to respond intelligently and with clarification, other than responding with I am a self-righteous (people, explain that one please), arrogant (confident), prick that wants developers to suffer. I appreciate all perspectives when they are presented with "reason" in mind and the more you make sense, the more haters (not necessarily opposers) will jump on the bandwagon. It's easy to write a quick insult than it is to present your info well, and those who can't play that game? Won't. I have insulted a few members but only after presenting my case. Most responses have been pretty lame and childish, while insinuating that critical analysis is the action of a 12 year old.

    Thank you
     
  7. Herosoft Ltd

    Herosoft Ltd Well-Known Member

    Nov 23, 2010
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    Bear in mind, however, that many, many gamers - almost certainly the large majority of the iOS audience, going by what sells - want games like Diablo and other "grown-up" titles on their iPhone about as much as they want stomach cancer.

    I, for example, currently spend about $400 a year on iOS games. Were the App Store to become full of the likes of Diablo and Final Fantasy at $15-20 a pop the amount I spend would almost certainly decrease. To zero.

    Teenagers are loud. It doesn't necessarily make them important.
     
  8. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    sorry for the Caps

    PEOPLE, PLEASE READ THE THREAD TOPIC

    --------------------------------------------------------------------
    "AN IN-DEPTH ANALYSIS OF IOS GAME PRICING BY TOUCHARCADE TOP ECONOMIC EXPERTS."
    --------------------------------------------------------------------

    STOP TELLING ME "NOT" TO DEBATE, WHEN THE VERY ESSENCE OF THIS THREAD IS A DEBATE.

    OR PLEASE MASTER-DEBATE IN A BORING THREAD.
     
  9. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    #809 weehoo, Mar 25, 2011
    Last edited: Mar 25, 2011
    1. Nobody said the creative/artistic industry was a sure-fire-success. Do I have to give money to mediocre musicians so they can get enough money to write a real song. If you want investors, get investors and realize the difference between investors and CUSTOMERS.

    2. I COMPLETELY agree with you about quality growth with price growth. If people had read my original complaint, they would have seen that I completely agree with this model. Hence, my defense of COD:Zombies. FF3 is a 20-year old game people. This is not quality growth with price growth. On the contrary, it is quite the opposite with a degradation in quality and an increase in price.

    3. The few that I argued with (including the idiots that jumped in without reading all the posts in the thread) were debating that it should have been higher prices 3 years ago, as well as others saying that they just want to pay more for their games because they see the value, so everyone must pay relative to their perceived value.

    Personally I like the app-store pricing and have over 500 iOS games, that I rarely play. Do you think I, or anyone would collect that many games, or developers have their games even exposed if they weren't -- what some in this thread say -- "too cheap." Believe me, if games start becoming $20, I'll be extremely selective in my purchases, and who is that going to hurt? The Big developers? Not likely. It is the underdogs that will be shoved out. Unlike consoles, iOS graphics become out-dated in less than a year.
     
  10. backtothis

    backtothis im in ur base killin ur d00dz
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    #810 backtothis, Mar 25, 2011
    Last edited: Mar 25, 2011
    But don't you think the AppStore could survive with half and half? There would be plenty of casual games around at $0.99-$2.99 even if we see an increase in bigger developers. Like you said, many buyers look for pick up and play games on the iOS, and this will assure that these games will still do well and fill a good portion of the top charts.

    I know this thread might be pretty familiar for you. It's quite similar to the the other one in that the arguments are based mainly on speculation. But the thing is, you're only specutlating as well. I know the precedence reflects that AppStore buyers prefer lower priced games, but you've never seen companies truly try to push the price point up. How do we know that this won't attract the bigger developers from othe consoles, which could fill the charts with quality titles like Dead Space and Real Racing 2. We're not even asking for new games. We're asking for familar titles that have already left their mark in the gamin world. That's why they would have a good chance in successful sales; everyone already knows what they are and their quality. This is where higher quality original iOS titles fail. This might be the start..that's all we have in this argument, just a little bit of hope.

    Sure, many gamers want to stick to other consoles for the kind of games I mentioned, but honestly, through my experiences in life and here on TA, that's generally not the case. Like I said before, we don't know what will happen.

    You're right that it's too early to judge the success of FF3, but I still don't think the fan base is where the sales are coming from. Just remember the die-hard fans of the series usually are playing other platforms and might not own any kind of iDevice. Also, even if they did, quite a big percentage of the sales from them would be lost due to them having already owned the game on other platforms. The main FF3 thread here reflects this sentiment with double-dipping.

    Let's wait and see.

    I'm hardly a teenager. I'd be considered your equal in any courtroom in the United States, an adult. Sorry for any typos since I'm on my iPod currently.
     
  11. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    #811 weehoo, Mar 25, 2011
    Last edited: Mar 25, 2011
    Signs of a Troll's troll.

    1. always making up new guidelines for troll discovery.

    2. Not capable of using large "necessary" words (reasons for always misunderstanding everything) *The ignorant are always mad at what they can't comprehend. Why do you think stupid people hate school?*

    3. Not capable of correcting spelling and stealing Hodapp's "one-liner"

    Bonus Sign**************

    4. One who is incapable of creating a funny response and shutters at the fact that he/she is out-witted at every corner, enabling the Troll's troll to respond with tactless insults while they project his/her actions on the other.

