first two screenshots are from a treasure room last ss from another treasure room p.s: if you guys think i post to many ss tell me, but is the only way to share what i find with all of you who wanna see ...
I am like that far farming gold now. If I try I can get to 7 but I can't beat Armanth with anyone but the warrior.
for the devs, so, most of the times i kill all the enemies from a room in 3rd dungeon the doors remain closed and i have to wait around 10-15seconds for the fast melee guys to appear... i just walk around like crazy in a empty room to wait that melee fast guys to appear... can you guys make something so they will come out faster after clearing the room? the 2nd dungeon boss bug i havent saw it till now, and i reached the boss a dozen of times, maybe is a device glitch? i'm playing from an iphone 5 ios 7.1.1 -anyway is good the bug didnt happen to me a single bug that happen a few times is while playing the mage after i use her swipe fire attack -the fire remains there(i can see the fire animations) and dosent do any damage and i cant shot -i have to use the fire attack again to stop the glitch -if i dont have any fire scrolls i have to quit the level ... maybe you can check these out thanks
What bothers me is that swipe down abilities doesn't work immediately, especially mage is so bad. Does that occur in everyone or only on me ?
@asd1234 I like the screenshots. Also, that zombie is saying "where is my love" if google translate is to be trusted. @Zunda I don't seem to have issues with swipe abilities not activating. What device are you playing on?
U guys got tips for warrior second dungeon. Those sneaky bastards with knives stab me while I'm dealing with a group. I go shield, stab, Lon stab but get hit in between shields. U ever upgrade sword ?
You should be able to kill them in 2 hits, if they disappear, stop attacking who you're attacking, walk a bit, let the come behind you, and hit them 1 more time for a death. They're pretty easy to deal with when you get used to it
the rogue with 'warrior's armet' hat her colour changed after two forge upgrades looks pretty cool *^
the map. so, the 2nd dungeon clearly drops more skull chest maps then any other dungeon, and i think it drops more coin chests comparing to the 3rd dungeon
There's no buying gold IAP though. No IAP is planned ever. I may reduce the cost of the final upgrade, and just might tweak chest coin drops a little bit. Though the highest upgrades were intended mostly for the 4th area coming up, which also drops more coins than previous areas... Update should help, not sure if it'll fix things completely. Check that FAQ page that blue rocket runs for what's in the update, there's a tally there. We want to submit the update pretty soon, maybe Monday. Just seeing what all more we can put in it. I do want those invisible guys to unstealth faster. That may not be for awhile, though. Haha I've seen that fire bug before. It doesn't do anything bad, it just looks funny.
Yeah Rogue will get some buffs. Warrior sword upgrades may get some changes down the road, but we're in no hurry just because Warrior is probably the strongest class already. Axe is great though, it actually has significant DPS over the basic weapon. Bane of Bones is really slow because I thought the stun would be overpowered. Maybe not the case? Stained Glass Sword might be ok with less of an energy requirement for the special attack. Ratblade is probably fine, it actually has a DPS advantage plus the extra critical change. I don't see what's wrong with the whirlwindy sword either. It takes more energy per attack, but gets a huge special attack radius. Fake Out needs retooling sure. EH on changing the poison attack, though right now the poison is supposed to knock enemies out too. It doesn't most of the time due to a bug. Heavy units are partially stunproof by design, would be hard to change this. For other suggestions, note that we have to cram what the equipment does into a pretty small description. So multiple effects are dicey sometimes. Will look into Toadskin and Nullguards though. The stealth on dash dagger turned out to be pretty hard to balance, so it has a low chance to proc. Not sure what to do with it. There are already +stealth time items, and those are designed to actually work with the dagger.
I'm enjoying this game, pretty hard and I need to manage my Hp like crazy. I finally found the boss but after beating him for 2 minutes he didn't died, so I died He have that much HP?
the only annoyng thing is: it takes more time to wait for those guys to appear then it takes me to clear the room -so i'm just stocked in a room waitin for them .. the fast melee guys are to scared to come out haha the mage bug dosent let me shot.. anyway, i rarely use anything else then attack and power attack so is no prb. thanks
http://grfxpstore.com/waywardsouls Will this remember each character's hat seperately? That would be good. And speaking of which, will it have the option for hat matching armor color in the hat screen? Faster to have it with the hats, so if you switch to a hat you want to switch the option with, they'd both be on the same screen.
This game officially has 1 more TA User review than Heroes & Castles Also, glad to see the Rouge being adjusted. She's my fave character so far
Been putting off buying games for a couple of weeks and just took the plunge to buy this which sounds similar to Hero Seige to me? Anyway hoping it lives up to all the hype!