Will there be a fix to the iPad Swipe sensitivity issues in the next update? It's really annoying. The game itself is pretty awesome, though! The classes could use some balancing as well.
Dig the game. Managed to get past first boss with Warrior and Adventurer. Kepa, any thoughts on ever putting hats in that have some minor effect? I like the gold upgrades because even with permadeath it feels like there is some progression. Hat effects or something else that persists from run to run would be interesting.
yay, beat the second dungeon. My thoughts: the hats should have minor effects the menu-spells are really unnecessary. and there are so much kinds of similiar spells the game becames dirty. ocasional small heal before boss would be ok (not much, just to compensate the heal potions of the spell-menu)
Rofl just encountered Jepp Starcloak. I love the little bits of humor that randomly pop up in this game.
Pretty cool video. I was afraid that Spellsword was overpowered, but no one's claimed that so far. Yes, swipe sensitivity fixes coming up. Class balancing: HMMMMMM dunno yet. Sounds like everyone thinks warrior is way strong compared to the others. Might do little buffs to the other classes, a bit at a time. Especially due to upcoming, even more difficult areas. Start debating this now I guess and I'll take everything into consideration (though I won't necessarily do what you want). Nope. We were going to have stat hats before but it got cut when it was no longer free+IAP. Oh, by the way, we're not doing a free version of Wayward Souls. We might do a completely different game that's a randomly generated action-adventure, that would be free. You'd buy characters mostly. There'd be 16 characters or so. It'd be pricey to get all of them. Or take a lot of time. The menu spells specifically, or all menu items? You're probably going to see all the healing you'll see in this game. Don't think I'll adjust that. Monster shopkeepers may help with that, but that won't be for quite awhile. Question for everyone: What are the strongest and weakest characters? Now I'll back away for a bit and see the debate that follows.
In my experience, the Mage is one of the strongest. Her attacks do a lot of damage, she can deal with dangerous enemies from afar (Thorned Temerators in particular are very dangerous up close, but tend to just stand there doing nothing if you're shooting them with the Mage), and she's really good against bosses. Even her low health isn't much of an issue, since she tends to get hit less and you can regain a good portion of her health bar between floors. The Rogue is really bad against some enemies (slimes, Temerators) since she needs to get really close to do damage. Spawners (slimes, wraiths) are also a problem; since she can't really hit multiple enemies at once like one of the sword users, it's easy to get overwhelmed with summoned enemies. She's good in most other situations, but if you encounter a lot of those enemies it's very difficult to survive. I haven't played very much with any of the sword wielders, so I don't know where they fit in here. I'm still not sure how to use the Cultist properly, but her thrown daggers are really useful.
The order (from strongest to weakest) would be: -Warrior (By far the easiest once you figure out how to use shields properly. You're pretty much invincible.) -Cultist (Ranged attack + invisible all the time + easy backstabs = Much easier version of Rogue) -Magician (The glass cannon of the bunch. Not too difficult if you use your abilities when enemies swarm you.) -Spellsword (Lots of great magic/items to choose from, a charge attack that stuns, and a dash to boot. Not bad.) -Adventurer (This is a hard class to play as UNLESS you get the shield upgrade. If you do that, you essentially get a faster moving warrior, in which case this class is between the warrior and cultist.) -Rogue (The class I spent the most time on, with the least amount of payoff. Backstabs can be very difficult to perform, especially on those monsters that either can't be stunned by your charge attacks or turn quick. Horrible with mobs, especially with two Temerators in a room (that would always end my game.) Very small attack range. Upgrades from emberforges help the least of any class, expect for maybe warrior.) Keep in mind, all of my characters had a combination of either 3 or 4 upgrades per ability (except the rogue, which had one 5 or two) when I finished the game. The order could be different if everything was maxed/unlocked.
