3980 if you do 16 hours of tomatoes and then do Oats before going to sleep. 3000 if you just plant caulliflower once and leave it. If you only do Tomatoes for 8 hours, and then do watermelons for a 16 hour craft, you are looking at a mere 2215 gold. 685xp if you do 8 hours of tomatoes and one watermelon vs 500xp for one caulliflower. 1220xp if you do 16 hours of tomatoes and one oats craft. So, what you have helped me learn is that I already have one job, and don't need a second one, so I am going full caulliflower. The only way to make tomatoes or rice profitable for my time, both in gold and XP, is to do them for 16 hours a day, F that! Not to mention I will often get tied up with something, or forget, and lose some gold and XP to either a rot, or just not picking the crop right away. I can kick off caulliflower as soon as I wake up and pick it from the previous day, every single day, as it pops up, netting a true 24 hours of growing time. If you're serious about leveling, go for it, but for me, I'd rather take a little longer and not have to watch my iphone for every second while at work.
Anyone have the numbers for the smith off hand? I am just curious about it's payout for XP and gold per minute. I'm also curious why more people don't do taverns? I am going for pure taverns to get me to 25, and will buy a few griffon's nests with saved mojo here in a level (mainly to get people into my kingdom). Also curious if anyone else just sells off everything at 25 after a ton of money is saved up, and builds out a purely aesthetic kingdom? If they raise the cap or whatever, can always re-buy junk. It's what I plan to do at 25.
24 hours for smith job, I just had one complete, but forgot to write down the gold and XP. I think it was 165xp and 600ish gold, anyone able to confirm exact numbers? It would appear very similar to taverns at a considerably cheaper price, just slightly lower in payout.
Business I have a stack of of businesses and a bunch of social connections, but I can't really say that I can tell when I get orders. How do you know when you are getting external orders? Maybe I'm not getting any? Maybe no one likes my dense Tailer-town area? I have at least one of every other business. Please add me. Plus nam: jamesdigriz
Wow..with the update they knocked off the extra money Mojo bought buildings get.. feel bad for people that bought Mojo for the buildings, that totally sucks. Wonder why they did that.. I liked the bonus And yeah, people in general are turned off by tailor towns. I am as well and here's the reason. Browsing different Kingdoms SUCKS. Whether it's freezing my iPhone/iPad, or the network being slow/timing out, searching through kingdoms sucks...so I'd rather do it as little as possible. SN: Ugiy
I don't care for the denser towns either, whether it's dozens of tailorshops crammed in to one space or any other town that is clearly just packed to capacity for the sake of maximizing potential sales. The reason is really subjective though so if that's what you're in to, I'm not knocking it. But I feel it misses the point of the game. Especially when you reach the top levels and their really isn't anything more to accomplish. I like spending some time creatively organizing the kingdom and I like seeing what others have done to arrange their space. If you don't enjoy that, I'm not sure what other incentive there is to play the game. So what if you have 50 dragon's nest stuffed into your grid. It's kinda ugly and you can't even accept that many orders anyway.
lol! New update...added gold roads and orange trees *meh* And also... Griffins and Dragon Lairs are now Mojo ONLY! Ouch. Now don't ya'll wish you built 50 dragons lairs? lol
Alright I just heard they are will be updating again so u can buy grffins and dragons with gold again. Too many people complained, lol. So don't buy a magic emporium until then(price is guaged ATM). Sn: Ugiy
Yes, Ngmoco is really starting to chap my behind with "this not working," "that updated so you need to restart the app" and "we've decided to remove griffin's nest and dragon's lair so people have to buy Mojo." Now I'm waiting for the next update to irritate me.
LOL! Check this out: Business------Purchase Price------Owner Payout------Time Dragon Lair----100,000c--------------1000c + 300xp------2 days It will take you 200 days to break even. HAHAHHAHAHAHAH
And their Twitter response... http://twitter.com/werulegame 'We made the change after reviewing game data and seeing trends in Coins balances."
Expanding your land at level 25 is now FIVE TIMES more expensive - was 50000, now 250000. So this drags the "game" out a lot longer for me since I'm leveling up to 25 most likely today and don't have enough gold yet. If I had known of this change or it had been like this from the beginning I would have made different choices along the way. It really undermines any kind of strategy when they keep changing the prices.
I've just noticed that and also the magic emporium has gone up to 55000. They better have another magic vegetable or fruit worth 10000-20000 coins and 1000-2000 xp. I don't understand what strategy, if any, they're employing.
Are these the only changes they made? How about the XP? They're levelling us up quickly without enough gold to buy building? These changes have not hit us in Asia yet. Add us... Zanne75 LavaLife
XP/G remains the same as far as I can see. I mean it's pretty obvious what they are doing, they wanted Mojo to be worth more (so more people would buy it). So I don't see them editing the XP/G to be more than what it is currently. It probably would have been a better idea for them to introduce new mojo only buildings instead of price gauging the ones they already have. Certainly would have pissed off less people.