Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    the reasons why i think mage should get a forge upgrade that adds an bonus to the health between floors
    if you reach the 8 floor stairs of the 3rd dungeon with your health bar at the limit this is how your life bar would be on the last floor (i have the passive health upgrade max out, also the adventure's gift max out), i think the forge extra health bonus will almost fully refill her bar and that little extra health can count alot, also this will be v useful specially on the 4th dungeon becouse the mage is v fragile:)
     

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  2. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    Cool stuff ! :D
    For update II, please take a look at all the other classes upgrades - some don't make sense, and what you've done for the warrior upgrades could very well apply to some of the upgrades of other classes too.

    The only class where most upgrades were pretty useful was the Mage.

    When changing the shields of the Warrior, don't forget about the adventurer's shield too, since they have the same mechanic :D
     
  3. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    #1743 Echoen, May 6, 2014
    Last edited: May 6, 2014
    Oh WOW! The energy cost increase was such a big reason for me to avoid upgrading boots because kicks are so essential to the rogue. I'll definitely pick up any boot upgrade now, especially Slick Kicks. Nullguards sound good. 1 Just felt so cheap.

    Nullguards vs Black Cat Braces in the future, I'd probably go with Black Cat. I have more trouble with melee anyway especially in the 3rd dungeon because of the short attack range so an instant backstab counter from stealth will quicken the fight, especially when caught in a group. This might overshadow Toadskin Cowters, at least for me. I like direct damage more than a DOT that takes a while to deal its full effect (though the slowing effect is tactically sound). Somewhat similar to the playstyles of Guild Wars 2's Thief between choosing direct damage from dual daggers or bleeds/poison from pistol/dagger. Lay to waste ASAP to avoid damage or let the fight prolong and consequently allow more mistakes to creep in. In GW2 though, you could heal really easily and be "that annoying thief".

    Toadskin Cowters. Can this proc while you're invulnerable after a hit? What about ranged attacks?

    What's the bonus crit chance for Gnashers I and II?

    Do the Giant Stompers (kick + knockback) and The Tormentors (stab) increase charge attack damage?

    Warrior, I do like that temporary bonus damage when hit. Avoids RNG unlike that silly bonus critical suggestion of mine! I think it'd be okay to apply to shields to make it feel more like a lasting upgrade. Shield's nerfed anyway so it won't proc as much as say the Cultist's bonus backstab damage (which is every backstab). Just call the upgrade Revengeance or something. :p


    Late edit: Kepa, I'm pretty sure people would love to upload their own replays somehow. What if you integrate something like Everyplay or Kamcord? Not sure if it's possible given the possible length of each play session but it's an idea.
     
  4. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    #1744 Laenor, May 6, 2014
    Last edited: May 6, 2014
    The mage is also one of the few classes that can easily get enemies out of their room to ease the process. It also deals a LOT of damage with its basic attack.
    So, overall, I don't think the mage needs to be improved :D
     
  5. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Nice. Will true auto-rotation show up anytime soon? I always play in reverse rotation, as to avoid headphones blocking my grip, and currently, iOS notifications probably account for more than half of my HP loss during any run (OS notifications interfere with the stick, since they pop up at the bottom of the screen and interrupt movement).
     
  6. Markku

    Markku Well-Known Member

    Jul 30, 2011
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    how many floors are in the 3rd dungeon, this one is tough,,
     
  7. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    9, I just got too it. Died on second floor -,-
     
  8. SasNacho

    SasNacho Member

    May 1, 2014
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    i have the same issue. cant wait for next update!
     
  9. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    Boston, MA, USA
    Same here! Real auto-rotation support would be much appreciated.
     
  10. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    I agree with both of these.

    I am eagerly awaiting the update. :)

    Might as well ask... Do we have a new ETA, or not? :eek:
    ...I'm impatient. :p
     
  11. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    Why autorotation? There is an option if u like the other way. It's nice to not have the screen flipping around when u r swinging at the park and playing your phone at the same time.
     
  12. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Agree. Dont like to put my fingers on top of the speaker all the time.
     
  13. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    But it's the non-default setting that puts the speaker there.
     
