Wayward Souls (Mage Gauntlet spinoff by Rocketcat)

Discussion in 'Upcoming iOS Games' started by undeadcow, Dec 30, 2011.

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  1. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Should be fine, it's pretty close to the iPhone 4. Programmer runs the game on his iPhone 4, and he says the only time it isn't 60 FPS is when there's a visible sky. We may just do something about the sky. I think the iPod 4 was really similar in strength to the iPhone 4, someone correct me if I'm wrong.

    We probably won't have 3gs support for Wayward Souls.
     
  2. ScotDamn

    ScotDamn Well-Known Member
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    Jul 8, 2013
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    I believe the main difference is less ram. 512 iPhone 4 256 iPod 4. :confused:
     
  3. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Hmm we'll probably have to do some optimization for the sky areas then.
     
  4. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    *rant start*


    You mean you won't have support for my 5 year old device?!?! I DEMAND you include support for my prehistoric phone!


    *rant end*


    ;) I kid I kid. This wasn't a slight at older gen. owners, only poking fun.




    Can't wait for this, Kepa!
     
  5. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    BEHIND THE SCENES INFO:

    We actually were going to do 3gs support, but it was a huge mess. This was due to all of development being done with retina devices or iPad in mind. The old screens are just too tiny for the art style (see: Mage Gauntlet).
     
  6. proof21

    proof21 Well-Known Member

    May 25, 2012
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    I've always had trouble understanding "support" vs it being able to download on a device.

    I have a 3gs will I be able to download and see if it runs?
     
  7. coderkid

    coderkid Well-Known Member

    Nov 5, 2010
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    #247 coderkid, Feb 15, 2014
    Last edited: Feb 15, 2014
    That makes me twitch with happiness. Thanks for the reply! Can't wait to give you guys my money.
     
  8. coderkid

    coderkid Well-Known Member

    Nov 5, 2010
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    Unless they explicitly make it so you can't (OpenGL requirements, iOS Version restriction, device restriction) sure you can download it. Support, however, means that they can't guarantee it will run well or at all, and probably won't actively work to see that it does.
     
  9. proof21

    proof21 Well-Known Member

    May 25, 2012
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    I have a 3GS, been waiting for this game for two years.... When I heard the news I felt like crying lol.
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    We probably will explicitly make it so you can't run it on a 3GS, sorry. On our end, it wouldn't be worth the "this runs like crap" emails we'd get. We'll be working on a PC version right after the iOS version is out, though. Also Android port, if that helps.

    Besides it running horribly on a 3GS, there's weird texture issues. Also, the rooms were designed with bigger screens in mind, but the resolution on a 3GS is still really close to the character, like in Mage Gauntlet. Enemies tend to see a little further too due to this, so you'd end up getting pelted offscreen a lot on top of everything else.
     
  11. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
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    That's just completely stupid, not funny.
     
  12. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    It would be funny if it was an iPod 4 though (;
     
  13. baldeagle86

    baldeagle86 Well-Known Member

    Dec 21, 2013
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    Will there be a freebies / sale of other titles at launch? Got some stingy friend who refuses to pay full price for any apps, regardless of my peer pressure!!
     
  14. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    None planned. I can't remember the last time we have a sale. Our usual deal is we maybe do a reduced price at the launch of a game, then never have a sale again. I think the only exception to this was Hook Champ, our first game. There was also Punch Quest, but that actually temporarily went up in price.

    I'm not even sure if we'll have a release sale for Wayward Souls. It took a long time to make, and I don't think there will ever be another game quite like it on the platform. But maybe, still have to figure that out. It'd be a dollar off if we did that.
     
  15. Mr2far

    Mr2far Active Member

    Jan 3, 2014
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    We'll I just hope the release comes with something cool for early downloaders
     
  16. baldeagle86

    baldeagle86 Well-Known Member

    Dec 21, 2013
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    I would gladly pay full price, especially with all the extras planned if the game does well. It looks bad ass!! And a full price premium game is 1000x better than all the freemium gimmicky titles out there, I am soo gonna make it through to the very end hardest mode!! Mark this post :D
     
  17. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    My apologies sir. I'm sorry that I couldn't please you with my post. :(
     
  18. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Man that sounds so nice, all I hear anymore is balancing freemium vs premium and this and that.
     
  19. LousyHero

    LousyHero Well-Known Member

    Feb 1, 2009
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    I always liked the early adopter sales. Not so much for the discounted price, but i enjoyed the little extras that came with being an early adopter. Usually something like an exclusive hat and/or pet. I hope you all do something like that, but I'm buying no matter what as i always do. It's a good feeling knowing there is a devloper on ios that i can buy first day everytime and never have buyers remorse from it going on sale two days later. Not to mention they are always great games.
     
  20. ImJPaul

    ImJPaul Well-Known Member

    May 23, 2012
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    Don't worry about that guy. He's obviously a douche. In no way was anything you said offensive or rude to anybody. He's just feeling like a bully behind his keyboard because he probably has a really pathetic social life. I loathe people like him.
     

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