I haven't unlocked the spellsword or cultist yet, but I kinda agree the rogue's a but on the weak side. It's a crowd control problem for me, she's ridiculous on 1-1, but the short range makes her incredibly bad at dealing with crowds. That might be a built in char weakness, which makes sense. I the mage is probably on the weak side as well. Ive unlocked the energy regen up to 20%, so thats the caveat. Maybe she could fire off 5 attacks before draining the mana bar. As for the strongest, the warrior is fairly good all around, but his larger reach makes him great for killing monsters and clearing debris for gold (which is a big pain with the mage). There's nothing specifically OP about his damage or health or amor, but the reach makes him ridiculous. I got an adventurer sword, "Giant's something", that made the adventurer basically a warrior with diff consumables, so thats also a though. Also, as a complete aside, an endless mode would literally make this the best rogulike ever, i feel like i read that might be a possibility, so, just saying, i'd pay extra for something like that.
Can someone just point me in the directions on if and how people are getting early adopter hats? Please?
Practice really counts in this game more than anything. I just beat the second dungeon with the Mage and Rogue and the runs I beat it were unexpectedly effortless, including the boss. But only because I had tried a ton of times, then surprisingly you 'get it' and it becomes easy-ish. The first dungeon which took me quite long to complete now is a cakewalk for me.
My suggestion to the difficulty level issue would be to add a mode like the robot in the original Hook Champ. It would be a character with a big pool of slowly regenerating health and powerful range attacks - but no potion / spell drops, no hats, no upgrades and no money dropped. Completing levels with the robot would not unlock new characters. I wouldn't even mind if it was an additional dollar IAP to unlock the character. This way, less skilled players can have the feeling of progression and accomplishment they're currently locked out of. The reason I see this as the most elegant solution is that "try harder, practice and you'll eventually get there!", while well intentioned, is not very helpful advice. I'm one of the group of people who love the game (and all Rocketcat releases), but have found themselves locked out of anything further than the first boss due to the difficulty level. It's not a matter of "I need more practice" - just like some people have been skilled enough to smash the game with all characters within days, some of us are simply not naturally skilled enough to play at the current difficulty level.
The menu spells specifically. Fire ball, summon sprite, summon inferno, icicles, thunder, spikes, time boost, etc. But taking the spells away surely would create a hole, that would have to be filled ticking the difficulty a tad. Maybe the hats + small heal before boss would suffice. Or with something else that has more to do with this game. Something else instead of just reusing a mechanic from mage's gauntlet . Monster shopkeepers? haha what I didn't encounter any. Anyway, loving the game! ---------- About the question, the warrior is the strongest for sure. Wide area attack. High health. Dash attack. Shield. The weakest are mage/rogue for sure. Lost of disavantages for a single advantage.
I dunno if this has been mentioned, but I just had a weird bug. I was playing as the Adventurer in the second area, and got to the 7th floor, the boss floor. Except there was no boss. I was just running through as usual when I found the red arrows that point to stairs, but they weren't even pointing at stairs, just some random block, yet it acted like stairs when I followed it, no boss fight needed. Not necessarily complaining because I was having a lot of trouble killing him, but I doubt this is intended. I wish I had taken a screenshot.
Strongest and weakest characters? Overall, the warrior is the easiest to use while navigating the dungeons. If I were doing a time trial I would definitely use the rogue. Absolutely destroyed the first and second castle bosses with her by using back stabs. Her terrible range is a good crutch to make up for her extreme damage potential though imo. Haven't unlocked the cultist but I've done quite a few runs with the spellsword and he is my favorite. I love his charge attack while also having good summon and magic capabilities.
i can understand ppl like cloudpuff that only wants to enjoy the game you can be the best at some type of games and be v bad at other types my opinion is: the devs should add an iap option to unlock an easy mode -.99$ should be ok this way i dont get tempted to beat the intro boss on easy mode and will please both side the game was build to be the way it is -so an iap to unlock easy mode for .99$ should be fair and add a badge so we can see who beat the game on easy mode -some funny badge : ) i love hard games, makes you keep playing, and after you practice some more and you beat the game the first two dungeons will feel way2easy. you can beat first dungeon in minutes... edit: i've read the devs dont want iap in the game -some ppl may run away when they see iaps... but if you write a description to explain is just an optional iap for ppl who finds the game2hard but you can still unlock the easy mode by beating the game -it will be ok. just my opinion.