See, I notice this every time I dash. I guess we need to know what confusion means. Should be a visual effect. I'm thinking it's broken though.
Kepa mentioned they may add an indicator for that. The rogue may be getting buffed anyway, as early as the 2nd update so let's hope for the best! Speaking of Rogue buffs... - Fake out asks you to dash through your enemies. As everyone's noticed, there's no indicator yet for the effect. The skill would be more worthwhile if it either lasted longer or worked on every dash, even with reduced effectiveness on succeeding attempts. - Dagger upgrade for poison procs should happen more often at upgrade level 1. Similar to some other games, poison as a DOT feels inferior to bonus direct damage such as the Spellsword's Phaseblade. Making it proc more often would at least make it feel like an upgrade. Increasing the poison DOT would be pretty awesome too. - Heavy targets should still be stunned at 100% chance but with a reduced duration (rogue skill upgrade still improves this). Or, you could make some shoe upgrades stun heavy units more reliably. - Toadskin Cowters. Chance to poison when struck. How about 100% poison chance with improving damage instead? Add physical resistance too? It could make you more... flammable to spells. Less RNG, more strategy. - Nullguards absorb one enemy magical attack per floor, two at level 2. Attach another passive? How about gaining slightly increased energy regeneration after absorbing one spell? Or increase magical defense. - Short stealth on dash forge upgrade seems to be a 5% chance to happen? This needs an additional effect. Stealth duration? I have to bring up the warrior sword upgrades too. None of the sword 'upgrades' are attractive and others have expressed themselves similarly. The Dull Greatsword has superior speed and reach and isn't worth downgrading for chance or lower DPS.
I've also noticed the upgrade cannot break the knight's shields. Both the short sword and that war axe can't bust through them with their power ups.
these are the coolest hats so far and i collected almost 80 hats Warrior's Armet vs Paladin's Visor i like warrior's armet more
Just found a zombie dog hat haha I have some good news; First boss; warrior, Mage, rogue, adventurer, Spellsword. Second; warrior, Mage, and now attempting with the rogue. The third area I can only get to the 3-4 floor but I'm determined. I'll probably beat the second boss with the rest & really grind down and attempt the third area
As kepa mentioned, they forgot to add an upgrade that's the standard great sword, but better. That's unfortunate as most of you feel, I dislike all warrior weapon upgrades. I enjoy the axe ( more dps swing / charge attack ) Rogue needs a buff, glad that's being looked over. Certain skills need to proc more. Glad that was acknowledged. No exit bug / no boss bug. Glad that's being fixed in the next update!
The main downside for me is that when I get a notification, it appears at the bottom of the screen rather than the top. This disrupts play. Playing with the screen unrotated is not an option when I use earbuds, because the headphone jack gets in the way of comfortable play. One solution would be to add auto-rotate. Another would be to actually rotate the device orientation when Flip Screen is on, but I'm not sure iOS apps have permission to do that.
Oh man! I finally beat Amaranth with the warrior! That was awesome. Tried a couple floors of Fallen Kingdom. Yikes. Think I'll stick to beating Amaranth with the other characters for now.