Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
    454
    0
    16
    ppl asked to see more hat ss...
    whats to show off? if exploring 100% of all floors and gettin all the hats from the skull chests you find involves just luck then i'm lucky
    ...it was a bad idea posting screenshots
    probally i'll resume to reading 'cos i dont share what i find to argue without reasons...
     
  2. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
    264
    0
    0
    What... what is this? I've never seen this type of floor before, or this type of slime. Not to mention that every single one of these enemies is from a different theme...

    Wait, is this what the fourth dungeon is like?
     

    Attached Files:

  3. Bluellama1

    Bluellama1 Well-Known Member

    Jul 25, 2009
    919
    3
    18
    Student
    Metro Detroit, Michigan
    I've seen some enemy mixing before (actually drudges were basically designed with enemy mixing in mind) and that looks like a Temple of Blorpx tile floor (or at least that's what the slime is from, that floor looks crazy). Probably the worst room you can find, I guess Kepa wasn't kidding pre launch when he said they were rare.
     
  4. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
    264
    0
    0
    It does look like the Blorpx floor, but that doesn't explain why it's floating in midair, or what it's doing on the last level of the Fallen Kingdom. I've seen Blorpx-themed rooms in the second dungeon, containing Primal Slimes, but the slime here was one of the fast chevron-shaped ones from Mage Gauntlet which I haven't seen anywhere else. There was also some kind of blue skeleton that I don't recall seeing elsewhere.
     
  5. Bluellama1

    Bluellama1 Well-Known Member

    Jul 25, 2009
    919
    3
    18
    Student
    Metro Detroit, Michigan
    Ahh, aren't glitches great! That definitely is the most interesting one I've seen thus far. Blue skeleton, blue skeleton... like the ones in the zombie (and undergarden drudge) levels or something else? I'm trying to think if I've ever seen something like that personally and I'm somewhat drawing a blank.
     
  6. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
    264
    0
    0
    It was like the skeletons in the crypt, but blue. I'm not sure if it did anything special, since I killed it immediately (you can see its bones next to the ghost boar).

    I also took a picture of the entrance of the room.
     

    Attached Files:

  7. RLennon

    RLennon Well-Known Member

    Nov 28, 2013
    100
    0
    0
    Does anyone have hints regarding finding secret rooms? Are they mostly in the second dungeon? Should I try to bust every potential secret door I see? Please assist, thanks!

    Rob
     
  8. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
    582
    0
    16
    This is a great game, I just want to chime in with an appeal to do something about the 'swiping' on a full sized ipad. I don't... understand... Why the dev despises onscreen buttons so much - what exactly is wrong with them? Having resizable, adjustable transparency, movable buttons is the best way to fit everyone's needs for how they hold their device, the size of their hands, etc.
     
  9. Sgozzolino

    Sgozzolino Member

    Jan 10, 2014
    20
    0
    1
    I can't agree more. I like this game but I hate the control system, I mean I have often to swipe up or down two or three times in a row in order to make a single action with my iPad, resulting in a waste of time and, almost always, a hit by an enemy. Can't the developers just make an option that allows you to choose a system with virtual buttons, instead of these annoying swipe up, swipe down and hold? It's kind a game-breaker for me, and I'm disappointed because, as I said above, I really like this game
     
  10. laszlo_kovacs

    laszlo_kovacs Well-Known Member

    Sep 26, 2012
    205
    0
    0
    Curious if there is a reliable way to predict the d3 stealth dudes' (temerators?) appearance prior to the split-second sound cue?

    Almost there, but my biggest problem using Spellsword is judging whether or not to power strike & stun upon entering the room.
     
  11. codename_w

    codename_w Member

    Feb 10, 2014
    12
    0
    0
    #1791 codename_w, May 7, 2014
    Last edited: May 7, 2014
    Im having a hard time in my Warrior playtrough and they are going to nerf it ? why nerfs in a singleplayer ? should spice up the weak ones, I wanted to play the mage since the warrior is pretty boring but she is too weak.

    yeah, this update should not pass to my phone yet.