  14. floob

    floob Well-Known Member

    Dec 21, 2008
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    Maybe including a timer that tells us the ridiculous amount of time we've spent on this game? Haha
     
  15. zombiemuscle

    zombiemuscle Well-Known Member

    May 6, 2014
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    If autorotation gets implemented, could it please be a box you check in options? This way people that don't like it don't have to have it. And the other people still happy
     
  16. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    #1756 bilboa, May 6, 2014
    Last edited: May 6, 2014
    You can always lock the rotation if you don't want it changing on you. In any case, personally I don't really care if it's automatic or if I have to manually select the orientation in a settings screen. What I and others are really referring to is using builtin iOS screen rotation functionality rather than just flipping the graphics in game. The problem with the way it works now is, while you can tell the game to flip its display, iOS itself still thinks its orientation is the other way. So if you have the game flipped, then now notifications appear at the bottom of the screen, which is a problem because a) they're upside-down, and b) they pop up right where your hands are sometimes. Similarly the dashboard and notification centers are accessed at the wrong ends and display upside-down. It's not a huge deal, and doesn't matter if you never get any notifications or try to use your dashboard or notification center while in the game. However it's an obvious blemish, which is not present in any other iOS game I've played.
     
  17. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    iOS already has an option to disable auto-rotation, so there's no need for games to re-implement the option (though it wouldn't cause any harm). Just slide up the dashboard from the bottom of the screen and toggle the rotation button. I often disable it while playing games so the screen won't flip around on me if I tilt the device forward. The nice thing about this way is that it's accessible any time, without having to go into a game's settings, which in some games requires interrupting your game. If you want to switch orientations in the middle of playing, for example because you decided to switch to using headphones, simply swipe up to display the dashboard, unlock orientation, flip your device around, and re-lock orientation.
     
  18. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Then I grab my iPhone in a very weird way xD
     
  19. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I'll probably look into Mage for Update 2. Didn't want to extend the changes too far this time. Standard gust of wind is pretty weak, but I'm not sure if I care too much yet. Might be fine. If it needs to be buffed, I'd probably make all her gust-type spells linger around for a bit longer.

    I think the update won't clear out your upgrades, merely replace the warrior's health ones with his new ones.

    Spellsword is set up exactly how I want it to be, for his energy consumption. I did it that way so his power attack wouldn't be a no-brainer.

    The Mage upgrade that gives her better health regen between floors is bugged right now. It's supposed to just give her more max health, instead. Will fix this in a future update.

    I want to do a game like this with more outdoor themes. Snow is a good one. Probably won't have any *completely* new areas in updates, though. It's a huge time investment to do all the art and monsters for it.

    if Warrior ends up being too weak after the changes, I can bring him up a bit again in Update 2. Either by giving him his 9 shields back, or tweaking his swords further. I'll be watching feedback over this (though using my own judgement for final changes).

    We get a good amount of requests for a boss health bar. Thinking about it. Dungeon floor number indicator should be in the first update. I feel the same way about the magnet, not sure when we'd adjust it though. I think the mines are mostly fine, though haven't decided on this yet. Shrines are bugged right now, I think we may be able to fix them in this update so they have a chance to appear anywhere. Not touching the tutorial, at least not for that reason.

    Toadskin can't currently proc while you're invulnerable. I think it should, though, as that would be a strange and maybe amusing strategy. Maybe we can fix this in update 2. Gnasher crit chance increase is +4%/+7% off top of head. Giantstompers do increase kick damage by a bunch, and Tormentors also do. Base dagger stab is 5 damage, base kick is 2 damage (7 fully upgraded). Giantstompers is 5/10 damage, (10/15 if you have kick fully upgraded) and Tormentors are 10/15. Tormentors don't benefit from the other kick upgrades, but when we improve Fake Out it will count for that.

    I'd love to do Everyplay or Kamcord. We may experiment with one of them in the next game, and if it does well we'd put it in Wayward Souls.

    I believe we have auto-rotation in now, for the Update 1 build.

    No idea. It's become a lot bigger than we thought it would be, so ???

    Will let everyone know when it's submitted, and otherwise kind of ignoring ETA questions.
     
  20. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    You must hold it from the top and dangle it.
     

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