Universal Wayward Souls (by Rocketcat Games) [TouchArcade Game of the Year 2014]

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 23, 2014.

  1. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    So how is replaying story scenes going to work?
    Will it be an option that doesn't have to be activated every run? I would prefer to always see the story, so being able to just leave the option on would be good.
     
  2. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    #7 paid app in Canada. #73 top grossing. 30 reviews, 25 or so are 5 Stars.
    All in all, that's a pretty good start.
    Now, I'm back to the game.
     
  3. JackMule

    JackMule Well-Known Member

    Sep 26, 2011
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    Bring on the twenty floors of hell =P.
     

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  4. poutini

    poutini Well-Known Member

    Jan 23, 2010
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    Student
    Calgary
    My vote is for no large changes to the difficulty settings. I think it's silly that people complain about the difficulty when it's completely surmountable with just a little extra effort. I love that Wayward Souls kicks my butt. It makes me think before I enter a room, instead of just charging in. Sure, the game's difficult. But you guys intended for the game to be tough, right?

    Though, if you're adding rare monster shopkeepers, here's what I'd have them sell.
    1. Rare Monster Hats
    2. Monster-Exclusive Items (including monster potions that are equally effective as regular potions, and give your skin a green hue for the rest of your run)
    3. Super Expensive Monster Character (once you've mastered the game, the monster shopkeeper is available as a playable character. Super slow but strong. Throws the heads of his dismembered enemies.)

    Just throwing it out there while you're watching the thread, Kepa. :)
     
  5. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    Do not change the difficulty, that's what makes the game great.
     
  6. ShadyValor

    ShadyValor Member

    Apr 18, 2014
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    Read through 83 pages and I can finally join the bandwagon. Best semi-roguelike dungeon crawler I've found on iOS. Music is incredibly immersive. Art is simple but beautiful. Controls work perfectly on my old iPad 2, might be because I swipe diagonally. Gameplay is challenging enough to be rewarding without sacrificing replayability. My hat addiction is currently sated. But the itch is returning. I'm thinking 9000+ hats should be good enough. You hear that Rocketcat? If you don't make more hats, I will die of hat deprivation. This is your fault. Take responsibility.
     
  7. Laenor

    Laenor Well-Known Member

    Apr 11, 2013
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    Paris, France
    Hard game but fun.
    I really wish button control could be added rather than swipe for additional powers :(
    As it is it s a pain :/
     
  8. djstout

    djstout Well-Known Member

    Jul 21, 2011
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    Sportscaster & football (soccer) coach
    Taiwan & Japan
    Finally killed the first boss!!!!!!! Oh that was long but good
     
  9. Hambo12

    Hambo12 Well-Known Member

    Jul 23, 2012
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    on the internet
    There should be a pet system like in Mage gauntlet
     
  10. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    ^ only 30 reviews? There's 300 in the USA App Store. Almost all 5 stars!
     
  11. Slurpistist

    Slurpistist Member

    Apr 26, 2014
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    Cologne, Germany
    Rocketcat, thanks so much for letting me play this awesome game on my iPhone4.
    love it!
     
  12. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    I think that sort of thing holds more urgency in a freemium game where there is no ceiling to the number of perishable items someone could use to improve their chances, thus making the top players suspect in terms of skill. I'd rather use my maxed characters in an endless mode since there are no people paying to win to compete with.
     
  13. Drakeer Melkhor

    Drakeer Melkhor Well-Known Member

    Aug 28, 2010
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    Freelance
    Spain
    Sorry if is already answered, but how to get the early buyer hats? I just bought the game, so I don't know if I'm late already.
     
  14. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    NY, NY
    Not that I want a casual mode, but I'm not that far in WS and I'm curious precisely how you'd compare the difficulty, because there are some parts of Mage Gauntlet where I simply couldn't ever 3star some areas and I never finished the Second Quest part of the game.
     
  15. bhavukjain1

    bhavukjain1 Well-Known Member

    Jun 14, 2013
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    Please enable how much health is remaining of the boss.
     
  16. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Kepa, please add a fixed analog stick for movement. I guess it's just personal preference, but I got so used to those that I fail horribly with your control schemes!
     
  17. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
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    Europe
    Same here. 5 hours. Two hats. So sad #
     
  18. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Are there plans to add what level you're on from the mini-map?
     
  19. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    lazy layabout
    uk
    20 hours and two hats here.
     
  20. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    are you kidding! wonder what the issue is.... maybe the better you do the higher the chance of drops?
     

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