    And for the people that wants to put their own music while playing, there is a trick, just keep swiping up the bottom of the screen and the ios7 menu will show up, there you can resume anything you had playing before getting into the game. The piano music is nice and beautiful, but sometimes you need something more epic.
     
  12. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    The way I read the notes, it is a nice mix of both. Basic attack and ammo nerf seem to contrast nicely with the reduced energy costs for advanced weaponry attacks, which will probably greatly strengthen the warrior in the late game.

    Kepa, any word on true auto-rotation?

    (Repost-y: I always play in reverse rotation, as to avoid headphones blocking my grip, and currently, iOS notifications probably account for more than half of my HP loss during any run (OS notifications interfere with the stick, since they pop up at the bottom of the screen and interrupt movement).)
     
  13. bilboa

    bilboa Well-Known Member

    May 23, 2013
    714
    0
    16
    Boston, MA, USA
    #1793 bilboa, May 7, 2014
    Last edited: May 7, 2014
  14. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
  15. Echoen

    Echoen Well-Known Member

    May 16, 2012
    2,114
    3
    38
    USA
    lol didn't even notice there was a sound when they popped up. I play with the volume pretty low or when recording videos, the audio is delayed so I rely more on the visuals. Just stop what you're doing when they spawn and move away at an angle or at least perpendicular to their spawn point. If you're crazy good with timing, you can smack em in the face as they charge at you and that also prevents taking damage.

    Spellsword dash in, it depends on the mobs. Some jump at you at the same time you charge at them so you'll take damage. Let them jump at you first and then make your move. Against orcs and guards, you can dash in straight away. I play it more like a rogue though so I minimize charges and just dash around when needed.
     
  16. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
    190
    0
    0
    I do a horizontal reverse fist pump and shout yes!

    My wife says omg what. What happened?

    Just got a new hat ;)

    And she rolls her eyes
     
  17. Oscar Streaker

    Oscar Streaker Well-Known Member

    Dec 20, 2011
    182
    2
    18
    Sorry it hurt your feelings that I didn't love your game. Lol.
     
  18. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
    787
    0
    0
    MI
    #1798 Ashflow, May 7, 2014
    Last edited: May 7, 2014
    That blue guy is a boar skeleton/ghost. Edit: Oops, misunderstood. You already knew that. The blue skeleton's probably one of the rarer/harder enemy palette swaps that will be more common in the 4th dungeon. I just saw a black lifter in the mines yesterday that took many more hits to kill than a regular lifter.

    Awesome screenshot, wonder if that is like a preview of the 4th dungeon... I just got the glitch where Amaranth is replaced with a set of stairs for the first time yesterday, might be a while before I can even hope to see that place.

    Also, I am experiencing my first severe hat drought. No hats for at least 2 days. It sucks and I now understand the pain of the RNG hat curse. Spare me, hat gods!
     
  19. BlottoBrah

    BlottoBrah Well-Known Member

    Apr 12, 2013
    110
    0
    0
    US
    Good tips. I basically follow the same style with spellsword, who is my main character.

    For the stealth guys, I'm typically on guard whenever I enter a room in d3. Once they appear, I dash away. Once they're done zipping toward you, walk back to them, slash, walk a few more steps, and slash again to kill them. I always try to get that second hit in to get them out of the way, unless I have other baddies shooting at me. Then just dash out of danger and regroup.

    So for this reason I hold back on the charges for d3... which is the opposite of what I did for the first two dungeons.

    Also since spellsword has no inventory for up/ down swipes, he's always getting spells. Feel free to use them whenever. I used to needlessly hoard them when I first started.
     
  20. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
    1,789
    2
    38
    I definitely don't think the warrior needs a nerf, I can't seem to get to far in the third dungeon with him. I shall keep trying, I'm determined. But, his 9 shields really aren't that "cheap" as people say. A few hits and I'm empty.
     

Share This Page