The upgrades that you can buy are permanent. Each character has five different abilities you can upgrade (with a maximum of 5 upgrades for each ability) as well as an upgrade that has an effect on all (other) classes once you've maxed all the others.
I think the dev posted that they are going to work on it for the next update. Until then, not much to do. I've just stopped using the special abilities because the game not registering my swiping was hurting me more than just not using them.
Would this game be better on an iPhone 5 or an iPad Air? I've tried it for a few minutes and both and while I like the extra screen real estate on the iPad, I think the larger screen also hurts the graphics a bit so...still undecided
Please don't download it. Or any iOS game. Just go throw your iPhone, iPad, or iPod touch in the nearest body of water then find the cable leading to your house that provides you internet connectivity and cut it with a pair of scissors, pocket knife, or whatever else you have that's capable of cutting copper.
I just don't get the posts from people saying they don't think they should buy something. Nobody cares. Is it that you are too cheap to spend $5, or do you just have the need to stir up useless conversation? Oh, you don't like dungeon crawlers huh? The why are you even spending your time reading through 60 pages of comments? I also really love the posts where people claim to have purchased the game but may not play it for x many days/months. People are freakin' weird.
Another little thing that might improve the experience for some players would be... well, I tried the Warrior and cleared the Mines first attempt. I'm sure Rocketcat probably want all the classes to be theoretically equal, but eh, I always assume "Big, muscular dude/dudette who hits stuff with a sharp piece of metal" is the easy mode in any ARPG, and so far I'm not seeing anything that suggests I'm wrong. It's difficult, maybe impossible to button-mash the first boss, yes, but still - having a bigger health bar and being tougher (as well as automatically being able to block or negate his attacks!) just flat-out makes him easier, IMO. Not that this is necessarily a bad thing! Just that saying "Try playing this guy if you want a little bit less of a challenge" on the menus would be a nice gesture, at least.
I was friggin' right before the first boss (when I tried the warrior), and out of the dark came a HORDE of (ehat felt like two-and-a-half dozen) bats, instantly swooping down on me. I managed to get my shield up in time as they dashed through me, and all 9 shield charges were gone while I was trying to retreat to a safer position. But the first bats already recharged and took me out in just one bloody second. Man, that game is great. Taught me a lesson in carelessy running around a corner.
Not seen it with the warrior but oddly I found that encounter pretty easy with the mage. Just spammed the flamespray when they surrounded me, which took out all but a couple, and they dropped more than enough to refill my ammo. So far the only monster room in the Mines I've had absolutely no chance of beating was walking into the final room of the cragwurm (?) nest as the mage with a sliver of health. That was bordering on flat-out unfair. Oh, well.
Looks like for the first boss, the warrior is probably your best bet for beginners due to his high health pool, larger attack swipe, and his stun pots are way OP. Each pot grants the next 5 attacks to stun, allowing you to stun lock him for quite awhile. I tried the mage, and rogue multiple times and got nowhere, however my first run with the warrior I breezed through the entire mines level. Aside from no health drops, my other gripe is I find it odd that enemies can throw or shoot projectiles diagonally yet none of the heroes can. Isn't this a bit unbalanced? It just seems weird watching rocks and axes thrown at me diagonally, yet I can't shoot magic with the mage, or throw axes with the warrior in this way. I can be running diagonally and fire off a spell and it will shoot out sideways, which makes no sense.
This game is amazing. I love the fact that this game is difficult most games now a days are a cakewalk. This game you have to monitor your health bar very carefully. You need to be very strategic. I wasn't expecting this from a $5 game but this was amazing. Worth the money. Highly suggest this game.
If you're having control problems I feel bad for you son, I got 99 problems but a swipe ain't one. But those ******* slimes are like 87 of them. Edit: The rockworms are the other 12.
Why opposed to buttons as an option? There is a virtual stick, why not virtual buttons as an alternate control option? Doesn't have to be the default, but it would be nice for those that are having issues with the swipe. It's sounds like most iPad users are having the issue. Personally I'm using and iPad Air. No issues on my iPhone 5S.
I'm having a pretty hard time swiping on the iPad. In order to dash behind the opponent, I feel like I need to drag my finger across the entire the iPad to have it register as a "swipe" instead of a "tap" - in a game where I really need the twitchiness. On another (similar) note, SteelSeries support would be AMAZING. Edit: iPad Air. And as said above, I am awesome on my iPhone, when I tried it on there I realized it wasn't because I was bad at the game.
similar issue on iphone. just doing tests with warrior, bringing up shield, i end up swinging the sword about 30% of the time while stationary.