Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    What do you mean bronze and silver? I didnt see any difficulty options or anything unless bronze and silver mean something else?
     
  2. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
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    There's three dungeons: bronze, silver, and gold.
     
  3. poutini

    poutini Well-Known Member

    Jan 23, 2010
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    Calgary
    I'd like to add this for Humphrey:

    When he does his high-jump attack, I run diagonally until he enters the screen. Then I instantly run the slightest bit vertically, to dodge the shockwaves. Seems to work consistently well, as the shockwaves come off him in 8 directions.
     
  4. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Gotcha, I knew there was 3 but wasnt sure why they were talking about the color of them....
     
  5. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    Still got owned by him... Certainly didn't have time to do '3 or 4' attacks with my bade between his attacks. Usually I just run around like a chicken with my head cut off, taking swipes when I can. I did last longer than normal this time... But he still refused to die
     
  6. popjam5

    popjam5 Well-Known Member

    Jun 15, 2012
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    What are mines?
     
  7. Mookmonster

    Mookmonster Well-Known Member

    Apr 11, 2010
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    I i have besten the second dungeon with warrior and struggling with third, but its only time till i kill it.

    Regardig balance: i think the archetype each character plays is fine, really diff play experience with each char.

    My only suggestion is thet at least for warrior and mage, for the most part the weapon upgrades are terrible (for primary weapon). Im always hoping my other stuff gets upgraded rather than my main weapon because in every case i think the original weapon has several sdvantages over most replacements (most, not all, mage for rxample has the one staff that is just like the beginning weapon but higher crit chance, so its obviously better).

    For mage especially, i feel that if unwant to decrease the range of the staff, there better be a huge dmg or some other special ability increase, and i dont feel that is the case. Especially with range being mages best asset, to nerf it with many upgrades and not have an extremely noticeable beneficial tradeoff generally makes me not want weapon upgrades.

    I know solomons boneyard was a strong influence on this upgrade system. What i feel is lacking in wayward souls is the frequent upgrades that created an inmediate impact as occurred in boneyard. I realize the upgrades are spaced out every other level for challenge reasons, but the constant thrill of building a strong unique character each run is kinda lacking in wayward, whereas in boneyard unless u were lucky u had a fairly different build every time.

    So to summarize, all character archetypes are fine, just try to buff the loot/progression system a tad so that the upgrades are always desireable. (This critique may not apply to other classes as well as warrior/mage. I do feel it affects mage most due to frequent reductions in range.)

    Thanks for the great game!
     
  8. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    I've got some footage of the footwork for dodging that. Fight starts at 9:30




    And to those asking for a Cultist video, I'm still kind of busy so you'll have to wait. :)
     
  9. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    That actually helped a lot thanks :)

    Finally beat that SOB. :)
     
  10. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    Paris, France
    Oh god.
    The Gold dungeon seems to be ten times harder than the silver dungeon .. to the point that the bronze dungeon scares me less than a little kitten mewing for milk.
     
  11. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    found another hat chest.
     

    Attached Files:

  12. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    how the map looks ...
     

    Attached Files:

  13. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    #1053 asd1234, Apr 28, 2014
    Last edited: Apr 28, 2014
    the rooms are full with nights and dogs and then a mini-boss fight, 3big nights to fight in that small room, after you clear all the rooms you can open the chest and the three treasures
     

    Attached Files:

  14. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    the hat -not that cool lookin' ..
     

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  15. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    The hat from their other game!
     
  16. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    dosen't look so good on the character : )
     
  17. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    And that is the hat inside the Skull chest? :confused:
     
  18. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    lazy layabout
    uk
    Finallyyyyy

    Humphrey is gone, my screenshot won't post so you'll just have to believe me lol.

    Thanks for the vid echoen, it's helped a lot see how he moves as I usually died before getting the chance to suss him out.
     
  19. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    Yaay!

    What character did you use?
     
  20. asd1234

    asd1234 Well-Known Member

    Mar 30, 2014
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    the hat from the chest is the one you can see in the last screenshot

    the hat on my character is the 'bull hat' makes you look like the big slime
     

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