    Seriously, the "signs of a troll" thing has been done to death. If you love spending money so much, just purchase yourself some originality. Or keep stealing other commenters quotes as if they're your own.

    BTW: I'm not mad. I just have a sympathetic contempt for complacency and stupidity.
     
  12. TheDukester

    TheDukester Well-Known Member

    Hey, Mr. 4.0:

    The word you wanted there was "shudders."

    Glad I could help.
     
  13. Herosoft Ltd

    Herosoft Ltd Well-Known Member

    Nov 23, 2010
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    #813 Herosoft Ltd, Mar 25, 2011
    Last edited: Mar 25, 2011
    Maybe, but the problem with $20 games is that every one that's sold is $20 out of the market. That's 20 sales lost at 99c, and those sales are what make the 99c games viable and spread the money around so that all the creative talent doesn't get driven away.

    Of course, it could be the case that the buyers of the expensive games would be new customers and the people currently buying cheap games would keep doing so, but my experience of the games industry suggests otherwise. Expensive AAA titles squeeze out budget-priced games by hoovering up all the available cash.

    Certainly, but on the basis of a lot of first-hand historical knowledge and a lot of study of app pricing.

    The prospect of more games as boring as Real Racing 2 is precisely what frightens me.

    That wasn't a reference to you, but to the way the mob mentality on threads like this almost always tilts massively in favour of more expensive games - a view that doesn't tend to translate to the market as a whole, because most people who play iOS games don't frequent gaming forums, so forum threads present a very skewed picture of what iOS gamers want.
     
  14. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    #814 weehoo, Mar 25, 2011
    Last edited: Mar 25, 2011
    Hey Mr. "nothing .0" GPA, how insignificant of an insult. You need to practice more.

    Here is an explanation that your smooth, undeveloped brain can comprehend.
    -------------------------------------------------------------------------------------------------------

    *iPhone predictive text.

    *Not really my fault as I had typed "Shutter Island" from a google search previously before and it is the default word now when typing "shu." I think I do pretty good for iOS typing.

    *If you use that thing in your head called a brain more often, these issues wouldn't arise in an "In-depth analysis of iOS game pricing" thread.

    I know what you're doing. I guess someone's got to throw a vegetable. Even if the accused never caused harm to the thrower. "Ah, look at the Peon who wanted to join in the fun by showing how stupid he is." How noble.
     
  15. natedogg213

    natedogg213 Well-Known Member

    Jan 24, 2010
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    Uh, Why did you quote me?
     
  16. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    It might have been an accident. I'm on my iphone and the screen is small and cluttered, especially when typing. That was meant for Hodapp. sorry
     
  17. Paradiso

    Paradiso Well-Known Member

    Dec 12, 2009
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    The real question is, why do people use big words to try and make themselves seem smarter and or more reliable? This is an Internet forum about video games, not a dissertation of economics.

    Also, I don't like that idevices auto capitalize the word Internet, and auto change idevices to "advices".
     
  18. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    My formal apology to whomever i've offended.

    I have com off as arrogant and I apologize for that.

    These are the simple points i'm trying to convey in the simplest format I can.

    1. I believe that Fan-boys should buy a product that appeals to them at any price, if they're willing. I would if "Kino der Toten" came out for $15. However, at least that would be something new that was specifically designed from the ground-up for ios. FF3 is 20 years old.

    2. Paying more and getting more is definitely a perfect model to follow. Ask yourself this? Did you really get better content for a higher price? Or old content (not optimized) at an experimental price?

    3. I don't want developers to be broke. I could spend a year writing a song, and if that song doesn't get noticed, despite all my efforts, it doesn't get noticed. Maybe write a catchier song. This demand for higher pricing (and should have been from the beginning) attitude is ridiculous. The $5-$10 premium is great. It certainly inspired me to be a compulsive spender. At $15 to $20, not really, and I know others did agree with me on that (in spite of some forum members saying nobody agreed with me).

    4. If big developers make $20 ios games (not $20 quality, just $20 price), and small developers make $5 ios games, who is that really going to hurt? The gap in quality between corporate/garage developers will be enormous. Everyone will be selective with the BIG games and probably rarely buy the garage games. It'll be the same $0.99 solution to increase sales. No matter what, like it or not, the home-developer is screwed at the $0.99 to $2.99 range with a few exceptions.

    5. Don't let the "Big" D's try to interrupt the flow of good pricing. There is a thing called collusion, and it happens very frequently in business. If major developers start colluding about setting prices and getting away with it, all gamers will suffer. I'm not implying that this is going on, but it certainly starts by one company trying to get away with price-increasing. ex., text messages were unlimited for $0.99 back in 2004. Now it's $20. How freaking lame is that. They tested the market, and people actually increased their cell-phone bill by their own will. It's called being complacent (zombie).

    I don't understand the opposition and most of the vegetable throwers haven't explained why they do either.

    I'm done. There is obviously no more debate in this debate-related thread. I've given in. I want to pay more for iOS gaming now.
     
  19. backtothis

    backtothis im in ur base killin ur d00dz
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    Lol, what the hell? :confused:
     
  20. yemi

    yemi Well-Known Member

    Feb 3, 2011
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    The end !!!!
     

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